Blog: R.E.A.L. AI in FIGHT NIGHT ROUND 4

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  • Money99
    Hall Of Fame
    • Sep 2002
    • 12695

    #1

    Blog: R.E.A.L. AI in FIGHT NIGHT ROUND 4

  • jtdribbles25
    Banned
    • Aug 2003
    • 1415

    #2
    Re: Blog: R.E.A.L. AI in FIGHT NIGHT ROUND 4

    i'll believe it when I see it!!!

    Comment

    • parker002
      MVP
      • Oct 2004
      • 1465

      #3
      Re: Blog: R.E.A.L. AI in FIGHT NIGHT ROUND 4

      Well, a data-driven decision tree isn't really all that hard to implement in theory - I've seen lots of business apps related to sales force automation that use it. Whether or not EA can pull it off in a game and make it FUN is the real question.

      In any case, does anybody realize what this might mean in terms of Legacy mode?

      If the AI has decision points based on accumulated data, it means that (potentially) the AI can "watch" you fight and (again potentially) "learn" your tendencies.

      The big thing is that it could force the human player not to play the game a certain way all the time. Up until now, boxing games all the way back to Punch Out were about the Human player memorizing the CPU "moves" and knowing how to counter them. This has the potential to make a Human vs. CPU fight more like a Human vs. Human fight - less scripted and more strategic.

      The human player would have to approach every fight individually and prepare for THAT fight, because it introduces an element of unpredictability to the CPU fighter that wasn't in FNR3. In essence, it puts the shoe on the other foot - the CPU AI now has the potential to do what we've been doing for 20 years - memorizing our "moves" and developing a strategy to beat them.
      Recovering slider addict...Fight Night Round 4 caused me to relapse...

      Comment

      • Jukeman
        Showtime
        • Aug 2005
        • 10955

        #4
        Re: Blog: R.E.A.L. AI in FIGHT NIGHT ROUND 4

        Originally posted by parker002
        Well, a data-driven decision tree isn't really all that hard to implement in theory - I've seen lots of business apps related to sales force automation that use it. Whether or not EA can pull it off in a game and make it FUN is the real question.

        In any case, does anybody realize what this might mean in terms of Legacy mode?

        If the AI has decision points based on accumulated data, it means that (potentially) the AI can "watch" you fight and (again potentially) "learn" your tendencies.

        The big thing is that it could force the human player not to play the game a certain way all the time. Up until now, boxing games all the way back to Punch Out were about the Human player memorizing the CPU "moves" and knowing how to counter them. This has the potential to make a Human vs. CPU fight more like a Human vs. Human fight - less scripted and more strategic.

        The human player would have to approach every fight individually and prepare for THAT fight, because it introduces an element of unpredictability to the CPU fighter that wasn't in FNR3. In essence, it puts the shoe on the other foot - the CPU AI now has the potential to do what we've been doing for 20 years - memorizing our "moves" and developing a strategy to beat them.
        Hence all the stats that are tracked in legacy mode...

        Re: "I'll beleive it when I see it"

        Its there, watch a CPUvs CPU fight.....and keep in mind its on the easiest level....fights arent the same, but hatton will have more hooks and uppercut attempts than Pac and Pac will have more straigthsand jabs, plus both fighters were able to keep distance dispite both being aggressive...haymaker parties arent there anymore(FNR2)

        Comment

        • parker002
          MVP
          • Oct 2004
          • 1465

          #5
          Re: Blog: R.E.A.L. AI in FIGHT NIGHT ROUND 4

          Originally posted by juk34man
          Hence all the stats that are tracked in legacy mode...

          Re: "I'll beleive it when I see it"

          Its there, watch a CPUvs CPU fight.....and keep in mind its on the easiest level....fights arent the same, but hatton will have more hooks and uppercut attempts than Pac and Pac will have more straigthsand jabs, plus both fighters were able to keep distance dispite both being aggressive...haymaker parties arent there anymore(FNR2)
          Assume that you had the ability to record the results of that CPU vs. CPU matchup and put it into a massive database. Over time, let's say Manny beats Hatton 75% of the time. If EA has implemented this new AI correctly, you would eventually see CPU Hatton alter his tactics to compensate. Don't tell me that doesn't sound enticing. And like I said, there's a great many other pieces of software out there doing stuff like this already, it can't be THAT hard.
          Recovering slider addict...Fight Night Round 4 caused me to relapse...

          Comment

          • Vast
            MVP
            • Sep 2003
            • 4015

            #6
            Re: Blog: R.E.A.L. AI in FIGHT NIGHT ROUND 4

            Wow man it does sound too good to be true. but im very optimistic and hoping it works as advertised. It would be a super huge addition to legacy mode.

            And it sounds like beating Tyson on G.O.A.T difficulty will be as hard as beating him in his prime. lol
            "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

            Comment

            • parker002
              MVP
              • Oct 2004
              • 1465

              #7
              Re: Blog: R.E.A.L. AI in FIGHT NIGHT ROUND 4

              Originally posted by Vast
              Wow man it does sound too good to be true. but im very optimistic and hoping it works as advertised. It would be a super huge addition to legacy mode.

              And it sounds like beating Tyson on G.O.A.T difficulty will be as hard as beating him in his prime. lol
              Even if it doesn't work as advertised, it's still a big step forward...
              Recovering slider addict...Fight Night Round 4 caused me to relapse...

              Comment

              • TheCreep
                Banned
                • Nov 2008
                • 1792

                #8
                Re: Blog: R.E.A.L. AI in FIGHT NIGHT ROUND 4

                Originally posted by parker002
                Even if it doesn't work as advertised, it's still a big step forward...
                Exactly, but I'm pretty sure its going to have some type of effect. If not tweaked to maximum capacity, it should at the least be in between 70%-90% effective.

                Which is better than any previous boxing title released actually, expect for maybe one of those text boxing games (which I've never played)

                Comment

                • parker002
                  MVP
                  • Oct 2004
                  • 1465

                  #9
                  Re: Blog: R.E.A.L. AI in FIGHT NIGHT ROUND 4

                  Originally posted by TheCreep
                  Exactly, but I'm pretty sure its going to have some type of effect. If not tweaked to maximum capacity, it should at the least be in between 70%-90% effective.

                  Which is better than any previous boxing title released actually, expect for maybe one of those text boxing games (which I've never played)
                  A self-tuning decision tree that's drawing from accumlated data, even at 50% effectiveness, is WAY beyond anything done in boxing games or any sports game before...
                  Recovering slider addict...Fight Night Round 4 caused me to relapse...

                  Comment

                  • JayBee74
                    Hall Of Fame
                    • Jul 2002
                    • 22989

                    #10
                    Re: Blog: R.E.A.L. AI in FIGHT NIGHT ROUND 4

                    Impressive-I wonder if this is incorporated throughout the game, for example in exhibition mode?

                    Comment

                    • parker002
                      MVP
                      • Oct 2004
                      • 1465

                      #11
                      Re: Blog: R.E.A.L. AI in FIGHT NIGHT ROUND 4

                      Originally posted by JayBee74
                      Impressive-I wonder if this is incorporated throughout the game, for example in exhibition mode?
                      Implementing something like this would be limited in exhibition mode, primarily because the AI would be infinitely complex if it actually could compile data AND USE IT during the same match. I would think it would be more realistic to compile the data in one match and use it in the NEXT match. One way that could be useful in exhibition mode is if they keep a database of stats and stuff at the USER level.

                      I wouldn't rule it out, Madden and NCAA have kept separate user and dynasty/franchise stats for several years.
                      Recovering slider addict...Fight Night Round 4 caused me to relapse...

                      Comment

                      • JayBee74
                        Hall Of Fame
                        • Jul 2002
                        • 22989

                        #12
                        Re: Blog: R.E.A.L. AI in FIGHT NIGHT ROUND 4

                        Originally posted by parker002
                        Implementing something like this would be limited in exhibition mode, primarily because the AI would be infinitely complex if it actually could compile data AND USE IT during the same match. I would think it would be more realistic to compile the data in one match and use it in the NEXT match. One way that could be useful in exhibition mode is if they keep a database of stats and stuff at the USER level.

                        I wouldn't rule it out, Madden and NCAA have kept separate user and dynasty/franchise stats for several years.
                        Yeah, that's what I was referring to-a USER profile accumulating data for use in exhibition mode.

                        Comment

                        • parker002
                          MVP
                          • Oct 2004
                          • 1465

                          #13
                          Re: Blog: R.E.A.L. AI in FIGHT NIGHT ROUND 4

                          Originally posted by JayBee74
                          Yeah, that's what I was referring to-a USER profile accumulating data for use in exhibition mode.
                          Yeah. Like I said, Madden and NCAA already keep separate stats for the User and individual Dynasties/Franchises, so they should be able to do something like that fairly simply.
                          Recovering slider addict...Fight Night Round 4 caused me to relapse...

                          Comment

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