My problem with fight night and boxing games in general.

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  • phillyfan23
    MVP
    • Feb 2005
    • 2319

    #1

    My problem with fight night and boxing games in general.

    We are all hoping for a realistic iteration this time around and I think we will get that based on the previews and the goals set by the developers. But one thing that still irks me about boxing games is the "cpu brain".

    What I mean by this is that say....you like to fight as Holyfield. You keep fighting Ali ( on the highest difficulty) to see how you fare.....loss for the first 3 matches.Then it clicks for you and you beat ALI and you have found that "formula" to defeat ALI using holyfield.I don't mean to glitch when i say that 'formula', I mean a realistic boxing strategy. With said formula, The next 5 matches you will beat Ali no problem...

    Why ? because the cpu has no adaptive learning process. this is also a problem in tennis games by the way.So basically unless you're high or half asleep, you WILL win your matches against ali using holyfield.

    If the cpu has AI learning like implemented in nhl 09....Ali can adjust and exploit your tendencies and FORCE you to re-adjust. Sometimes it's too late and you get KO...sometimes you adjust but still lose via cards, and sometimes u adjust really well and KO Ali.

    then you can really say 'no fight will be the same'. PBF is one of the best at adjusting mid-fight to win, same as Calzaghe....you can even put a learning rating on some more "smart' boxers to take it to another level.

    Another idea is a hot/cold rating for the fight. Make it like pro evolution soccer where some fighters are on for the night and some fighters are off. I understand that soccer players are more susceptible to inconsistencies than boxers so you can adjust that as well but have that aspect in the game. Why do you think Buster Douglas KOed Tyson? not because of talent but because Buster was on and tyson was lazy and off. Again, don't make it so heavy that every fight is influenced by this but make it happen once every so often to mix up the dynamics of the matches. Cold fighter still should be able to win against a hotter fighter but make that win based on a different strategy and more adjustments.

    I think if a boxing developper implemented this in a realistic manner....fighting offline will rival fighitng online with a sim-minded opponent.
    Last edited by phillyfan23; 01-27-2009, 04:02 PM.
  • IStillDoWhatIDo
    Pro
    • Jun 2006
    • 695

    #2
    Re: My problem with fight night and boxing games in general.

    AI should be more intelligent, but the boxer should stay true to hisidentity though. I think fighters should switch their styles within rounds as opposed to on separate fights... leaving the identity of the fighter in place. For example, if I'm using a strategy on a boxer and getting the best of him, by round 6, he should flip the script.

    As far as hot and cold, I disagree. In the NBA, you play 82 games and u have 11 or 12 different players who have done anything from being in the club the last night to sleeping all night. Some of them can be hot and cold because that's the nature of that sport. In boxing, you have fighters train months for one fight, and they gear all of their focus to one night. They come out to their on music and they are focused.

    Maybe you can have a feature that takes into account how hard you train before a fight, but that should be based off of actual training and not randomness.
    fool me once... shame on me.

    Let's get the fantasy football section poppin!
    http://www.operationsports.com/forums/fantasy-football/

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    • Complex
      MVP
      • Oct 2005
      • 2494

      #3
      Re: My problem with fight night and boxing games in general.

      Originally posted by IStillDoWhatIDo
      AI should be more intelligent, but the boxer should stay true to hisidentity though. I think fighters should switch their styles within rounds as opposed to on separate fights... leaving the identity of the fighter in place. For example, if I'm using a strategy on a boxer and getting the best of him, by round 6, he should flip the script.

      As far as hot and cold, I disagree. In the NBA, you play 82 games and u have 11 or 12 different players who have done anything from being in the club the last night to sleeping all night. Some of them can be hot and cold because that's the nature of that sport. In boxing, you have fighters train months for one fight, and they gear all of their focus to one night. They come out to their on music and they are focused.

      Maybe you can have a feature that takes into account how hard you train before a fight, but that should be based off of actual training and not randomness.
      Having training affect your fighter would be a great idea, add in the amount of time u take between fights too.
      Follow me on Twitter - http://twitter.com/complex219

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      • oldskoolmaddenfanz27
        Rookie
        • Jan 2009
        • 382

        #4
        Re: My problem with fight night and boxing games in general.

        Alot of these concerns have been addressed by many others too.

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        • Vast
          MVP
          • Sep 2003
          • 4015

          #5
          Re: My problem with fight night and boxing games in general.

          The A.I. is a major concern. Kudo touted that Fight Night Rnd 3 would have great A.I. that you could tell who was boxing just by looking at the way they fought.

          This as we all know was pure Lies. Im hoping the A.I. is at least a MAJOR step up from round 3.
          "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

          Comment

          • phillyfan23
            MVP
            • Feb 2005
            • 2319

            #6
            Re: My problem with fight night and boxing games in general.

            Originally posted by Vast
            The A.I. is a major concern. Kudo touted that Fight Night Rnd 3 would have great A.I. that you could tell who was boxing just by looking at the way they fought.

            This as we all know was pure Lies. Im hoping the A.I. is at least a MAJOR step up from round 3.
            I'm already assuming the A.I in fight night 4 is going to be good....but adding ADAPTIVE A.I would be awesome.

            Comment

            • emc12
              Rookie
              • Aug 2007
              • 42

              #7
              Re: My problem with fight night and boxing games in general.

              or why not have ea monitor our play and find out how we fight boxers and adapt them from there, ha just wishful thinking i guess or maybe in the future lol

              Comment

              • SHAKYR
                MVP
                • Nov 2003
                • 1795

                #8
                Re: My problem with fight night and boxing games in general.

                Like someone said, if it's not in your boxer's nature to adjust in real life he shouldn't in the game. Every boxer doesn't make necessary adjustments in fights, some fighters are one dimensional.
                Poe is an advocate for realistic boxing videogames.

                Comment

                • phillyfan23
                  MVP
                  • Feb 2005
                  • 2319

                  #9
                  Re: My problem with fight night and boxing games in general.

                  Originally posted by SHAKYR
                  Like someone said, if it's not in your boxer's nature to adjust in real life he shouldn't in the game. Every boxer doesn't make necessary adjustments in fights, some fighters are one dimensional.
                  here is part of my original post....you might have missed it :

                  PBF is one of the best at adjusting mid-fight to win, same as Calzaghe....you can even put a learning rating on some more "smart' boxers to take it to another level.

                  Comment

                  • SHAKYR
                    MVP
                    • Nov 2003
                    • 1795

                    #10
                    Re: My problem with fight night and boxing games in general.

                    Originally posted by phillyfan23
                    here is part of my original post....you might have missed it :

                    PBF is one of the best at adjusting mid-fight to win, same as Calzaghe....you can even put a learning rating on some more "smart' boxers to take it to another level.
                    I read it. I like the learning rating idea.
                    Poe is an advocate for realistic boxing videogames.

                    Comment

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