Dude you can't have it both ways. If it is a true sim, then 3:00 rounds would accurately depict the 3:00 rounds that occur in real life.
How do 3:00 round throw stats "out of whack"? That is probably because you are just standing there trading with your opponent without really committing to outboxing. I admit that in Prizefighter sometimes outboxing is hard, but it all starts with blocking, swaying, counter punching and not taking damage then you can still move around, pick your shots and step jabs to keep your opponent at bay.
In Prizefighter Exhibition Mode, I am able to go 12 or 15 (the full distance with 3:00) rounds if I pace myself, block effectively, and make my opponent miss.
I disagree that it is clear that boxing games need round lengths around 1 1/2 minutes.
Of course more fights will go to the distance at that length, because if you get your guy in trouble you will have less time to knock him down or out in a round.
I love the Victorious Boxers series, but the round length does bother me. In that game, though there are no clinches, no referees, yet in some way it is more sim like than Prizefighter or Fight Night.
A lot of people don't have the time to play 3:00 rounds, and that is fine and I understand that. That is why there should be an option to set the round length in ALL GAME MODES to whatever the user wants, whether it's 1 minute, 1 and 1/2 minutes, 2 minutes, or 3 minutes. But if a game is a true sim, then the game should be simulation like and should accurately depict the actual time it takes to go through a round in boxing. It should mimic what it looks like on TV. fistofrage, I just don't understand your logic here. Perhaps it has something to do with your ability to defend yourself and go rounds without sustaining too much damage. I think it's just that games today are not defaulted on 3:00 rounds, and therefore are designed to have accurate punch totals on 2:00 rounds, so then when you bump it up to 3:00 rounds stats seem inflated. In a simulation of boxing, 3:00 rounds should look like a real round of boxing with the same possibilities, ebb and flow you see in a real boxing match. Therefore, as a result, the punch stats would appear accurate within a range of wide punches landed. (that would depend greatly on which boxers are in the ring, punch speed, footwork speed, etc)
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