Fight Night Round 4 Demo Impressions
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Re: Fight Night Round 4 Demo Impressions
Everything you said makes no sense. Ok let's start.
This isn't a Boxing training video game. This is a BOXING videogame. Dude I've fought in the streets and ALSO trained in the service, on my own time, to be a boxer. And I'll be the first to admit it was NOT for me. What you say about training is most certainly true but it's funny you say that cause when I had my first spar I was getting smoked by this smaller dude who was hitting me like a gang of misquitoes , stinging me everywhere and I was only able to land a few good shots on him. Although they encouraged me to hang with it cause I had a good form and stance and showed potential (which I didn't see AT ALL) it didn't feel comfortable and it's funny cause the ONE thing i remember the smaller guy telling me was "Dont' worry it'll be like second nature once you get it and practice. You won't have to think about how to throw your punches." So if a guy who wasn't even a professional says this then why do I have to with a pro in a videogame?Dude you are WAY wrong. First off street fighting is nothing like BOXING. What do you think fighters are working on when preparing for a fight? I'll tell you:
"Ok I wan't to catch this dude leaning into me with an uppercut, ok let me tuck my arm in a bit. Let me position my feet, ok I got that, ok now let me tilt a little here, ok..."
Stuff like this is EXACTLY what they work on and train to do. And further more, they have to keep retraining (apart from the basics) for each different opponent. And if you thank the don't, you are sorely mistaken. This is why fighters train for years before even going pro.
Excuse me but isn't the buttons pressure sensitive. You can do EVERYTHING you just said with the buttons.
No it's not like telling a kid go out there and throw some punches. I can "go out there and throw some punches" with the stick. The stick doesn't give the user any special powers. We're talking about a game controller joystick, not this:A simple button scheme is like telling a fighter, "OK kid, get in there and throw some lefts and rights." One mash equals a full punch with the buttons. With the stick you can faint, you control the wind up, you control whether it's a jab, a straight or a cross, you can throw high or low.

By the way the audio in this game is outstanding, from the commentary to the ring sounds. Well done WELL done.Comment
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Re: Fight Night Round 4 Demo Impressions
whatever. I won't post in this thread anymore if people think I'm hating the game 'spitting falseness'.Im sorry bro but you either don't know what you're talking about or just hate the game so u come on here spitting falseness.
Its soo simple that its funny. Its funny cuz its just a perfect example of how much people HATE CHANGE.

Thats all you have to do its that simple!! for hooks and uppercuts to the face its just a slight curve, no need to do a zangief spinning piledriver motion. slight curve just the way i drew it. go in tutorial and just practice, PRACTICE. thats it.
The fact of the matter is I don't like the control scheme and neither did a couple of people at the COMMUNITY EVENT. You will throw punches you don't want to, like body punches when you aren't, or sometimes nothing at all. or straight rights in a row that are faster than double jabs!
I've played about 10 matches of the demo at least...and the tutorial twice. I'm a seasoned gamer and don't encounter control problems too often. They have to tweak it...and none of you have provided an argument that justifies not having buttons (i didn't even use them in fn3 so I don't have some strange absolute preference). It's not my fault the demo isn't doing it's job which is to convince people to buy the game.
I'm going to rent it but there are major problems. I'm a boxing fan who has taken boxing as well. People have some blinders on here.
Terminator AI
strange jab animation
wonky controls
huge punches don't seem to matter unless they're counters
being hit doesn't cause punches to stray off target from what I've seen, only opponent movement does.
if the two fighters are trading at the same time it looks like pitter patter with no 'oomph'.
Some people may laugh at this, but to me 4d boxing was one of my top boxing games of all time. All this talk about this game being the best ever, and it being revolutionary is just talk.
It's not like i'm losing either, I've won every fight by decision except for one in the demo.
If you love the game...great! But don't go around telling me that I'm crazy because i find it has serious flaws in the gameplay dept.
ps. I hate this whole association by people on here claiming buttons = mashing - it's such nonsense. If you can mash the buttons and win, that's a fundamental problem with the game. Reward people for playing like boxers no matter the controls is all that should matter.Liquor in the front, poker in the rear.Comment
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Re: Fight Night Round 4 Demo Impressions
While I don't care for the buttons, I most definitely agree with you on the problems you listed. I felt the exact same way.whatever. I won't post in this thread anymore if people think I'm hating the game 'spitting falseness'.
The fact of the matter is I don't like the control scheme and neither did a couple of people at the COMMUNITY EVENT. You will throw punches you don't want to, like body punches when you aren't, or sometimes nothing at all. or straight rights in a row that are faster than double jabs!
I've played about 10 matches of the demo at least...and the tutorial twice. I'm a seasoned gamer and don't encounter control problems too often. They have to tweak it...and none of you have provided an argument that justifies not having buttons (i didn't even use them in fn3 so I don't have some strange absolute preference). It's not my fault the demo isn't doing it's job which is to convince people to buy the game.
I'm going to rent it but there are major problems. I'm a boxing fan who has taken boxing as well. People have some blinders on here.
Terminator AI
strange jab animation
wonky controls
huge punches don't seem to matter unless they're counters
being hit doesn't cause punches to stray off target from what I've seen, only opponent movement does.
if the two fighters are trading at the same time it looks like pitter patter with no 'oomph'.
Some people may laugh at this, but to me 4d boxing was one of my top boxing games of all time. All this talk about this game being the best ever, and it being revolutionary is just talk.
It's not like i'm losing either, I've won every fight by decision except for one in the demo.
If you love the game...great! But don't go around telling me that I'm crazy because i find it has serious flaws in the gameplay dept.
ps. I hate this whole association by people on here claiming buttons = mashing - it's such nonsense. If you can mash the buttons and win, that's a fundamental problem with the game. Reward people for playing like boxers no matter the controls is all that should matter.
And 4D boxing was my game man. One of the most fun boxing games ever.
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Re: Fight Night Round 4 Demo Impressions
I love this demo and how they tell you how to play it and let you do a tutorial. Some demos don't show you a controller with what button does what and you sometimes have no clue what you're doing. It is great gameplay and it looks spectacular.Comment
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Re: Fight Night Round 4 Demo Impressions
my biggest gripe is the fatigue, it needs to go down faster the more punches you throw (also your arms should get tired too) and regenerate slower. i think they are addressing this as i read on the EA boards. besides that everythings great cant wait for June 30.Comment
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Re: Fight Night Round 4 Demo Impressions
Probably this:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/4p1yHMO0BWI&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4p1yHMO0BWI&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>Comment
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Re: Fight Night Round 4 Demo Impressions
Probably this:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/4p1yHMO0BWI&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4p1yHMO0BWI&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
WTF!!!!
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Re: Fight Night Round 4 Demo Impressions
When you say that the controls in round 3 are better or more responsive than in the round 4 demo thats just not true. Its not an opinion its a fact that round 4 improved the analog controls tremendously. Your just not grasping it.whatever. I won't post in this thread anymore if people think I'm hating the game 'spitting falseness'.
The fact of the matter is I don't like the control scheme and neither did a couple of people at the COMMUNITY EVENT. You will throw punches you don't want to, like body punches when you aren't, or sometimes nothing at all. or straight rights in a row that are faster than double jabs!
I've played about 10 matches of the demo at least...and the tutorial twice. I'm a seasoned gamer and don't encounter control problems too often. They have to tweak it...and none of you have provided an argument that justifies not having buttons (i didn't even use them in fn3 so I don't have some strange absolute preference). It's not my fault the demo isn't doing it's job which is to convince people to buy the game.
I'm going to rent it but there are major problems. I'm a boxing fan who has taken boxing as well. People have some blinders on here.
Terminator AI
strange jab animation
wonky controls
huge punches don't seem to matter unless they're counters
being hit doesn't cause punches to stray off target from what I've seen, only opponent movement does.
if the two fighters are trading at the same time it looks like pitter patter with no 'oomph'.
Some people may laugh at this, but to me 4d boxing was one of my top boxing games of all time. All this talk about this game being the best ever, and it being revolutionary is just talk.
It's not like i'm losing either, I've won every fight by decision except for one in the demo.
If you love the game...great! But don't go around telling me that I'm crazy because i find it has serious flaws in the gameplay dept.
ps. I hate this whole association by people on here claiming buttons = mashing - it's such nonsense. If you can mash the buttons and win, that's a fundamental problem with the game. Reward people for playing like boxers no matter the controls is all that should matter.
Now your recent post actually has some legitimate gripes."I'm addicted to Video Games, and i chase it with a little OS." -Winston ChurchillComment
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Re: Fight Night Round 4 Demo Impressions
Yeah, they are much better than R3. My main difficulty is throwing the left hook/right hook head combo consistently.When you say that the controls in round 3 are better or more responsive than in the round 4 demo thats just not true. Its not an opinion its a fact that round 4 improved the analog controls tremendously. Your just not grasping it.
Now your recent post actually has some legitimate gripes.Comment
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