Ali is too powerful

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  • jtdribbles25
    Banned
    • Aug 2003
    • 1415

    #16
    Re: Ali is too powerful

    Originally posted by JayBee74
    What house rules? To back up when struck by a jab?
    I'm wondering if some of you guys are looking to buy Turbo Foot Speed @ Super Duper Piston Jab powerups. The jab may arguably be the most effective punch in boxing, but it also the weakest. It's one thing to frustrate and setup an opponent with a jab, but it's another thing to stop him in his tracks (although I've stunned the CPU a couple of times with the jab). If your opponent continues to force an inside fight you can push him off, maintain proper space, back off (like Brian Hayes did with Cotto against Hearns), all the while forcing your fight from the outside where you can work with your jab-jab, jab cross combos. In the video how many times did Hearns miss Cotto?
    man, you got it all twisted. I didn't say house rules in that sense. But Im not even gonna justify that with a response. Clearly you don't understand the point. A STIFF jab is a helluva weapon and hitting a guy with one after another and him continuing to walk through punches is just not right. sorry. And if you think that cotto vs. hearns was a good representation of boxing, o-well. Ever seen hearns fight. Does that look like a hearns fight.

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    • boritter
      Pro
      • Mar 2006
      • 917

      #17
      Re: Ali is too powerful

      EA released a list of items that have been updated since the demo was sent to MS and Sony for certification. The first two are:

      1. Stamina. Stamina loss is a little higher and stamina regeneration is a little slower.

      2. Punch connections. Landed punch collisions are cleaner and hit reactions have more intensity.

      I am hoping that these two items make all the non-haymaker punches, especially the jab, more effective.
      EA: Please add in-game saves.

      Comment

      • jtdribbles25
        Banned
        • Aug 2003
        • 1415

        #18
        Re: Ali is too powerful

        Originally posted by boritter
        EA released a list of items that have been updated since the demo was sent to MS and Sony for certification. The first two are:

        1. Stamina. Stamina loss is a little higher and stamina regeneration is a little slower.

        2. Punch connections. Landed punch collisions are cleaner and hit reactions have more intensity.

        I am hoping that these two items make all the non-haymaker punches, especially the jab, more effective.
        Im hoping for this too.....will make a world of difference.

        Comment

        • TheCreep
          Banned
          • Nov 2008
          • 1792

          #19
          Re: Ali is too powerful

          Originally posted by JayBee74
          What house rules? To back up when struck by a jab?
          I'm wondering if some of you guys are looking to buy Turbo Foot Speed @ Super Duper Piston Jab powerups. The jab may arguably be the most effective punch in boxing, but it also the weakest. It's one thing to frustrate and setup an opponent with a jab, but it's another thing to stop him in his tracks (although I've stunned the CPU a couple of times with the jab). If your opponent continues to force an inside fight you can push him off, maintain proper space, back off (like Brian Hayes did with Cotto against Hearns), all the while forcing your fight from the outside where you can work with your jab-jab, jab cross combos. In the video how many times did Hearns miss Cotto?
          I agree right here. I bet you all $10 I can keep you off me with augustus jab. Boy oh boy, I cant wait for release date. I'm going to have a ball with some ya.

          Comment

          • Seymour Scagnetti
            Banned
            • Oct 2006
            • 2489

            #20
            Re: Ali is too powerful

            Originally posted by boritter
            EA released a list of items that have been updated since the demo was sent to MS and Sony for certification. The first two are:

            1. Stamina. Stamina loss is a little higher and stamina regeneration is a little slower.
            All this is telling me is there may not be a slider for stamina which is not a good thing. Why would they bother tweaking stamina when it apparently can be adjusted by the user. Is there any confirmation that stamina can be adjusted because I haven't seen it and I think many of us are just assuming this.

            Also I'm not getting these stamina complaints. We all complained last time that FN3 would never go the distance. Now everybody wants punches to have more effect. If EA does that then everybody is gonna complain that the fights aren't going the distance. I would rather have stamina be stronger (it's the lesser of 2 evils) because well placed shots will still knock down opponents but having every fight not go longer than 6 rounds because jab effectiveness has been increased may be counterproductive.

            Comment

            • StonesRunIt
              Banned
              • Sep 2006
              • 646

              #21
              Re: Ali is too powerful

              The jab can be a bit more powerful, i think the trade off should be a drop in overall accuracy and UFC 09 like stamina....it depletes fast and regenerates fast to control spamming of flurries. If u still swing when dead tired then u become susceptible to knockdowns and knockouts.

              Comment

              • Hova57
                MVP
                • Mar 2008
                • 3754

                #22
                Re: Ali is too powerful

                I did play demo two players the person i was playing had manny and was throwing crazy punches. i stuck to my game plan and punched and blocked . if the game was 8 or 12 rounds they would have had no stamina . i also noticed that once your stamina gets half way. fighting on the inside becomes ineffective cause u can't take the punishment fighting cause punches start going through blocks and start favoring sides i knocked him out in the third but he barely had any stamina left. i got knocked down twice because of all the punches but i was able to hold on and he wore himself out rightfully so.

                Comment

                • JayBee74
                  Hall Of Fame
                  • Jul 2002
                  • 22989

                  #23
                  Re: Ali is too powerful

                  Originally posted by Hova57
                  I did play demo two players the person i was playing had manny and was throwing crazy punches. i stuck to my game plan and punched and blocked . if the game was 8 or 12 rounds they would have had no stamina . i also noticed that once your stamina gets half way. fighting on the inside becomes ineffective cause u can't take the punishment fighting cause punches start going through blocks and start favoring sides i knocked him out in the third but he barely had any stamina left. i got knocked down twice because of all the punches but i was able to hold on and he wore himself out rightfully so.
                  Said this in an early post-the combination of my brother's wasted punches and his absorbing too many body punches reduced his stamina to zero-moments later he did a "collapse" on the canvas. This happened in two fights-both in the second round.

                  Comment

                  • JayBee74
                    Hall Of Fame
                    • Jul 2002
                    • 22989

                    #24
                    Re: Ali is too powerful

                    Originally posted by jtdribbles25
                    man, you got it all twisted. I didn't say house rules in that sense. But Im not even gonna justify that with a response. Clearly you don't understand the point. A STIFF jab is a helluva weapon and hitting a guy with one after another and him continuing to walk through punches is just not right. sorry. And if you think that cotto vs. hearns was a good representation of boxing, o-well. Ever seen hearns fight. Does that look like a hearns fight.
                    I totally understood your point. Did you see the Cintron-Angula fight last Saturday? Angula was handily defeated but kept coming forward despite being hit with devastating punches. You think some jabs alone were going to stop him when the bombs didn't? I'm sure Michael Spink's strategy against Tyson was to connect with some early jabs to "slow" Mike down. On the other hand Spink's effectively used the jab (see SI cover) and an occasionally Spink's Jinx against Dwight Braxton in a very entertaining 15 rounder.
                    Never said that the HUMAN CONTROLLED Hearns fought like the real Hearns. My point was one counter to your suggestion that the lack of what you consider to be a proper jab for this game reduces it to a slugfest. The HUMAN CONTROLLED Hearns wasted and missed a lot of punches due to the ring generalship of the producer controlling Cotto. He effectively turned overagression into his advantage.

                    Comment

                    • Rawdeal28
                      Swiitch U? lol
                      • Oct 2007
                      • 7407

                      #25
                      Re: Ali is too powerful

                      Originally posted by Seymour Scagnetti
                      All this is telling me is there may not be a slider for stamina which is not a good thing. Why would they bother tweaking stamina when it apparently can be adjusted by the user. Is there any confirmation that stamina can be adjusted because I haven't seen it and I think many of us are just assuming this.

                      Also I'm not getting these stamina complaints. We all complained last time that FN3 would never go the distance. Now everybody wants punches to have more effect. If EA does that then everybody is gonna complain that the fights aren't going the distance. I would rather have stamina be stronger (it's the lesser of 2 evils) because well placed shots will still knock down opponents but having every fight not go longer than 6 rounds because jab effectiveness has been increased may be counterproductive.
                      I get what ur saying but i think there is a way to make the jabs more effective without sacrificing the chance to have fights go the distance. thats what sliders are for!:wink:
                      "on hoping there is a PSN flash sale before Valentine's Day"
                      Man there are no flashers... now what are we going to do for vd
                      I'm sure there's plenty of prostitutes you could pay if you really want vd.
                      yea but will they take psn cards
                      Depends on what area of a hooker you would use to redeem them.

                      lol

                      Comment

                      • totalownership
                        Banned
                        • Jul 2004
                        • 3838

                        #26
                        Re: Ali is too powerful

                        Originally posted by Money99
                        Frazier was also legally blind in his left eye due to cataracts for that fight. That made things a lot easier for Ali to work inside.

                        I'm not saying Ali shouldn't be effective at all in close range, but in all three fights I saw between the two, I only saw one occasion where Tyson got the upperhand by stunning Ali with a hook to the head.
                        In that video I mentioned, Ali rocks Tyson every single time he counterpunches him.
                        This is the same Tyson that took massive amounts of punishment from Douglas, Lewis, Holyfield and even withstood some horrific shots from Bruno and Razor Ruddock without showing much effect. And yet, Ali, considered one of the weakest hitting heavyweights, is able to rock Tyson again and again in this game.

                        I believe it's because Ali has transcended to a level amongst boxing fans and developers so that a lot of his attributes are grossly overrated. It's almost like he's achieved a status where if you even say his poop didn't smell like roses you'll be burned in ephigy.

                        He should not have the sort of power that's conveyed in Rd4. It's the first thing I'll be changing when I get the game myself.

                        Where Ali should really be strong is in his jab, speed, chin, stamina and heart. He should be damn near impossible to KO. And his ability to stick and move should give everyone fits.
                        I don't want to face him in this game and worry about getting KO'd in 2 rounds all the time because he hits harder than Foreman or Lewis.

                        Also, for next year, I hope they have a seperate rating for 'freeze moments' to counter punch. That window of opportunity should depend on your fighters ratings, and your opponents. So if you're facing a very fast fighter, and you're defense is crap, his window to nail you from a counter or miss, will be a lot longer.

                        You got it. See what made Ali great though was his smarts. You transplant the brain of any joker in the street into Ali's body and they couldn't do half , hell , an 8th of the stuff Ali did. But how do you translate that into a game? You don't. You do what every sports game designer has done since forever. You boost up his stats so that any dumb-dumb with a joystick can succeed wildly controlling him.

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