Prospective Boxing MMORPG Game (Could Use Feedback)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • NYG_Meth
    The OS Artist Guy
    • May 2003
    • 3920

    #1

    Prospective Boxing MMORPG Game (Could Use Feedback)

    Hey kids--- I'm thinking about creating a flash-based boxing MMORPG for my digital media college senior project. I'm proposing the idea to the faculty this coming Tuesday, and if they give it the go-ahead, I'm going to have approximately 17 weeks to get the whole thing done---- not a lot of time, I know.

    Anywho, I've been doing some brainstorming, and I'd like to get some input from the "boxing aficionados" on here. I see the game turning out as somewhat of a text-based online-rpg, where heavy emphasis is placed on creating your "virtual boxer," and helping him climb the ladder against other human-controlled boxers. The actual "boxing gameplay" would probably be very simplistic, where most of the user interaction would come in the form of providing a strategy for your boxer in between rounds (back off, go for the knockout, etc) a la Title Bout Championship Boxing. I did a quick mock-up of what a tale of the tape might look out, and I'm also attaching a list of things I brainstormed for character creation. I'd be happy to listen to any questions/comments you guys might have. Thanks.

    By the way, I just realized that "Game" in the thread title is redundant. Mods, please get rid of that or it will bother me...



    I apologize if any of this is illegible or unclear--- I sorta just wrote it all out on the trainride home today lol...



    To clarify a little on the character creation write-up:

    Each boxer starts of with 15 base points to fill up their base attributes (power, speed, stamina, defense, chin, heart, cuts). The player starts at level 0 (levels go up to 10), and can spend their 15 points as they like, while also having the option to choose one perk. The perks are outlined on the page--- they're sort of like specialties that amplify/expand upon the base attributes. Players get a chance to add a perk at levels 0 (creation), 5, and 10. Also, at each of those ranks, players have the option of adding an additional perk (so 2 total), but they'd have to add a weakness as welll (also outlined on the sheet). Theoretically, when a boxer gets maxed out at level 10, he might have all of his base attributes maxed, and can have either 3 perks and no weaknesses, 6 perks with 3 weaknesses, or anything in the middle. Let me know what you guys think...
    Last edited by NYG_Meth; 04-11-2009, 02:40 AM.
    MIKE METH
    DIGITAL ILLUSTRATOR


    WebsiteFacebookTwitterYouTubeDeviantArt
  • SHAKYR
    MVP
    • Nov 2003
    • 1795

    #2
    Re: Prospective Boxing MMORPG Game (Could Use Feedback)

    Wow, good luck(17 weeks ). I gather you go to some time of graphics/gaming school.
    Poe is an advocate for realistic boxing videogames.

    Comment

    • Money99
      Hall Of Fame
      • Sep 2002
      • 12695

      #3
      Re: Prospective Boxing MMORPG Game (Could Use Feedback)

      Looks good.
      Good luck!

      Comment

      • NYG_Meth
        The OS Artist Guy
        • May 2003
        • 3920

        #4
        Re: Prospective Boxing MMORPG Game (Could Use Feedback)

        Originally posted by SHAKYR
        Wow, good luck(17 weeks ). I gather you go to some time of graphics/gaming school.
        Thanks--- I go to Drexel University in Philly. It blows. To answer your question though, I'm studying digital media.
        MIKE METH
        DIGITAL ILLUSTRATOR


        WebsiteFacebookTwitterYouTubeDeviantArt

        Comment

        • Money99
          Hall Of Fame
          • Sep 2002
          • 12695

          #5
          Re: Prospective Boxing MMORPG Game (Could Use Feedback)

          The only thing I would add is separate attributes for every punch.

          Every boxer has certain 'A' punches. A guy like De La Hoya had a terrific left-hook, a good left-jab but his right cross was weak.

          Bone Crusher Smith had a tremendous right-cross, but not much else.
          etc.

          I realize that might be too much work with a 17 week deadline, so good luck with whatever you can fill in.

          Comment

          • NYG_Meth
            The OS Artist Guy
            • May 2003
            • 3920

            #6
            Re: Prospective Boxing MMORPG Game (Could Use Feedback)

            Originally posted by Money99
            The only thing I would add is separate attributes for every punch.

            Every boxer has certain 'A' punches. A guy like De La Hoya had a terrific left-hook, a good left-jab but his right cross was weak.

            Bone Crusher Smith had a tremendous right-cross, but not much else.
            etc.

            I realize that might be too much work with a 17 week deadline, so good luck with whatever you can fill in.
            I was thinking the same thing. The dilemma is that I'd like to add as much detail as possible, but with the time and resources available, I don't know how in depth I can get. This is why I'm probably going to stick to one weight class, etc.
            MIKE METH
            DIGITAL ILLUSTRATOR


            WebsiteFacebookTwitterYouTubeDeviantArt

            Comment

            • Kashanova
              Hall Of Fame
              • Aug 2003
              • 12695

              #7
              Re: Prospective Boxing MMORPG Game (Could Use Feedback)

              Meth!! we meet again.

              Good stuff man . I agree with money having certain stats for each hand I think would add a big dimension to the game.

              Comment

              • NYG_Meth
                The OS Artist Guy
                • May 2003
                • 3920

                #8
                Re: Prospective Boxing MMORPG Game (Could Use Feedback)

                Originally posted by Kashanova
                Meth!! we meet again.

                Good stuff man . I agree with money having certain stats for each hand I think would add a big dimension to the game.
                What's up, Kash? I'm still fidgeting with the creation specs, haven't gotten to individual punches yet. Here's an updated version regardless:



                Also, just to clarify--- "cut points" are points that are used to heal cuts, reduce swelling between rounds. The more cut points you have, the easier it is to recover from cuts/swelling.

                ----Also, the final graphics will obviously look much better--- this is just a mock-up.
                Last edited by NYG_Meth; 04-12-2009, 12:42 PM.
                MIKE METH
                DIGITAL ILLUSTRATOR


                WebsiteFacebookTwitterYouTubeDeviantArt

                Comment

                • SHAKYR
                  MVP
                  • Nov 2003
                  • 1795

                  #9
                  Re: Prospective Boxing MMORPG Game (Could Use Feedback)

                  Originally posted by NYG_Meth
                  What's up, Kash? I'm still fidgeting with the creation specs, haven't gotten to individual punches yet. Here's an updated version regardless:



                  Also, just to clarify--- "cut points" are points that are used to heal cuts, reduce swelling between rounds. The more cut points you have, the easier it is to recover from cuts/swelling.

                  ----Also, the final graphics will obviously look much better--- this is just a mock-up.
                  I feel like I'm disrespecting you by looking at your ideas, because I see some thing in your perks list I want to add to the EA Fight Night Wishliist.


                  Dominant Hand:
                  Left hander
                  Right hander
                  Position:
                  Southpaw
                  Orthodox
                  Either
                  Styles
                  Boxer-Puncher
                  Slugger
                  Puncher
                  Peek-A-Boo
                  European
                  Freestyle - Ali
                  Hitman - Tommy Hearns
                  Open - Naseem Hamed
                  Crouch - Rocky Marciano
                  Crab - Gene Fullmer
                  European 2 - Kostya Tszyu
                  Hitman 2 - Ricky "Hitman" Hatton
                  LOGIC:
                  In-fighter(_0_)Out-fighter
                  Body puncher(______0______)Head hunter
                  Stationary (______0______ ) Punches only from Sway
                  Stationary(______0______)Sways Often
                  Plodder(______0______)Mover
                  Passive(______0______)Aggressive Finisher
                  Counterpuncher(______0______ )Aggressive
                  Never Lunges(______0______)Often Lunges
                  Single punch(______0______)Combination puncher
                  Never Taunts(______0______)Taunts Alot
                  Dirty Fighter(_0_)Clean fighter
                  Never Feints(___0___)Often Feints
                  First Half Of Fight
                  Defensive (______0______ ) Aggressive
                  Second Half Of Fight
                  Defensive (______0______ ) Aggressive
                  First Half Of Every Round:
                  Defensive (______0______ )Aggressive
                  Last Half Of Ever Round:
                  Defensive (______0______ )Aggressive
                  WHEN HURT:
                  1-Dance Away
                  2-Clinch
                  3-Fight Back
                  4-Fight Dirty
                  AGAINST ROBES:
                  1-Guard
                  2-Fight
                  3-Moves Off
                  WHEN BEING BACKED UP:
                  1-Guard
                  2-Fight Back
                  DEFENSE:
                  1-Guard
                  2-Sway Back Left & Right
                  3-Sway Back
                  4-Sway Forward
                  5-Sway Forward Left & Right
                  6-Clinch
                  7-Sway Step Forward
                  8-Sway Step Forward Left & Right
                  9-Sway Step Back Left & Right
                  10-Sway Step Back
                  PUNCH PARAMETER: (default setting)
                  OUT-FIGHTING
                  HEAD
                  1-Jab
                  2-Cross
                  3-Left hook
                  4-Right hook
                  5-Left uppercut
                  6-Right uppercut
                  7-Special:
                  1-Special1
                  2-Special2
                  3-Special3
                  4-Special4
                  BODY
                  1-Jab
                  2-Cross
                  3-Left hook
                  4-Right hook
                  5-Left uppercut
                  6-Right uppercut
                  Lunging
                  HEAD
                  1-Jab
                  2-Cross
                  3-Left hook
                  4-Right hook
                  5-Left uppercut
                  6-Right uppercut
                  BODY
                  1-Jab
                  2-Cross
                  3-Left hook
                  4-Right hook
                  5-Left uppercut
                  6-Right uppercut
                  Sway Right
                  1-Jab
                  2-Cross
                  3-Left hook
                  4-Right hook
                  Sway Left
                  1-Jab
                  2-Cross
                  3-Left hook
                  4-Right hook
                  Sway Back/Right
                  1-Jab
                  2-Cross
                  3-Left hook
                  4-Right hook
                  Sway Back/Left
                  1-Jab
                  2-Cross
                  3-Left hook
                  4-Right hook
                  IN-FIGHTING
                  HEAD
                  1-Jab
                  2-Cross
                  3-Left hook
                  4-Right hook
                  5-Left uppercut
                  6-Right uppercut
                  7-Special:
                  1-Special1
                  2-Special2
                  3-Special3
                  4-Special4
                  BODY
                  1-Jab
                  2-Cross
                  3-Left hook
                  4-Right hook
                  5-Left uppercut
                  6-Right uppercut
                  Sway Right
                  1-Jab
                  2-Cross
                  3-Left hook
                  4-Right hook
                  Sway Left
                  1-Jab
                  2-Cross
                  3-Left hook
                  4-Right hook
                  Sway Back/Right
                  1-Jab
                  2-Cross
                  3-Left hook
                  4-Right hook
                  Sway Back/Left
                  1-Jab
                  2-Cross
                  3-Left hook
                  4-Right hook
                  FAVORITE COMBOS
                  IN FIGHTING
                  1
                  2
                  3
                  4
                  OUT FIGHTING
                  1
                  2
                  3
                  4

                  Control vs Boxer(____0____)

                  Control vs. Slugger(____0____)

                  Chin vs. Knockdown(____0____)

                  Chin vs. Knockout(____0____)

                  Absorb Punishment(____0____)

                  Killer Instinct(_____0_____)

                  Aggressiveness(____0_____)

                  Fast Starter(_____0_____)
                  Poe is an advocate for realistic boxing videogames.

                  Comment

                  • Vast
                    MVP
                    • Sep 2003
                    • 4015

                    #10
                    Re: Prospective Boxing MMORPG Game (Could Use Feedback)

                    Originally posted by SHAKYR
                    I feel like I'm disrespecting you by looking at your ideas, because I see some thing in your perks list I want to add to the EA Fight Night Wishliist.


                    Dominant Hand:
                    Left hander
                    Right hander
                    Position:
                    Southpaw
                    Orthodox
                    Either
                    Styles
                    Boxer-Puncher
                    Slugger
                    Puncher
                    Peek-A-Boo
                    European
                    Freestyle - Ali
                    Hitman - Tommy Hearns
                    Open - Naseem Hamed
                    Crouch - Rocky Marciano
                    Crab - Gene Fullmer
                    European 2 - Kostya Tszyu
                    Hitman 2 - Ricky "Hitman" Hatton
                    LOGIC:
                    In-fighter(_0_)Out-fighter
                    Body puncher(______0______)Head hunter
                    Stationary (______0______ ) Punches only from Sway
                    Stationary(______0______)Sways Often
                    Plodder(______0______)Mover
                    Passive(______0______)Aggressive Finisher
                    Counterpuncher(______0______ )Aggressive
                    Never Lunges(______0______)Often Lunges
                    Single punch(______0______)Combination puncher
                    Never Taunts(______0______)Taunts Alot
                    Dirty Fighter(_0_)Clean fighter
                    Never Feints(___0___)Often Feints
                    First Half Of Fight
                    Defensive (______0______ ) Aggressive
                    Second Half Of Fight
                    Defensive (______0______ ) Aggressive
                    First Half Of Every Round:
                    Defensive (______0______ )Aggressive
                    Last Half Of Ever Round:
                    Defensive (______0______ )Aggressive
                    WHEN HURT:
                    1-Dance Away
                    2-Clinch
                    3-Fight Back
                    4-Fight Dirty
                    AGAINST ROBES:
                    1-Guard
                    2-Fight
                    3-Moves Off
                    WHEN BEING BACKED UP:
                    1-Guard
                    2-Fight Back
                    DEFENSE:
                    1-Guard
                    2-Sway Back Left & Right
                    3-Sway Back
                    4-Sway Forward
                    5-Sway Forward Left & Right
                    6-Clinch
                    7-Sway Step Forward
                    8-Sway Step Forward Left & Right
                    9-Sway Step Back Left & Right
                    10-Sway Step Back
                    PUNCH PARAMETER: (default setting)
                    OUT-FIGHTING
                    HEAD
                    1-Jab
                    2-Cross
                    3-Left hook
                    4-Right hook
                    5-Left uppercut
                    6-Right uppercut
                    7-Special:
                    1-Special1
                    2-Special2
                    3-Special3
                    4-Special4
                    BODY
                    1-Jab
                    2-Cross
                    3-Left hook
                    4-Right hook
                    5-Left uppercut
                    6-Right uppercut
                    Lunging
                    HEAD
                    1-Jab
                    2-Cross
                    3-Left hook
                    4-Right hook
                    5-Left uppercut
                    6-Right uppercut
                    BODY
                    1-Jab
                    2-Cross
                    3-Left hook
                    4-Right hook
                    5-Left uppercut
                    6-Right uppercut
                    Sway Right
                    1-Jab
                    2-Cross
                    3-Left hook
                    4-Right hook
                    Sway Left
                    1-Jab
                    2-Cross
                    3-Left hook
                    4-Right hook
                    Sway Back/Right
                    1-Jab
                    2-Cross
                    3-Left hook
                    4-Right hook
                    Sway Back/Left
                    1-Jab
                    2-Cross
                    3-Left hook
                    4-Right hook
                    IN-FIGHTING
                    HEAD
                    1-Jab
                    2-Cross
                    3-Left hook
                    4-Right hook
                    5-Left uppercut
                    6-Right uppercut
                    7-Special:
                    1-Special1
                    2-Special2
                    3-Special3
                    4-Special4
                    BODY
                    1-Jab
                    2-Cross
                    3-Left hook
                    4-Right hook
                    5-Left uppercut
                    6-Right uppercut
                    Sway Right
                    1-Jab
                    2-Cross
                    3-Left hook
                    4-Right hook
                    Sway Left
                    1-Jab
                    2-Cross
                    3-Left hook
                    4-Right hook
                    Sway Back/Right
                    1-Jab
                    2-Cross
                    3-Left hook
                    4-Right hook
                    Sway Back/Left
                    1-Jab
                    2-Cross
                    3-Left hook
                    4-Right hook
                    FAVORITE COMBOS
                    IN FIGHTING
                    1
                    2
                    3
                    4
                    OUT FIGHTING
                    1
                    2
                    3
                    4

                    Control vs Boxer(____0____)

                    Control vs. Slugger(____0____)

                    Chin vs. Knockdown(____0____)

                    Chin vs. Knockout(____0____)

                    Absorb Punishment(____0____)

                    Killer Instinct(_____0_____)

                    Aggressiveness(____0_____)

                    Fast Starter(_____0_____)
                    how long has this type of info been at the ea forums?? I want to know if the devs know about that list, and if the game might have those styles and tactics. It would be great for the create a boxer.
                    "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                    Comment

                    • NYG_Meth
                      The OS Artist Guy
                      • May 2003
                      • 3920

                      #11
                      Re: Prospective Boxing MMORPG Game (Could Use Feedback)

                      Originally posted by SHAKYR
                      I feel like I'm disrespecting you by looking at your ideas, because I see some thing in your perks list I want to add to the EA Fight Night Wishliist.


                      Dominant Hand:
                      Left hander
                      Right hander
                      Position:
                      Southpaw
                      Orthodox
                      Either
                      Styles
                      Boxer-Puncher
                      Slugger
                      Puncher
                      Peek-A-Boo
                      European
                      Freestyle - Ali
                      Hitman - Tommy Hearns
                      Open - Naseem Hamed
                      Crouch - Rocky Marciano
                      Crab - Gene Fullmer
                      European 2 - Kostya Tszyu
                      Hitman 2 - Ricky "Hitman" Hatton
                      LOGIC:
                      In-fighter(_0_)Out-fighter
                      Body puncher(______0______)Head hunter
                      Stationary (______0______ ) Punches only from Sway
                      Stationary(______0______)Sways Often
                      Plodder(______0______)Mover
                      Passive(______0______)Aggressive Finisher
                      Counterpuncher(______0______ )Aggressive
                      Never Lunges(______0______)Often Lunges
                      Single punch(______0______)Combination puncher
                      Never Taunts(______0______)Taunts Alot
                      Dirty Fighter(_0_)Clean fighter
                      Never Feints(___0___)Often Feints
                      First Half Of Fight
                      Defensive (______0______ ) Aggressive
                      Second Half Of Fight
                      Defensive (______0______ ) Aggressive
                      First Half Of Every Round:
                      Defensive (______0______ )Aggressive
                      Last Half Of Ever Round:
                      Defensive (______0______ )Aggressive
                      WHEN HURT:
                      1-Dance Away
                      2-Clinch
                      3-Fight Back
                      4-Fight Dirty
                      AGAINST ROBES:
                      1-Guard
                      2-Fight
                      3-Moves Off
                      WHEN BEING BACKED UP:
                      1-Guard
                      2-Fight Back
                      DEFENSE:
                      1-Guard
                      2-Sway Back Left & Right
                      3-Sway Back
                      4-Sway Forward
                      5-Sway Forward Left & Right
                      6-Clinch
                      7-Sway Step Forward
                      8-Sway Step Forward Left & Right
                      9-Sway Step Back Left & Right
                      10-Sway Step Back
                      PUNCH PARAMETER: (default setting)
                      OUT-FIGHTING
                      HEAD
                      1-Jab
                      2-Cross
                      3-Left hook
                      4-Right hook
                      5-Left uppercut
                      6-Right uppercut
                      7-Special:
                      1-Special1
                      2-Special2
                      3-Special3
                      4-Special4
                      BODY
                      1-Jab
                      2-Cross
                      3-Left hook
                      4-Right hook
                      5-Left uppercut
                      6-Right uppercut
                      Lunging
                      HEAD
                      1-Jab
                      2-Cross
                      3-Left hook
                      4-Right hook
                      5-Left uppercut
                      6-Right uppercut
                      BODY
                      1-Jab
                      2-Cross
                      3-Left hook
                      4-Right hook
                      5-Left uppercut
                      6-Right uppercut
                      Sway Right
                      1-Jab
                      2-Cross
                      3-Left hook
                      4-Right hook
                      Sway Left
                      1-Jab
                      2-Cross
                      3-Left hook
                      4-Right hook
                      Sway Back/Right
                      1-Jab
                      2-Cross
                      3-Left hook
                      4-Right hook
                      Sway Back/Left
                      1-Jab
                      2-Cross
                      3-Left hook
                      4-Right hook
                      IN-FIGHTING
                      HEAD
                      1-Jab
                      2-Cross
                      3-Left hook
                      4-Right hook
                      5-Left uppercut
                      6-Right uppercut
                      7-Special:
                      1-Special1
                      2-Special2
                      3-Special3
                      4-Special4
                      BODY
                      1-Jab
                      2-Cross
                      3-Left hook
                      4-Right hook
                      5-Left uppercut
                      6-Right uppercut
                      Sway Right
                      1-Jab
                      2-Cross
                      3-Left hook
                      4-Right hook
                      Sway Left
                      1-Jab
                      2-Cross
                      3-Left hook
                      4-Right hook
                      Sway Back/Right
                      1-Jab
                      2-Cross
                      3-Left hook
                      4-Right hook
                      Sway Back/Left
                      1-Jab
                      2-Cross
                      3-Left hook
                      4-Right hook
                      FAVORITE COMBOS
                      IN FIGHTING
                      1
                      2
                      3
                      4
                      OUT FIGHTING
                      1
                      2
                      3
                      4

                      Control vs Boxer(____0____)

                      Control vs. Slugger(____0____)

                      Chin vs. Knockdown(____0____)

                      Chin vs. Knockout(____0____)

                      Absorb Punishment(____0____)

                      Killer Instinct(_____0_____)

                      Aggressiveness(____0_____)

                      Fast Starter(_____0_____)
                      Really good stuff, dude. Have you ever played Title Bout?
                      MIKE METH
                      DIGITAL ILLUSTRATOR


                      WebsiteFacebookTwitterYouTubeDeviantArt

                      Comment

                      • SHAKYR
                        MVP
                        • Nov 2003
                        • 1795

                        #12
                        Re: Prospective Boxing MMORPG Game (Could Use Feedback)

                        Originally posted by Vast
                        how long has this type of info been at the ea forums?? I want to know if the devs know about that list, and if the game might have those styles and tactics. It would be great for the create a boxer.
                        It was on the original wishlist that the producers have. I made a few adjustments and add to it. If they add this, especially to the CAB it would be the ultimate addition to the Fight Night series.


                        *I apologize, NYG_Meth for getting off topic.
                        Last edited by SHAKYR; 04-12-2009, 07:34 PM.
                        Poe is an advocate for realistic boxing videogames.

                        Comment

                        • NYG_Meth
                          The OS Artist Guy
                          • May 2003
                          • 3920

                          #13
                          Re: Prospective Boxing MMORPG Game (Could Use Feedback)

                          Originally posted by SHAKYR
                          *I apologize, NYG_Meth for getting of topic.
                          lol--- no worries dude
                          MIKE METH
                          DIGITAL ILLUSTRATOR


                          WebsiteFacebookTwitterYouTubeDeviantArt

                          Comment

                          • NYG_Meth
                            The OS Artist Guy
                            • May 2003
                            • 3920

                            #14
                            Re: Prospective Boxing MMORPG Game (Could Use Feedback)

                            Here's the powerpoint proposal I just put together for my professors:

                            Boxing MMORPG Proposal
                            Last edited by NYG_Meth; 04-13-2009, 09:18 PM.
                            MIKE METH
                            DIGITAL ILLUSTRATOR


                            WebsiteFacebookTwitterYouTubeDeviantArt

                            Comment

                            • SHAKYR
                              MVP
                              • Nov 2003
                              • 1795

                              #15
                              Re: Prospective Boxing MMORPG Game (Could Use Feedback)

                              Originally posted by NYG_Meth
                              Here's the powerpoint proposal I just put together for my professors:

                              Boxing MMORPG Proposal

                              I can't open this file. How do you open it?
                              Poe is an advocate for realistic boxing videogames.

                              Comment

                              Working...