CPU v CPU sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • kingdevin
    MVP
    • Mar 2005
    • 1110

    #16
    Re: CPU v CPU sliders

    Here's version 2 of CPU v CPU sliders as I am seeing much more variety all round.

    Pro 10 minutes
    Ref damage aware 6
    Boxer power 9
    Boxer spd 6
    Physical damage 10
    Boxer toughness 7
    CPU off aware 9
    CPU def aware 10
    CPU punch output 0

    Comment

    • sj7
      Rookie
      • Apr 2007
      • 142

      #17
      Re: CPU v CPU sliders

      Originally posted by kingdevin
      Here's version 2 of CPU v CPU sliders as I am seeing much more variety all round.

      Pro 10 minutes
      Ref damage aware 6
      Boxer power 9
      Boxer spd 6
      Physical damage 10
      Boxer toughness 7
      CPU off aware 9
      CPU def aware 10
      CPU punch output 0
      I keep having the problem of each boxer landing over 50% of their punches every match? Any suggestions?

      Comment

      • kingdevin
        MVP
        • Mar 2005
        • 1110

        #18
        Re: CPU v CPU sliders

        I have not been able to reduce to below 50%. The best way might be to create boxers and dumb down there stats i.e. accuracy and make them counter punchers - but realistically who wants to do that for every fighter... At this point I think that I have to accept the percentages. If someone else has a better idea I am very open to it.

        Maybe it has to do w/increasing off awareness (50% percentage). the reason why I increased off awareness was that I found that many of the boxers were not "finishing" an opponent off once they were hurt. Also, too many times when a fighter did have his opponent hurt, he would miss a punch, the opponent would counter and stun the fighter and turn the tide. It was becoming predictable w/less variety. Maybe lowering speed and off awareness are the key to less percentages...

        Ok, so i am testing again. I lowered off awareness to 5 and have spd at 6 and sometimes 7. Off awareness definately is linked to the # of punches thrown per round. I'll tinker with that to see if that helps the percentages of punches landed.
        Last edited by kingdevin; 07-06-2009, 06:28 PM.

        Comment

        • bcruise
          Hall Of Fame
          • Mar 2004
          • 23274

          #19
          Re: CPU v CPU sliders

          I noticed one thing about the CPU vs. fights before I took my rental back.

          Try it on GOAT. The defense is good enough to consistently block or avoid 60-70% of punches even on the default sliders (IMO). Interestingly enough, it did the same thing to me in my (horribly ill-fated) attempts at playing on that difficulty.

          It works way better for the lower weight classes - the Heavyweights just bunch up and start slugging the crap out of each other. The lower classes will move around and try to avoid punches, and it makes for some very entertaining fights.

          Comment

          • kingdevin
            MVP
            • Mar 2005
            • 1110

            #20
            Re: CPU v CPU sliders

            I definitely see that bcruise. I find that the flow of the fighting is a little weird on GOAT. What I will try is to set sliders on Champion and see if I can find a happy medium...

            Comment

            • morieeel
              Rookie
              • Oct 2006
              • 393

              #21
              Re: CPU v CPU sliders

              Originally posted by CanesFan5
              http://www.bracketmaker.com/tmenu.cf...ners%20Bracket

              CPU vs CPU Heavyweight Bracket. Adjusted these sliders to a good heavyweight match, though they are short a lot. Tyson didn't win once, and there was one of the biggest upsets ever. I'm thinking about doing a CPU vs CPU league type thing. There would be division champs, they'd have to defend the title, a lot like what DEFTFUNDAMENTALZ is doing in the Dynasty HQ forum for UFC. I'd capture the matches and post them there.
              Love the tournament format. Wish EA could had put something in like that. I have a 16 heavyweight boxing tourney going, but yea, the heavyweights are sometimes frustrating to watch as they just throw punch after punch at each other.. But watching Rocky Marciano floor Frazier early was fun.. Douglas vs Foreman was also a fun matchup, but foreman threw more punches in this fight than he did in his entire career. LOL
              Follow me on http://twitter.com/Alligator_Blood

              Comment

              • Steven547
                MVP
                • May 2004
                • 3796

                #22
                Re: CPU v CPU sliders

                Originally posted by morieeel
                Douglas vs Foreman was also a fun matchup, but foreman threw more punches in this fight than he did in his entire career. LOL
                Of course he did....this is pre-George Foreman grill! He was faster before he found fat!

                Comment

                • kingdevin
                  MVP
                  • Mar 2005
                  • 1110

                  #23
                  Re: CPU v CPU sliders

                  Version 3 sliders

                  I like what I see so far...

                  GOAT
                  Length round 2min
                  Ref Foul Aware 10
                  Ref Damage aware 7
                  Power 9
                  Speed 6
                  Physical Damage 10
                  Toughness 6
                  Off aware 8
                  Def aware 10
                  Punch Output 0

                  This should help with bringing down punch landed percentage to <50%

                  Comment

                  • Steven547
                    MVP
                    • May 2004
                    • 3796

                    #24
                    Re: CPU v CPU sliders

                    Originally posted by kingdevin
                    Version 3 sliders

                    I like what I see so far...

                    GOAT
                    Length round 2min
                    Ref Foul Aware 10
                    Ref Damage aware 7
                    Power 9
                    Speed 6
                    Physical Damage 10
                    Toughness 6
                    Off aware 8
                    Def aware 10
                    Punch Output 0

                    This should help with bringing down punch landed percentage to <50%
                    And this is for CPU vs CPU correct? Also, do you notice early knockouts or are all fights almost lasting the distance?

                    Comment

                    • kingdevin
                      MVP
                      • Mar 2005
                      • 1110

                      #25
                      Re: CPU v CPU sliders

                      I've seen a variety in that I've seen some early KO's 2-4 rounds and I see fights go the distance as well. Yes CPU v CPU

                      Comment

                      • Steven547
                        MVP
                        • May 2004
                        • 3796

                        #26
                        Re: CPU v CPU sliders

                        Nice. Thanks.

                        2 more days til I get my 360 back! phew!

                        Comment

                        • DarkFudge
                          Banned
                          • Jul 2002
                          • 344

                          #27
                          Re: CPU v CPU sliders

                          just out of curiousity, why wont these same sliders work well for CPU vs Hum play?



                          And secondly, can I actually fight other random matches in my own Career dynasty or can I only fight my OWN Fighters fights?

                          Sometimes in other sports games like Madden or NBA 2K, when I need a break in my franchise from playing with my own team, I like to jump in and play random games around the league


                          Is this possible in Fight Night Career mode or no?

                          Comment

                          • slayter
                            Rookie
                            • Aug 2007
                            • 241

                            #28
                            Re: CPU v CPU sliders

                            Originally posted by DarkFudge
                            just out of curiousity, why wont these same sliders work well for CPU vs Hum play?



                            And secondly, can I actually fight other random matches in my own Career dynasty or can I only fight my OWN Fighters fights?

                            Sometimes in other sports games like Madden or NBA 2K, when I need a break in my franchise from playing with my own team, I like to jump in and play random games around the league


                            Is this possible in Fight Night Career mode or no?
                            Try it out on human vs cpu and see if it works for you. I'm using a slider set very similar to this on GOAT. The only thing that may hinder the experience is the power setting. You will probably get a lot of stuns playing against the CPU.

                            As far as fighting other fights. I haven't noticed a way to do this. I know what you mean though about taking a break during the franchise in the other games. Sometimes its fun to play within the franchise or legacy without having to worry about your own stats.

                            Comment

                            • Steven547
                              MVP
                              • May 2004
                              • 3796

                              #29
                              Re: CPU v CPU sliders

                              Any other updates on this? I find these play fairly well on PRO (still learning) with HUM vs CPU. Also, the "power" fighters like Tyson seem to benefit from these settings...

                              Comment

                              • kingdevin
                                MVP
                                • Mar 2005
                                • 1110

                                #30
                                Re: CPU v CPU sliders

                                New updates GOAT
                                Ref foul awr 10
                                Ref Damage 6
                                Boxer power 9
                                Spd 6
                                Physical damage 9
                                Toughness 3
                                CPU off aware 10
                                cpu def aware 10
                                punch output 0

                                Comment

                                Working...