What are the functionalities of these sliders?

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  • Po Pimp
    MVP
    • Jan 2005
    • 2249

    #1

    What are the functionalities of these sliders?

    Toughness - ???

    Damage - physical damage like cuts and swelling?

    Cuts - does this only affect if the ref stops the fight?

    Swelling - if I have a fighter with 100 cuts and 0 swelling, how will that affect me as a fighter?
  • lostintravise
    Rookie
    • Feb 2009
    • 134

    #2
    Re: What are the functionalities of these sliders?

    Where are you finding the cut/swelling sliders?

    Comment

    • Po Pimp
      MVP
      • Jan 2005
      • 2249

      #3
      Re: What are the functionalities of these sliders?

      Cuts/Swelling isn't a slider, but an attribute. I know cuts lead to fight stoppages, but what does swelling do? Why should I waste attribute points on swelling when creating a fighter?

      Toughness is a slider...what does it do? Cause u to get stunned more often?

      If anyone can give a breakdown of all the Attributes and Sliders (even those that are common sense), that would be great.

      Comment

      • Jukeman
        Showtime
        • Aug 2005
        • 10955

        #4
        Re: What are the functionalities of these sliders?

        Fights get stop from swellings too

        toughness is the ability to take a punch meaning the more damage you are gong to take when hit which leads to being stunned more, low toughness attributes(head/body) going into a fight when a power puncher means you are dead meat(of course depending on your sliders)

        low body toughness = more stamina depletes when hit to body

        low head toughness = more energy depletes when takng head shots

        Damage is cuts, swellings and the abiltiy to get up from knockdowns...raising this slider will increase the rate of the damage bar which will lead to more cuts, swellngs and quick KO's

        heart is the rating for getting up from a KD while chin is the rating for Flash KD....

        Comment

        • Po Pimp
          MVP
          • Jan 2005
          • 2249

          #5
          Re: What are the functionalities of these sliders?

          Originally posted by Jukeman
          Fights get stop from swellings too

          toughness is the ability to take a punch meaning the more damage you are gong to take when hit which leads to being stunned more, low toughness attributes(head/body) going into a fight when a power puncher means you are dead meat(of course depending on your sliders)


          low body toughness = more stamina depletes when hit to body

          low head toughness = more energy depletes when takng head shots

          Damage is cuts, swellings and the abiltiy to get up from knockdowns...raising this slider will increase the rate of the damage bar which will lead to more cuts, swellngs and quick KO's

          heart is the rating for getting up from a KD while chin is the rating for Flash KD....
          Thats what I thought, and in reality, its a worthless slider. Decreasing toughness (leaving punch power at default) while increasing punch power (leaving toughness at default) are basically the same thing.

          I would much rather have a stamina and punch accuracy slider.

          Comment

          • Jukeman
            Showtime
            • Aug 2005
            • 10955

            #6
            Re: What are the functionalities of these sliders?

            Originally posted by Po Pimp
            Thats what I thought, and in reality, its a worthless slider. Decreasing toughness (leaving punch power at default) while increasing punch power (leaving toughness at default) are basically the same thing.

            I would much rather have a stamina and punch accuracy slider.
            kinda but when raising power, you will see jabs becoming unrealistically powerful and more damage will be done on punches which can cause more stoppage(which could be a good thing)

            also with raising power, guys who are not power punchers will become power punchers while the power punchers will become superhuman...Power at default with a lower toughness balance this out

            Comment

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