I don't like the blocking meter, your fighter should have a statistic rating in this area and that should help determine what gets through your guard, and if your rating is 99 and stand around and block without throwing much, thats when the ref steps in and DQ's you for inactvity.
Game Informer Quick Preview of FN4
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Re: Game Informer Quick Preview of FN4
I don't like the blocking meter, your fighter should have a statistic rating in this area and that should help determine what gets through your guard, and if your rating is 99 and stand around and block without throwing much, thats when the ref steps in and DQ's you for inactvity. -
Re: Game Informer Quick Preview of FN4
thank god I don't have to work the stick to fix my cuts. Very annoyingMy Fan Page http://theusualgamer.net/MyFanPage_Heelfan71.aspx
Heelfans Blog http://www.operationsports.com/Heelfan71/blog/
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Re: Game Informer Quick Preview of FN4
The announcers can help too. "Holyfield is starting to wear down. Lewis' straight right is starting to find its way through Holyfield's guard."
Why do you guys like meters cluttering up the screen? You wouldn't prefer the game look more like what we'd see on HBO/Showtime? When we watch fights, we don't need any indicators to tell us a boxer is tired and/or shots are getting through his guard. It's obvious when the boxer's head snaps back despite his guard being up.
We should at least be able to turn them off.Shout out to The Watcher! Where you at bruh?Comment
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Re: Game Informer Quick Preview of FN4
I would prefer no meters yet fatigue show thru animations. Boxing games (VB, VB2, BR2) have shown fatigue and wear w/o meters through heavy breathing, hairstyles being muffed, guard slightly dropped, etc.
I hope there are no meters.Follow me on Twitter - http://twitter.com/complex219Comment
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Re: Game Informer Quick Preview of FN4
Any of you guys ever play Title Bout Championship Boxing? I always gave the producer's references to that game. This game(even though it's a text-sim) gave realistic results and I guess they have something a little similiar to the corner part of that game. We can't judge the game before it's actually out. It might be optional...I stressed options for Fight Night Round 4 to the producers.
Any of you guys get the Game Informer yet? This thread post doesn't do the article justice. I have the magazine and the photos alone will have you excited!Last edited by SHAKYR; 01-18-2009, 03:29 PM.Poe is an advocate for realistic boxing videogames.Comment
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Re: Game Informer Quick Preview of FN4
I'm a little confused. Are those of you that are opposed to meters, just opposed to seeing them on screen? Or are you against a meter completely, whether it be shown on screen or calculated in the background? I'm personally all for the meter (hopefully one that is not visible) that is also determined by a defense rating, because it makes ratings matter. There is a youtube video where someone creates a running back in Madden with an agility rating of 0 and it seems to not affect his agility at all, so I hope a meter can help avoid that.I wish everyone talked like Larry Merchant.Comment
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Re: Game Informer Quick Preview of FN4
Meters are invasive & unnecessary. Why have a meter if you can show a boxer's guard wearing down with simple animations? Getting rid of the HUD was one of the best things they did last go around.
The announcers can help too. "Holyfield is starting to wear down. Lewis' straight right is starting to find its way through Holyfield's guard."
Why do you guys like meters cluttering up the screen? You wouldn't prefer the game look more like what we'd see on HBO/Showtime? When we watch fights, we don't need any indicators to tell us a boxer is tired and/or shots are getting through his guard. It's obvious when the boxer's head snaps back despite his guard being up.
We should at least be able to turn them off.
When u turned the HUD on u were able to see that the game was still based on a life bar, which was very dissappointing to me since they touted a no HUD in the previews.
Im against having a life bar in a boxing game because some fighters take more damage than others and depending on how flush you land a punch with power, you can drop a boxer with 1 punch.
But a blocking meter on the other hand could be brilliant, if its based on defensive ratings. Like some boxers with low defense would only take a few punches to break thru their gaurd. While defensive specialists could take a ton of punches before you break thru.
the meter just tells me that the developers are trying to prevent dudes from just sitting there and blocking all day. Which in real boxing you could attempt but i just don't see that strategy being to successful."I'm addicted to Video Games, and i chase it with a little OS." -Winston ChurchillComment
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Re: Game Informer Quick Preview of FN4
I am skeptical about this blocking meter but the "Kudo parry" being removed is the best thing to ever happen to Fight Night...Let's get real guys, sure the parry added another degree of defensive strategy but the way they implemented it was utterly ********...That wasn't a boxing parry, its a karate chop stun block, the type of thing you might see in Tekken or Mortal Kombat not boxing...A boxing parry isn't used to stun an opponent for 5 seconds allowing the other guy to land a 5 punch combo or a "haymaker"...The parry in boxing is primarily used to slip the jab, if a guy was fast enough he could parry and comeback with a nice counter...I say good riddance, either do it right or don't include it at all...
The blocking meter im not so sure about, I would have to see how the game plays to voice a real opinion on it...If its done right where its linked to damage inflicted, like if a guys eyes are closed shut he can barely block anything then i don't have a problem with that...That's keeping it realistic, if you can't see the punches coming you can't block...As for meters on screen, I never play with the HUD on so if it could be turned off it won't bother me...Comment
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Re: Game Informer Quick Preview of FN4
I am skeptical about this blocking meter but the "Kudo parry" being removed is the best thing to ever happen to Fight Night...Let's get real guys, sure the parry added another degree of defensive strategy but the way they implemented it was utterly ********...That wasn't a boxing parry, its a karate chop stun block, the type of thing you might see in Tekken or Mortal Kombat not boxing...A boxing parry isn't used to stun an opponent for 5 seconds allowing the other guy to land a 5 punch combo or a "haymaker"...The parry in boxing is primarily used to slip the jab, if a guy was fast enough he could parry and comeback with a nice counter...I say good riddance, either do it right or don't include it at all...
The blocking meter im not so sure about, I would have to see how the game plays to voice a real opinion on it...If its done right where its linked to damage inflicted, like if a guys eyes are closed shut he can barely block anything then i don't have a problem with that...That's keeping it realistic, if you can't see the punches coming you can't block...As for meters on screen, I never play with the HUD on so if it could be turned off it won't bother me...
In the VB series, you knew your fighter was in trouble when he started to move slow, his punches lacked any sort of zip and the fighter actually looked winded and hurt.
But if your fighter is going to look and move the exact same at 1% compared to 100% then not having a HUD is useless.Comment
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Re: Game Informer Quick Preview of FN4
I dont get it. So you guys are saying that Fight Night Rnd3 doesnt have any audio/visual clues that your boxer is tired and worn out? Umm, I dont know which version of Fight Night you all have, lol. I know that the version I have, you can noticeably hear the boxers breathing heavier, throwing slower punches, hands lowered, and a slight forward lean when they're tired, its very obvious.
Reference the block meter, I'm pretty sure there will be an option to turn it off if you dont want to see it. The energy meter really isnt a big deal, if they come up with a way to implement something different, that'd be great, if not, hey, the energy meter is the tried and true method of every fighting game ever, its probably not going anywhere anytime soon. Like i stated, if they come up with something else, great. Turn the hud off and use your imagination. You'll know that your toast the minute you start experiencing the visual and audio clues that I stated above.Comment
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Re: Game Informer Quick Preview of FN4
Not having a HUD is awesome. But the FN series needs to do a much better graphical representation of how close your fighter is to going down or getting hurt.
In the VB series, you knew your fighter was in trouble when he started to move slow, his punches lacked any sort of zip and the fighter actually looked winded and hurt.
But if your fighter is going to look and move the exact same at 1% compared to 100% then not having a HUD is useless.Comment
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Re: Game Informer Quick Preview of FN4
Wow, you guys are fast
Here's what I posted on the EA forums:
FYI, there is a nice 3 page spread in the latest issue of Game Informer. It's mainly a preview of the game, but has some nice insight into what we can look forward to.
Gone are the "hit or miss" days of Fight Night. In FNR4, each boxer will have "multiple collision zones which result in different ways you can punish" an opponent. This gives way to a more diverse boxing experience and results in a unique fight each time you lace up the gloves:
"FNR4's physics-based animation system changes how punches are given and received. The strength of a boxer's punch is no longer determined by how far back you pull the analog stick, but how cleanly you make contact with your opponent. In previous games, a hit was a hit. In FNR4, if you're in close to your opponent and don't get full arm extension, the power behind your punch is weakened. The game's improved collision fields offer more realism in the form of glancing blows or miss-hits. Accordingly, boxers now have more hit zones in their faces, and different punches will have different effects depending on where they are landed."
"Blocking in FNR4 is just as nuanced, and has been given its own meter. This meter decays over time, but blocking is not an either/or defensive state. Your overall risk increases as the meter decreases. Punches can break through your guard and your arms can be knocked away much easier as your opponent works your defense. Similarly, taking cuts on your face is not about the state of your health meter; the strength of the punch and how it directly lands on your face are much more important factors."
"In general, FNR4's fighters move and deliver punches faster than in previous titles. This includes more fluid combos and the ability to both duck and move at the same time, eliminating some of the rigid movements of the past."
Expect the game sometime in the Summer of 09Comment
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