first Fight night round 4 "iron" mike tyson render!

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  • PSU_DW2
    Banned
    • Oct 2005
    • 1081

    #16
    Re: first Fight night round 4 "iron" mike tyson render!

    Originally posted by fistofrage
    They claim to be reading our requests. Unfortunately, lately we've had people come in here and say how they only want games like facebreaker.

    I think its great that EA is making facebreaker. That way the button masher knockout fest people will have their game and hopefully we'll get a sim with a deep career mode.

    After playing Prizefighter, it is clear that video boxing games need round lengths around 1 1/2 minutes. Prizefighter runs at a good pace, and I get about 50 punches per round off and a reasonable amount of fights go the distance. If it were 3 minute rounds you would have 100+ punches per round for HW and nothing would go the distance. That is what has plagued the FN series. 3 minute rounds throw stats out of whack. There needs to be an option in FN Round 4 to choose round length in career mode.
    Dude you can't have it both ways. If it is a true sim, then 3:00 rounds would accurately depict the 3:00 rounds that occur in real life.

    How do 3:00 round throw stats "out of whack"? That is probably because you are just standing there trading with your opponent without really committing to outboxing. I admit that in Prizefighter sometimes outboxing is hard, but it all starts with blocking, swaying, counter punching and not taking damage then you can still move around, pick your shots and step jabs to keep your opponent at bay.

    In Prizefighter Exhibition Mode, I am able to go 12 or 15 (the full distance with 3:00) rounds if I pace myself, block effectively, and make my opponent miss.

    I disagree that it is clear that boxing games need round lengths around 1 1/2 minutes.

    Of course more fights will go to the distance at that length, because if you get your guy in trouble you will have less time to knock him down or out in a round.

    I love the Victorious Boxers series, but the round length does bother me. In that game, though there are no clinches, no referees, yet in some way it is more sim like than Prizefighter or Fight Night.

    A lot of people don't have the time to play 3:00 rounds, and that is fine and I understand that. That is why there should be an option to set the round length in ALL GAME MODES to whatever the user wants, whether it's 1 minute, 1 and 1/2 minutes, 2 minutes, or 3 minutes. But if a game is a true sim, then the game should be simulation like and should accurately depict the actual time it takes to go through a round in boxing. It should mimic what it looks like on TV. fistofrage, I just don't understand your logic here. Perhaps it has something to do with your ability to defend yourself and go rounds without sustaining too much damage. I think it's just that games today are not defaulted on 3:00 rounds, and therefore are designed to have accurate punch totals on 2:00 rounds, so then when you bump it up to 3:00 rounds stats seem inflated. In a simulation of boxing, 3:00 rounds should look like a real round of boxing with the same possibilities, ebb and flow you see in a real boxing match. Therefore, as a result, the punch stats would appear accurate within a range of wide punches landed. (that would depend greatly on which boxers are in the ring, punch speed, footwork speed, etc)
    Last edited by PSU_DW2; 06-18-2008, 06:42 PM.

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    • fistofrage
      Hall Of Fame
      • Aug 2002
      • 13682

      #17
      Re: first Fight night round 4 "iron" mike tyson render!

      ^^^^Options are all I want. But there is no way you will ever be able to accurately depict all the things that take time off the clock in a real fight. I actually stay on the outside and box in PF and I still get 50+ punches per round and thats not Rock em sockem style. Thats on 90 second rounds. If you play 3 minute rounds, I don't see how you'd get accurate stats, but you must be dancing around and not throwing for a majority of the round.

      Anyway we can both agree that we need options.

      By the way, aren't you the same guy who plays NCAA football with 15 minute quarters. I play with 7 minute quarters and get 100+ plays per game for both teams. If I played with 15 minute quarters, a typical game would be 90+ to 70+. And believe me, I try to play my games as sim as possible on Heisman with sliders favored to the CPU.

      AnyI digress, if you are able to get great stats playing with regulation periods, quarters, rounds in your video games, thats great. Just give us the options to play whatever length we want in all sports.
      Chalepa Ta Kala.....

      Comment

      • PSU_DW2
        Banned
        • Oct 2005
        • 1081

        #18
        Re: first Fight night round 4 "iron" mike tyson render!

        It is true that on the Xbox1 and PS2 versions of NCAA, in Dynasty I usually do play 15 minute quarters. But sometimes I'll play 10 or 12 minute quarters it just depends on how much time I have. The 360 and PS3 versions of NCAA don't seem to have any basis of sim, so I don't even play those games.

        Still, it is inherently different in NCAA Football than it is in Boxing. Boxing for 3 minutes per rounds is kind of similar to having to punt on 4th down. Boxing for 2 minutes is kind of similar to having to punt on 3rd down. Boing for 1 minute is kind of like having to punt on 2nd down.

        This is just how I see it and I don't expect anyone to even agree with me. This is because if a game did accurately depict boxing (and I think we all agree that we don't quite have it as of now), it is important to make the sim accurate to the full 3 minutes. This is because sometimes you get the knockdown or knockout in the final minute of the round. If the bell rings after a minute and a half and one guy is about to get knocked down, to me it's like giving the other guy a free pass at going the distance.

        I agree we should all have options, I just think it's kinda funny when people talk about going the distance with 1 minute rounds.
        Last edited by PSU_DW2; 06-19-2008, 06:40 AM.

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        • Lordcledus
          Pro
          • Jun 2004
          • 574

          #19
          Re: first Fight night round 4 "iron" mike tyson render!

          I'm so buying this even if they just improve this game a tiny bit from FN3.
          PSN ID: Lordcledus

          XBL: Lordcledus

          Comment

          • SHAKYR
            MVP
            • Nov 2003
            • 1795

            #20
            Re: first Fight night round 4 "iron" mike tyson render!

            Originally posted by BezO
            Man, I hope this game gets the sim treatment. I wonder any of the FN developers will be in the forums. I'd like to get some info & insight.
            I thought I saw the Fight Night producer post in here. He's always on the Fight night IGN boards.

            Poe is an advocate for realistic boxing videogames.

            Comment

            • Pappy Knuckles
              LORDTHUNDERBIRD
              • Sep 2004
              • 15966

              #21
              Re: first Fight night round 4 "iron" mike tyson render!

              Originally posted by PSU_DW2
              Dude you can't have it both ways. If it is a true sim, then 3:00 rounds would accurately depict the 3:00 rounds that occur in real life.

              How do 3:00 round throw stats "out of whack"? That is probably because you are just standing there trading with your opponent without really committing to outboxing. I admit that in Prizefighter sometimes outboxing is hard, but it all starts with blocking, swaying, counter punching and not taking damage then you can still move around, pick your shots and step jabs to keep your opponent at bay.

              In Prizefighter Exhibition Mode, I am able to go 12 or 15 (the full distance with 3:00) rounds if I pace myself, block effectively, and make my opponent miss.

              I disagree that it is clear that boxing games need round lengths around 1 1/2 minutes.

              Of course more fights will go to the distance at that length, because if you get your guy in trouble you will have less time to knock him down or out in a round.

              I love the Victorious Boxers series, but the round length does bother me. In that game, though there are no clinches, no referees, yet in some way it is more sim like than Prizefighter or Fight Night.

              A lot of people don't have the time to play 3:00 rounds, and that is fine and I understand that. That is why there should be an option to set the round length in ALL GAME MODES to whatever the user wants, whether it's 1 minute, 1 and 1/2 minutes, 2 minutes, or 3 minutes. But if a game is a true sim, then the game should be simulation like and should accurately depict the actual time it takes to go through a round in boxing. It should mimic what it looks like on TV. fistofrage, I just don't understand your logic here. Perhaps it has something to do with your ability to defend yourself and go rounds without sustaining too much damage. I think it's just that games today are not defaulted on 3:00 rounds, and therefore are designed to have accurate punch totals on 2:00 rounds, so then when you bump it up to 3:00 rounds stats seem inflated. In a simulation of boxing, 3:00 rounds should look like a real round of boxing with the same possibilities, ebb and flow you see in a real boxing match. Therefore, as a result, the punch stats would appear accurate within a range of wide punches landed. (that would depend greatly on which boxers are in the ring, punch speed, footwork speed, etc)
              agreed.

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