What I mean by this is that say....you like to fight as Holyfield. You keep fighting Ali ( on the highest difficulty) to see how you fare.....loss for the first 3 matches.Then it clicks for you and you beat ALI and you have found that "formula" to defeat ALI using holyfield.I don't mean to glitch when i say that 'formula', I mean a realistic boxing strategy. With said formula, The next 5 matches you will beat Ali no problem...
Why ? because the cpu has no adaptive learning process. this is also a problem in tennis games by the way.So basically unless you're high or half asleep, you WILL win your matches against ali using holyfield.
If the cpu has AI learning like implemented in nhl 09....Ali can adjust and exploit your tendencies and FORCE you to re-adjust. Sometimes it's too late and you get KO...sometimes you adjust but still lose via cards, and sometimes u adjust really well and KO Ali.
then you can really say 'no fight will be the same'. PBF is one of the best at adjusting mid-fight to win, same as Calzaghe....you can even put a learning rating on some more "smart' boxers to take it to another level.
Another idea is a hot/cold rating for the fight. Make it like pro evolution soccer where some fighters are on for the night and some fighters are off. I understand that soccer players are more susceptible to inconsistencies than boxers so you can adjust that as well but have that aspect in the game. Why do you think Buster Douglas KOed Tyson? not because of talent but because Buster was on and tyson was lazy and off. Again, don't make it so heavy that every fight is influenced by this but make it happen once every so often to mix up the dynamics of the matches. Cold fighter still should be able to win against a hotter fighter but make that win based on a different strategy and more adjustments.
I think if a boxing developper implemented this in a realistic manner....fighting offline will rival fighitng online with a sim-minded opponent.
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