1. You start out your career living in a old apartment, Rent is $500.00 a month. Your skills are very low for the pro's but good for the local boxing. In this career mode you have to find a good trainer. Their are many trainers all over the city. and also you want to sign up with a gym memebership that cost money. You have to buy your own gloves and gear. By taking local fights you earn money to pay the the trainer every month.
The world around you will be like a open world, you have to catch the bus to the gym. You live in a bad area of town, when your good enough you start to earn more money for a old used car at a dealership. at the dealership their are very new fancy car like bently, rolls royce, but you can't afford those yet.
Also when the fighter start to make more money they will able to purchase homes that they can walking through. Their would be regular homes for 400K and their would be $5,000,000 Mansions and higher throughout the game map. You can trow huge parties at your mansion to increase your your rep. This will also help you sell more Pay Per View if your rep is very high. You would have a guest lift movie stars , Pro athlete, groupies. But famous personality can denied your invatation.
The fighter has more choices and we can see the lifestyle change quickly. When you get bigger fights you have to get a Promoter. You can choose from different contract. Some Promoters will have you sign a 10 fight contract and you'll pay them 40% of your earnings. Your trainer would get 15% of your earnings, sparring partners get 5% of the purse.
Once you hit the big time and your earning 5 Million or more Per fight. you can now purchase "The Ranch" that sits on top of the hill. 15 million purchase the Ranch. What comes with the Ranch its own gym, Ring, Sparring partners, Film room, High level training for the bigger fights. In the super fight you fight over how get what from the purse.
Maybe you guys can add some ideals, to make the career mode a little more exciting. So the Dev's can see for maybe next year game.
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