Brian: "The way I like to think about that is if you did well the previous round, then you're trainer is going to be pretty happy with your performance. He's not going to spend time yelling at you for messing up. That gives him more time to make you feel better, whether it's rubbing down your shoulders, putting ice on your back, giving you a drink -- all the things that help the fighter feel fresher for the next round. On the other hand, if you had a really bad round -- you messed up a lot, got hit a lot, missed a lot of punches, all those kinds of things -- then your trainer is probably going to yell at you for all the things you did wrong."
Fight Night Round 4 Interview (G4)
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Fight Night Round 4 Interview (G4)
G4 has posted an interview with Brian Hayes, Gameplay Producer of Fight Night Round 4
G4: "The way the cornermen work now has been totally revamped. How much you can heal and recuperate depends on your performance from the previous round. What does healing have to do with how well your performed? I don't see the connection."
Brian: "The way I like to think about that is if you did well the previous round, then you're trainer is going to be pretty happy with your performance. He's not going to spend time yelling at you for messing up. That gives him more time to make you feel better, whether it's rubbing down your shoulders, putting ice on your back, giving you a drink -- all the things that help the fighter feel fresher for the next round. On the other hand, if you had a really bad round -- you messed up a lot, got hit a lot, missed a lot of punches, all those kinds of things -- then your trainer is probably going to yell at you for all the things you did wrong."Tags: None -
Re: Fight Night Round 4 Article (G4)
BH: Right, that's the big fear. That's debatable, whether or not you even want to play that. Certainly, not many people enjoy watching it. [Laughs] It's a tricky thing. If this gets out to John Ruiz, he's going to kill me. How our clinching mechanic works is what you're trying to do is stop your opponent from punching you. That's what clinching is in our game. It's wrapping up both your arms around your opponent to prevent them from doing more damage against you. Now, there is a tug-of-war mechanic where if your opponent is trying to push you off and you're trying to hold him, both of you are expending energy, but you can decide how much energy the effort is worth. You can chose to let your opponent hold onto you, so that when the ref breaks it up, you have full stamina, allowing you to start throwing forceful punches again
Couldn't resist. lol. Interview sounds good. -
Re: Fight Night Round 4 Article (G4)
So still no punching in the clinches?
I'm not understanding their theory. They feel no one wants to see punching while holding, but we want to see holding & no puching? Do they really think it's more fun to allow your opponent to tie you up or try to push your way out than it is to punch in the clinch or punch your way out of it?Shout out to The Watcher! Where you at bruh?Comment
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Re: Fight Night Round 4 Article (G4)
So still no punching in the clinches?
I'm not understanding their theory. They feel no one wants to see punching while holding, but we want to see holding & no puching? Do they really think it's more fun to allow your opponent to tie you up or try to push your way out than it is to punch in the clinch or punch your way out of it?
And again you don't want to make it so realistic that you'll be seeing John Ruiz like snoozefests with clinching all damn day.
Im going to hold off judgement until i see how its implemented in game."I'm addicted to Video Games, and i chase it with a little OS." -Winston ChurchillComment
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Re: Fight Night Round 4 Article (G4)
wasnt the roster was supposed to be released like yesterday or sometime this weekComment
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