Fight Night Round 4: What's Hot and What's Not
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I really dont get what the big deal is about buttons I play FNR 3 against people who use buttons & i use the stick & it's just as easy. To me the buttons are a kind of a cheat when you fight someone you have to swing your arms similar to the TPC. Button mashing takes no skill whatsoever it's just pressing buttons SO PLEASE GET USED TO IT OR DONT BUY IT!!! -
Re: Fight Night Round 4: What's Hot and What's Not
But yet in UFC you got punchs that don't even connect but yet you get knock out by that pisses me off more, but i do agree bout the footwork.Comment
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Its amazing how many things the game got right yet still didnt address. Examples
Positives
-glancing shots
-Accidental Clinching, and intentional clinching isn’t penalized as much
-In fighting so now pushing makes sense
-Parrying isn’t the end all it used to be
-Stunning and knockdowns are far more realistic.
-Muscle animations
-faster footwork (but that’s not saying much)
Negatives
-Did I miss the ref?
-Still cant move your head and feet at the same time which forces you to fight in the pocket
-no button punching. The game isn’t arcadish because of the accuracy of button punching its arcadish because of the footwork and lack of head movement. The head movement is nice but the fact that you cant move your feet at the same time takes a lot away from it.
-Straight punches are still too accurate and still too weak.
-Ratings still suck. The game has individual arm power but still no individual punch power. How can you have a Ricky Hatton without a body punch rating?
-TCP seems pointless. Moving the sticks harder or faster doesn’t seem to make a big enough difference to justify the lack of accuracy and learning curve.
The CPU throws too many punches. Do they know its only a 3 round fight?Comment
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Re: Fight Night Round 4: What's Hot and What's Not
You cant move your head and feet at the same time
The AI for the footwork is atrocious. The CPU didnt do anything but walk in and punch. Hatton's not far from being a pure slugger but he does a lot more than walking forward which is all he did in the game.
Boxer's road still boxes circles around it.Comment
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Re: Fight Night Round 4: What's Hot and What's Not
2 major things
You cant move your head and feet at the same time
The AI for the footwork is atrocious. The CPU didnt do anything but walk in and punch. Hatton's not far from being a pure slugger but he does a lot more than walking forward which is all hedid in the game.
Boxer's road still boxes circles around it.
Also dont forgot that the CPU AI is on the easiest level...
If its anything like UFC, the harder levels wil be more skilled....Comment
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Re: Fight Night Round 4: What's Hot and What's Not
man this demo was tight at first,but when i started fighting something felt weird. i mean i was just gettin hit all up in my face and hittin the computer for 3 straight rounds, but it seems like they have unlimited stamina or something. plus the AI is stupid and makes it very unrealistic when all they do is walk for and throw punches when your tryna make it as real as possible by moving your feet and choosing when and where to throw combos.
I think i will have to rent this game at first because my exectations were alittle high. i hope this will change on the real game.Comment
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I am unable to download the demo but, FN3 I became an all analog guy. The game grew on me and I am really looking forward to Round 4.Gaming hard since 1988
I have won like 25 Super Bowls in Madden so I am kinda a big deal.Comment
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Re: Fight Night Round 4: What's Hot and What's Not
Its like I'm playing a different game or something, because I can calm hattons *** down and make him start backing up off me, and the A.I. for PacMan absolutely does not pressure you all the time.
I regards to stamina, I have to state again, ITS ADJUSTABLE. There is a slider for it. You want your boxers to get tired after throwing 2 punches? Go ahead. The game is fully customizable folks. I'm trying to figure out what part of that people are not understanding.
In reference to UFC, I just bought that the other day and it is a great game, but footwork? Its aiight, but UFCs physics engine is way stiff. FNs physic engine is way beyond that, no opinion, thats a fact. You can feel it.Comment
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Re: Fight Night Round 4: What's Hot and What's Not
Its like I'm playing a different game or something, because I can calm hattons *** down and make him start backing up off me, and the A.I. for PacMan absolutely does not pressure you all the time.
I regards to stamina, I have to state again, ITS ADJUSTABLE. There is a slider for it. You want your boxers to get tired after throwing 2 punches? Go ahead. The game is fully customizable folks. I'm trying to figure out what part of that people are not understanding.
In reference to UFC, I just bought that the other day and it is a great game, but footwork? Its aiight, but UFCs physics engine is way stiff. FNs physic engine is way beyond that, no opinion, thats a fact. You can feel it.Comment
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Re: Fight Night Round 4: What's Hot and What's Not
I might be alone on this, but while I like seeing legends like Ali etc. I wish the game had a mode which included current boxers only. Even one that did a fictional thing like how good old Evander Holyfield did on the Genesis (best boxing game sorry).@MikeLowe47 | YouTube | Discord
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Re: Fight Night Round 4: What's Hot and What's Not
Yea I always hated that, and I wish the career mode have made up boxers like that holyfeild game, hated seeing ALI in my career....Heard it wont be like that this year and you can add your CABsComment
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I thought the demo was great after I realized how to use the R stick properly. I couldn't through hooks or upper cuts but you need to do the motion quickly. I was not doing that and kept throwing body shots. I really like this but I wish moving around the ring was easier. It seems like danicing around the ring is really difficult imo.Comment
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Re: Fight Night Round 4: What's Hot and What's Not
I definitely see where this article is coming from in regards to this games' lackluster roster. I've said it a few times in this forum that the roster is nothing short of disappointing; all the while a great majority of people in here were trying to come up with excuses or probable causes as to why *insert name* isn't in the game, or my favorite one, "atleast they finally got Iron Mike in the game" (hilarious). Now that's its clear who's in the game and who isn't, I'll now focus my attention on the names of the fighter, and how the announcers will go about saying a created players' name. There's only so many times that I can hear a name like Evil Ways for a boxer before I get annoyed. I hope this game adapted a name calling system ala the NBA 2K series.
About the UFC undisputed and Fight night comparison, this is very much like the comparison, and contrast in combat in real life. UFC does feature both the ground game, and hand to hand combat, but I don't think any sane person would argue that the hand to hand combat in MMA is anywhere near close to that of professional boxing. And that correlates perfectly with my point, when it comes to stand up, FNR4 is superior to UFC Undisputed, which it should be because that's what boxing largely based upon. Just like when it comes to something like clinching, UFC undisputed will be superior in that area. It's all about how well each of these games can showcase their respective sports strengths. Yes when you break it down in layman's terms, Fight Night (and boxing in general) is about punching, but when you look at it closer, its much more than that. And who's to say that the casual fan would feel limited when playing FNR4? Maybe that same casual fan wants to throw punches without the fear of being taken down. Maybe the casual fan doesn't want to take the time to learn all of the things that UFC Undisputed throws at them (and its alot you must learn if you want to be any good). It really works both ways when talking about casual fans. Me? I like both sports/games, so I can appreciate the differences and contrast in each. If you're even a casual fan of both MMA and boxing, I don't see why you would abandoned one game for the other, unless you decide one looks clearly to be the better game.
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Re: Fight Night Round 4: What's Hot and What's Not
While I would love see a ton of fighters in this game, who wouldn't. But in this lifetime, I do not see all the known of fighters of history in one game. This is the best roster in a boxing game to date.
The best option for the series is the WWE Smackdown vs Raw approach. Put all the styles, moves, motions etc of fighters in the game and give us the option to create said fighters on our own.Follow me on Twitter - http://twitter.com/complex219Comment
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