Total Punch Controls for Demo

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  • TequILLa
    Rookie
    • Aug 2002
    • 263

    #1

    Total Punch Controls for Demo

    TPC is better the round 3, hooks and uppercuts are a pain to have work 100% of the time, meaning if I throw a uppercut I won't get a hook and that what's been happening on my end, some guys are better then others are, my pops liked the last fight night, not so much the parry, but he can't even get the uppercuts to work, his attention span is not that long, and before long he didn't like it and was dissappointed because the made the controls to difficult for him. That a shame because I want my father to play with me.
    Last edited by TequILLa; 05-14-2009, 06:07 AM.
  • Pappy Knuckles
    LORDTHUNDERBIRD
    • Sep 2004
    • 15966

    #2
    Re: Total Punch Controls for Demo

    I thought the analog control in Round 3 was very intuitive. What did they change?

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    • TequILLa
      Rookie
      • Aug 2002
      • 263

      #3
      Re: Total Punch Controls for Demo

      Originally posted by Pappy Knuckles
      I thought the analog control in Round 3 was very intuitive. What did they change?
      If you were good at Round 3's analog, this should really affect you. My whole deal is everybody that plays this game is not going spend a lot of time try figure this thing out, some are and some will be good. It's not for everybody in my opinion, Kudos for those who like it

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      • N51_rob
        Faceuary!
        • Jul 2003
        • 14805

        #4
        Re: Total Punch Controls for Demo

        It's a new system and it's taking some getting used to. In the demo there were a few times that I wanted to go to the body, but went to the head instead, but I like the system and enjoyed the demo.
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        • jusmegamer
          Banned
          • May 2009
          • 110

          #5
          Re: Total Punch Controls for Demo

          Im getting mixed reviews. As expected the people that didn't like it in the last issue of FN dont like it in this one. So, hopefully it will be a first day rental, but without a doubt not a buy for me. Nothing in the demo impressions has told me that its any better as a whole.

          Comment

          • Badboy49er
            Pro
            • Jul 2002
            • 894

            #6
            Re: Total Punch Controls for Demo

            Originally posted by jusmegamer
            Im getting mixed reviews. As expected the people that didn't like it in the last issue of FN dont like it in this one. So, hopefully it will be a first day rental, but without a doubt not a buy for me. Nothing in the demo impressions has told me that its any better as a whole.
            See i cant make a decision like this until i play it for myself. Its great to get feedback but ultimately i need to try it for myself in the end. Especially when your getting mixed reviews IMO
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            • TheCreep
              Banned
              • Nov 2008
              • 1792

              #7
              Re: Total Punch Controls for Demo

              Originally posted by Badboy49er
              See i cant make a decision like this until i play it for myself. Its great to get feedback but ultimately i need to try it for myself in the end. Especially when your getting mixed reviews IMO
              Exactly. I'm getting a funny feeling that folks just suck right now, lol! We already know that we can adjust stamina depletion, punch acc, speed, etc, through sliders, so it really doesn't mean anything to comment on those aspects at the moment.

              I'll get the demo in sec, and see what the real deal is, I dont see it being that bad as people are making it out to be. We'll see.

              Comment

              • jusmegamer
                Banned
                • May 2009
                • 110

                #8
                Re: Total Punch Controls for Demo

                It went to rental mode for me as soon as they started taking away features such as the buttons. Rather you use them or not, I think that was questionable to take away something that so many people enjoyed. On the other hand, I would have been so happy, if 2K had kept the 2KCam out of the online play.

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