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Fight Night Round 4 Impressions

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  • #61
    Darxide
    Rookie
    • Mar 2006
    • 222

    Re: Fight Night Round 4 Impressions


    Re: Fight Night Round 4 Impressions

    A haymaker cross would have been insanely easy to abuse. I would have like to have seen the cross treated like a hook or an upper, though, in regards to power.

    Some things I'm not liking:

    In legacy mode, you can schedule a fight any time. I think you should get offered more fights.

    There should be "passive" training like in Boxer's Road. In round 4, you'll have a two-week training camp with only one training session.

    You can't build stats as an amateur. This isn't realistic. They really might as well start you as a pro.

    Why no trainers?

    The bob and weave is overpowered now that they've given it the counter window. It makes it tough to put a multiple jab on a shorter guy coming in without constant fear of getting countered into unconsciousness.

    Comment

    • #62
      Pro Bowler
      Banned
      • Aug 2008
      • 301

      Re: Fight Night Round 4 Impressions


      Re: Fight Night Round 4 Impressions

      Originally posted by Money99
      I still find the cross to be the weakest punch.
      Can you tell any difference between the demo and the retail version when it comes to jabs and straights, do they feel like they have more pop? On the EA board they specifically said they tunned the straights, but didn't say anything about the jab. Does the jab feel any different with a guy like L. Lewis who threw a hard jab?

      Comment

      • #63
        phillyfan23
        MVP
        • Feb 2005
        • 2324

        Re: Fight Night Round 4 Impressions


        Re: Fight Night Round 4 Impressions

        .
        Last edited by phillyfan23; 06-20-2009, 07:47 PM. Reason: .

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        • #64
          phillyfan23
          MVP
          • Feb 2005
          • 2324

          Re: Fight Night Round 4 Impressions


          Re: Fight Night Round 4 Impressions

          Originally posted by Darxide
          A haymaker cross would have been insanely easy to abuse. I would have like to have seen the cross treated like a hook or an upper, though, in regards to power.
          I don't think a haymaker cross would be easier to abuse than a haymaker hook or UC.....

          don't you think it's messed up though that every single fighter's most powerful punch is either the hook/UC?

          just wrong.....

          Comment

          • #65
            Po Pimp
            MVP
            • Jan 2005
            • 2258

            Re: Fight Night Round 4 Impressions


            Re: Fight Night Round 4 Impressions

            What is the purpose of having a best punch? I don't feel however that a boxer's best punch is necessarily their most powerful. Ali's best punch was his jab, but u can't tell me his jab was stronger than his uppercut.

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            • #66
              cjallure24
              Hail To The Redskins!
              • May 2007
              • 2316

              Re: Fight Night Round 4 Impressions


              Re: Fight Night Round 4 Impressions

              Originally posted by Po Pimp
              What is the purpose of having a best punch? I don't feel however that a boxer's best punch is necessarily their most powerful. Ali's best punch was his jab, but u can't tell me his jab was stronger than his uppercut.
              He isn't saying that there best punch isn't in the game he is saying that the Left/Right Cross isn't powerful enough in the game.And that the cross is a stable punch for fighters who like to fight outside. I agree with him in the sense that the Cross is a major punch in boxing and should be portrayed in this game since they say it is "SIM"......

              Comment

              • #67
                Jukeman
                Showtime
                • Aug 2005
                • 10955

                Re: Fight Night Round 4 Impressions


                Re: Fight Night Round 4 Impressions

                Originally posted by Po Pimp
                What is the purpose of having a best punch? I don't feel however that a boxer's best punch is necessarily their most powerful. Ali's best punch was his jab, but u can't tell me his jab was stronger than his uppercut.
                from what Ive notice its there go to punch not really sure if it has any other benefits like added power or animation however I did see a cross animation that Hatton didnt have while using Pac Man(assuming he has the str8 as his best punch)

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                • #68
                  Darxide
                  Rookie
                  • Mar 2006
                  • 222

                  Re: Fight Night Round 4 Impressions


                  Re: Fight Night Round 4 Impressions

                  Originally posted by phillyfan23
                  I don't think a haymaker cross would be easier to abuse than a haymaker hook or UC.....

                  don't you think it's messed up though that every single fighter's most powerful punch is either the hook/UC?

                  just wrong.....
                  A haymaker cross would be easy to exploit because of the speed it would come out at. I suppose they could make it a chopping right to compensate, but really, a better solution would be to simply give the cross more power.

                  Having said that, the nature of a hook or upper makes it a more powerful punch. Best punch =/= most powerful punch.

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                  • #69
                    phillyfan23
                    MVP
                    • Feb 2005
                    • 2324

                    Re: Fight Night Round 4 Impressions


                    Re: Fight Night Round 4 Impressions

                    Originally posted by Darxide
                    A haymaker cross would be easy to exploit because of the speed it would come out at. I suppose they could make it a chopping right to compensate, but really, a better solution would be to simply give the cross more power.

                    Having said that, the nature of a hook or upper makes it a more powerful punch. Best punch =/= most powerful punch.
                    I agree that a person's best isn't the most powerful like a poster alluded up top about Ali's jab. You can say by nature a hook's movement will generate more power, but not all fighter's hook techniques are created equal. that's why it's wrong to have Every single fighter's most powerful punch a hook or UC in the game.

                    you telling me Lewis' most damaging punch isn't his cross? or Klitschko's?

                    Comment

                    • #70
                      Money99
                      Hall Of Fame
                      • Sep 2002
                      • 12697

                      Re: Fight Night Round 4 Impressions


                      Re: Fight Night Round 4 Impressions

                      The jab feels like it has more pop but not so much the cross.
                      And Phillyfan, I made a mistake when I said that the power sliders only affected the hook and uppercuts. What I meant to say was, while increasing the power slider will help the cross, it will also make the hook and uppercut more powerful as well.
                      It's too bad they don't have separate sliders for each kind of punch. The cross needs a lot more umph to it.

                      Comment

                      • #71
                        Pro Bowler
                        Banned
                        • Aug 2008
                        • 301

                        Re: Fight Night Round 4 Impressions


                        Re: Fight Night Round 4 Impressions

                        Thanks for the reply. Well, i'm happy there is atleast some sort of stiff jab in the game, but from your answer it seems the opposite of what EA said they tunned? Don't see how they could have tunned the jab and left the straight alone?

                        Comment

                        • #72
                          Sausage
                          MVP
                          • Feb 2003
                          • 3907

                          Re: Fight Night Round 4 Impressions


                          Re: Fight Night Round 4 Impressions

                          Originally posted by fistofrage
                          What are the punch stats like per round?

                          Can you adjust the the rounds to be 2 minutes in Legacy? Accelerated clock option?
                          I am really interested in the question about round length. Is there an option to change round time to two minutes in legacy mode? I have been hoping for this for years.

                          Comment

                          • #73
                            Pro Bowler
                            Banned
                            • Aug 2008
                            • 301

                            Re: Fight Night Round 4 Impressions


                            Re: Fight Night Round 4 Impressions

                            This is straight from their forum.

                            Straight Right Hands need a Haymaker Modifier and the current Straight Right Hands feels like it has no Pop to it. Visually, it does not look like the fighter leans into the punches.

                            We have tweaked the straight right hands in the final version to get more pop on them. The haymaker modifier only works on hooks and uppercuts though. That is something we will investigate for DLC.

                            Link: http://forum.ea.com/eaforum/posts/list/232753.page

                            Comment

                            • #74
                              slip3rman
                              Rookie
                              • Dec 2005
                              • 257

                              Re: Fight Night Round 4 Impressions


                              Re: Fight Night Round 4 Impressions

                              Sorry if this has been answered in another thread like the Q&A, but is there no difference in match length as you progress through your career?

                              In Money's first post, he said he had 3 knockdowns over 5 rounds. Aren't your first few fights supposed to be like 4 rounds and then progress to 8 rounds, then 10 and finally 12 for title fights?

                              This bugged me about prizefighter that all matches were 10 rounds, even in your first pro fight.
                              I wish everyone talked like Larry Merchant.

                              Comment

                              • #75
                                phillyfan23
                                MVP
                                • Feb 2005
                                • 2324

                                Re: Fight Night Round 4 Impressions


                                Re: Fight Night Round 4 Impressions

                                Originally posted by Money99
                                The jab feels like it has more pop but not so much the cross.
                                And Phillyfan, I made a mistake when I said that the power sliders only affected the hook and uppercuts. What I meant to say was, while increasing the power slider will help the cross, it will also make the hook and uppercut more powerful as well.
                                It's too bad they don't have separate sliders for each kind of punch. The cross needs a lot more umph to it.

                                ok that's better...thanks money for clearing it up.

                                and yes, separate punch sliders would solve all problems basically....let's just hope they add the haymaker cross modifier thru dlc....
                                Last edited by phillyfan23; 06-20-2009, 09:51 PM.

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