Fight Night Round 4 vs. UFC 2009 Undisputed: The Showdown

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  • Swanison
    Rookie
    • Jul 2009
    • 11

    #31
    you made some very good points and i actually agree with you on most points. i agrre totally that it overated by the media the reason its overated is because fnr3 was the first "next gen graphics" that were really good and fnr4 is the sequel. i really dont care for graphics as much as gameplay but thats not wat others say. I also agree that the counter system is also way out of control. why is getting hit 10 times then getting one perfectly time block "slowmotion" jab more powerful than blocking all the shots "no slowmotion" then haymaker uppercut. Just bec he timed it perfectly doesnt mean his jab should be more powerful then haymaker.


    why i think fn is better is bec of the strategic style of going inside and out upstairs downstairs and depending on what boxer u are is how u should play and if u dont one punch will knock u out. i like the idea of the counter system which purpose was to try to make each punch count bec if u didnt youd get countered for a big loss but i agree that that they went overboard on how much power it is.things that ii dont think is real to boxing is the cheapshots bec in real boxing u dont just real ur head back for a headbut the sameway everytime. the way they do it is while ur about to punch someone they lead first with there head to put a little extra into it. it shouldnt be like they have in fn bec online someone connected 6 times before there was a point deduction which obviously the ref would see that blaintant of a headbut. the cornergame is good but not really realistic. how is it that because i stun an opponent i get the oppurtunity to have more health then he does. how is it that if i used all my points on stamina by the 10 round i would have full stamina. if you box 9 rounds u wouldnt have full stamina no matter what. those to me are miner issues and u wont even notice it unless u think about it. i think the animations are fine and they are real bec of the physic engine. they may look wierd at times but everygame has that. u may feel stuck in the mud definetley against aggressive players but wat i like about this game is that every strategy can be beaten unlike some other games where theres one that u master and cant be stopped.

    in games i usually dont care for the presentation and extra game modes if the gameplay isnt top notch. but since i think fnr4 is top notch online world championship, legacy mode, and real to life boxing presentation makes it that much beter.

    i would rather play ufc than fight night bec to me it is more fun to play mma then boxing but since this is the first game and has no experience its not going to have all top game modes that makes it replayable. its also not going to have some key feautures of mma in the game only the main ones. i think its to simple on the ground and not enough transition areas to be in. its to easy to get a submission goin bec in real life you battle forever to get a top knotch position to even get a submission locked on. u shouldnt just be able to press a button from the bottom and try to submit him without any work. also it seems the only way to get a guy off of u is kick him off which is the same everytime. only sometimes to slide underneath. also there is not enough blood on the players and mats at all. you should be able to dodge your head from punches or kicks. why is there no ref warnings or point deductions. there is alot of little things missing from the game that hopefully will be in ufc undisputed 2010 such as more game modes and gameplay options and controls with even more realistic ai. there is still a lot missing in the game that you dont notice bec theres so much in the octagon already.that i dont see it it representing mma more than fn represents boxing

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