Game Informer Quick Preview of FN4

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  • DaveDQ
    13
    • Sep 2003
    • 7664

    #1

    Game Informer Quick Preview of FN4

    In this month's GI they have a nice write up describing a few things in Fight Night Round 4. The bulk of the preview talks about the new physics system the game will display, making the inside boxing game more realistic. Punches won't always land perfectly.

    One thing I was happy to read was that the parry system of old has been done away with. "You won't want to be attempting to parry one of Tyson's hooks." Taller boxers with longer arms will be expected to jab and move, while shorter guys like a Tyson will try to work inside.

    Another note would be the removal of maneuvering the thumb-stick in between rounds to work on cuts etc. Cut work and the like will be worked on by a points system being applied to your boxer. You'll choose from the bank of points you have accumulated and apply them where you see fit.

    Not a bunch of info but it was positive for me.
    Being kind, one to another, never disappoints.
  • Money99
    Hall Of Fame
    • Sep 2002
    • 12695

    #2
    Re: Game Informer Quick Preview of FN4

    That's awesome. Thanks for posting this!

    Comment

    • SHAKYR
      MVP
      • Nov 2003
      • 1795

      #3
      Re: Game Informer Quick Preview of FN4

      http://www.boxingscene.com/forums/sh...d.php?t=237393

      Some guy(IwatchBoxing) on BoxingScene.com posted this...Gameinformer Feb issue Fight Night Round 4 details

      --------------------------------------------------------------------------------

      * the game features at least a dozen venues from around the world. They are more built than previous titles. This includes more activity around the apron during a fight.

      * Fighters comfirmed so far Tyson, ali, Lennox Lewis, sugar Ray, Winky Wright, Sergio Mora and Emanuel Augustus (plz Miguel Cotto, Juan Manuel Lopez)

      *The strenght of a punch is no longer how far back you pull the analog atick, but how cleanly you make contact.

      *if your in close to your opponent and dont get full arm extension, the power behind your punches are weakened.

      *Boxers now have more hit zones in their faces, and different punches will have different effects depending on where they land.

      *Blocking now has a meter, this meter decays over time, your overall risk increases as the meter decreases.Punches can break threw your guard and your arms can be knocked out the way (like Pacman did to De La Hoya) much easier as your opponent works your defense.(shows picture of Ali breaking threw Tysons upper block inbetween gloves with an extended left uppercut)

      * Due to physics system reduces the power of punches when a boxers arms arent fully extended (picture shows Tyson smoothering Ali on the inside)

      * Fight Nights new physics system is better suited to providing more realistic outcomes during the moment to moment flow of two boxers constantly trading punches

      *Taking cuts to the face ( I won many fights on cuts) is not about your health meter, the strenght of the punch and how directly it lands on your face are more important

      *When Tyson is throwing a punch at your head, dont try and slap it out of air (reffering to R3's parrying system)

      *40 lincensed boxers, introduces more height and body (like Tyson being small for good inside, and taller Ali being better on outside). Thus, long armed fighters perform better if they stick and move, while shorter boxers like Tyson want to pummel you from close range, negating the advantage of the opponents longer arms.

      *SUMMER RELEASE

      blah blah blah it goes on about career mode but I dont really care about that part, what I wanna do is have a Mexican war with somebody online

      I wish he would have posted the whole article.
      Poe is an advocate for realistic boxing videogames.

      Comment

      • fistofrage
        Hall Of Fame
        • Aug 2002
        • 13682

        #4
        Re: Game Informer Quick Preview of FN4

        Originally posted by SHAKYR
        http://www.boxingscene.com/forums/sh...d.php?t=237393

        Some guy(IwatchBoxing) on BoxingScene.com posted this...Gameinformer Feb issue Fight Night Round 4 details

        --------------------------------------------------------------------------------

        * the game features at least a dozen venues from around the world. They are more built than previous titles. This includes more activity around the apron during a fight.

        * Fighters comfirmed so far Tyson, ali, Lennox Lewis, sugar Ray, Winky Wright, Sergio Mora and Emanuel Augustus (plz Miguel Cotto, Juan Manuel Lopez)

        *The strenght of a punch is no longer how far back you pull the analog atick, but how cleanly you make contact.

        *if your in close to your opponent and dont get full arm extension, the power behind your punches are weakened.

        *Boxers now have more hit zones in their faces, and different punches will have different effects depending on where they land.

        *Blocking now has a meter, this meter decays over time, your overall risk increases as the meter decreases.Punches can break threw your guard and your arms can be knocked out the way (like Pacman did to De La Hoya) much easier as your opponent works your defense.(shows picture of Ali breaking threw Tysons upper block inbetween gloves with an extended left uppercut)

        * Due to physics system reduces the power of punches when a boxers arms arent fully extended (picture shows Tyson smoothering Ali on the inside)

        * Fight Nights new physics system is better suited to providing more realistic outcomes during the moment to moment flow of two boxers constantly trading punches

        *Taking cuts to the face ( I won many fights on cuts) is not about your health meter, the strenght of the punch and how directly it lands on your face are more important

        *When Tyson is throwing a punch at your head, dont try and slap it out of air (reffering to R3's parrying system)

        *40 lincensed boxers, introduces more height and body (like Tyson being small for good inside, and taller Ali being better on outside). Thus, long armed fighters perform better if they stick and move, while shorter boxers like Tyson want to pummel you from close range, negating the advantage of the opponents longer arms.

        *SUMMER RELEASE

        blah blah blah it goes on about career mode but I dont really care about that part, what I wanna do is have a Mexican war with somebody online

        I wish he would have posted the whole article.
        I hope EA doesn't read the blah blah I don't care about career mode. Because they'll turn that into the community doesn't want a career mode, all they want is a War on-line.
        Chalepa Ta Kala.....

        Comment

        • Money99
          Hall Of Fame
          • Sep 2002
          • 12695

          #5
          Re: Game Informer Quick Preview of FN4

          Originally posted by SHAKYR
          blah blah blah it goes on about career mode but I dont really care about that part
          UGH! That's the exact part I'm dying to hear about!

          Comment

          • Money99
            Hall Of Fame
            • Sep 2002
            • 12695

            #6
            Re: Game Informer Quick Preview of FN4

            Originally posted by fistofrage
            I hope EA doesn't read the blah blah I don't care about career mode. Because they'll turn that into the community doesn't want a career mode, all they want is a War on-line.
            I agree. I'm way more of an offline gamer.
            I need the career mode to be deep so I don't get bored of this game in 2 weeks.

            Comment

            • BezO
              MVP
              • Jul 2004
              • 4414

              #7
              Re: Game Informer Quick Preview of FN4

              Originally posted by SHAKYR
              *Blocking now has a meter...
              Worse news I heard so far. Games need less meters, not more. Things like this should be shown via animations.
              Shout out to The Watcher! Where you at bruh?

              Comment

              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33106

                #8
                Re: Game Informer Quick Preview of FN4

                Originally posted by BezO
                Worse news I heard so far. Games need less meters, not more. Things like this should be shown via animations.

                Doesnt mean it wont be shown through animations too. I love the idea of the blocking meter.

                Comment

                • slip3rman
                  Rookie
                  • Dec 2005
                  • 257

                  #9
                  Re: Game Informer Quick Preview of FN4

                  Emanuel Augustus! I hope they have the vintage version and I hope they do a great job capturing that "drunken" style, though in his more recent fights, he's been more conventional.
                  I wish everyone talked like Larry Merchant.

                  Comment

                  • Vast
                    MVP
                    • Sep 2003
                    • 4015

                    #10
                    Re: Game Informer Quick Preview of FN4

                    Originally posted by aholbert32
                    Doesnt mean it wont be shown through animations too. I love the idea of the blocking meter.
                    Yeah Co-sign! thats realistic, you cant just stand there and block all day against a boxer are u serious?!

                    and WTF is this about blah blah blah crap about career mode?? Career mode is what this **** is all about!!
                    No matter how incredible the gameplay is, there will be crap cheese online. This you can count on.

                    Mexican War? tell u man i'd like to get in the ring with that guy and pound his face in a little bit.
                    "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                    Comment

                    • allBthere
                      All Star
                      • Jan 2008
                      • 5847

                      #11
                      Re: Game Informer Quick Preview of FN4

                      Originally posted by Vast
                      Yeah Co-sign! thats realistic, you cant just stand there and block all day against a boxer are u serious?!

                      and WTF is this about blah blah blah crap about career mode?? Career mode is what this **** is all about!!
                      No matter how incredible the gameplay is, there will be crap cheese online. This you can count on.

                      Mexican War? tell u man i'd like to get in the ring with that guy and pound his face in a little bit.
                      I'm on the fence about this. There should be degrees of blocks too; tight earmuffs against the rops often can't be punched through, but you get in danger of a ref stoppage etc. We'll see how it goes when it gets released, because I don't think it will make sense until we try it for ourselves.
                      Liquor in the front, poker in the rear.

                      Comment

                      • SHAKYR
                        MVP
                        • Nov 2003
                        • 1795

                        #12
                        Re: Game Informer Quick Preview of FN4

                        Originally posted by allBthere
                        I'm on the fence about this. There should be degrees of blocks too; tight earmuffs against the rops often can't be punched through, but you get in danger of a ref stoppage etc. We'll see how it goes when it gets released, because I don't think it will make sense until we try it for ourselves.
                        I saw fights where a guy kept his guard up the whole fights and it wasn't penetrated. I too want to see how this plays out.
                        Poe is an advocate for realistic boxing videogames.

                        Comment

                        • Complex
                          MVP
                          • Oct 2005
                          • 2494

                          #13
                          Re: Game Informer Quick Preview of FN4

                          I got my copy of Game Informer today. Interesting Stuff

                          -Physics system reduces the power of the punches when a boxer's arms aren't fully extended.

                          -New knockdown mini-game

                          -New training games
                          Follow me on Twitter - http://twitter.com/complex219

                          Comment

                          • TheCreep
                            Banned
                            • Nov 2008
                            • 1792

                            #14
                            Re: Game Informer Quick Preview of FN4

                            Man oh man. Blocking meter AND the parry is being taken out. I think many of the guys who play online, record is about to flip flop, to straight losses, especially when they play me, lol.

                            Comment

                            • Vast
                              MVP
                              • Sep 2003
                              • 4015

                              #15
                              Re: Game Informer Quick Preview of FN4

                              Originally posted by SHAKYR
                              I saw fights where a guy kept his guard up the whole fights and it wasn't penetrated. I too want to see how this plays out.
                              Im sorry dude. theres a difference in having great defense and not having anything penetrate ala Winky. And having your guard up while a dude is trying to take your head off, and keeping that guard up and not letting anything penetrate. You can only block so many.
                              I can see how maybe amateurs can get away with this but theres no way u can do it against a professional top rank boxer.. especially heavyweights.
                              I do agree there should be stoppages due to inactivity such as just blocking and not fighting back while the opponent is landing leather. But i disagree that earmuffs cant be punched through.

                              Which is the reason i believe if this block meter is implemented correctly.... it could be brilliant.
                              Last edited by Vast; 01-18-2009, 04:58 AM.
                              "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                              Comment

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