http://forum.ea.com/eaforum/posts/list/233665.page
Posted by sk88z
Here's my take, and by no means is this an official statement from EA or the Fight Night team.
I played the first Fight Night with the original stick and with most games, I do my best to try to understand what the developers of a game has in mind when they put in the time to create control schemes and gameplay ideas. I was easily hooked on the new concept of using the right stick to punch because it mimics the punches and feels like I'm throwing a punch rather than just pushing a button. There was pleasure in pulling back for a punch and then following through and it felt pretty good.
Total Punch Control adapted and changed and while some who mastered the original controls were irked about the change, they adapted to the controls and, like myself, understood the reasoning behind the changes such as it was the extra wind up and follow through for haymakers. Some liked it, some didn't. I didn't mind it, as again, I do my best to appreciate what the devs had in mind. What I didn't like was how long it took to pull off combos having to crank back each punch. It could be done, but maybe there was a better way.
All the while, there was the option of using buttons to punch. Unfortunately, no matter how good people got on the sticks to punch, the buttons were just a tad faster it seemed and at the end of the day for gamers who will push the limits to win (no pun intended), buttons were by far the easier way to win in the game. I went back to play with the buttons just so I could get some online wins though I it did kind of drive me nuts that there seemed to be an unbalance in the game.
And then comes Round 4. It was talked about early that there would be no buttons. Uproar ensued and was expected. Change is tough. And then people found out that TPC was changed as well. More questions and wonder from the even the TPC community. Now the demo has dropped and with the jury still out, the feedback of quick responses have been what has been expected.
Again, my take, the new TPC is the culmination of controls to satisfy both the button user and previous TPC users. You will need to practice, but once you do and find the sweet spots on the stick to throw punches, you will begin to understand what the devs had in mind. The ability to quickly throw 1-2 punches tapping the stick in the proper direction (don't be lazy and viciously tap, time it like a punch), and then finishing it with a strong hook or uppercut to the head that still feels just right when you connect. No more having to crank back every punch yet the speed of throwing punches can be just as quick as the old button controls. The key here is to take the time master the controls and not to be lazy finding the sweet spots.
I know there will be people that will continue to dig their feet in and fight for buttons. What can I tell ya? For 3 iterations you've had chances to try something new, yet for one reason or another, probably because it was slightly quicker to use 'em to win, buttons were the way to go. For the rest of us that have stepped out of the button-comfort-zone, I'm pretty satisfied with the new controls and look forward to some great fights. I've already seen a lot of people that have adapted from buttons to the new TPC and have been very surprised that it's as quick and responsive as it is after grasping the controls. I am hopeful more people will have the same experiences.
Start working out that thumb folks if you want to go FTW.
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Call it whatever you want. The decision was made to evolve the series and go with a new TPC. Calling the old TPC unresponsive and fickle compared to the buttons is unfair. The time it takes to throw a punch in real life is somewhat mimicked with the movement of the stick whether to one point or to one point and through another. To say that a punch is like pushing a button just doesn't seem right.
As the game evolves maybe one day we'll be wearing gloves and the game will mimick our actions and if another player is still using buttons, guess what, the buttons will still be faster. That's an unfair advantage. Small difference between that scenario and our current one, though a comparison I'm drawing when looking at this debate. By no means, however, would I say that TPC is unresponsive, in fact, the new TPC once mastered can be quite accurate to those that take the time to use all the controls especially the bobbing and weaving and 2-3 punch combos.
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Give it some practice, that's all it takes...don't give up. I know you can do it! Take a break from flaming the forums with your hatred for button mashing and get some practice in with the demo, if in fact you are playing the demo and not just jumping on the button-bandwagon.
I beg to differ that buttons are more realistic. If you take the time, not a lot if you're a good gamer, you will find the new TPC to be quite responsive once you get it down. Don't worry, the training games in the full version will help you get up to speed...that is if you're willing to give it a chance.
The only constant in life is change. My 35-year-old new-age-hippie-wisdom for today. <!-- Attachments --><!-- Attachments --><!-- Attachments -->
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