Difference in CAB Attributes

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  • FAM CEO
    MVP
    • Aug 2004
    • 1192

    #1

    Difference in CAB Attributes

    Has anyone tested the different CAN attributes? I was curious the ris of having a low Head Movement and/or Foot Speed to add to Chin and Cuts/Swelling? Also, Block Strength vs Body and Head Toughness.

    Trying to create a variety of CABs for my Legacy

    Thanks for any help.
    Work Hard...Pay Bills...Work Hard...Pay Bills
  • DLaren
    MVP
    • Sep 2006
    • 1476

    #2
    Re: Difference in CAB Attributes

    If all of those attributes are low you will be essentially using a fighter with subpar defense across the board. Couple that with a weak-chin and you're going to have a difficult time against top-flight opponents.

    Comment

    • acts238shaun
      MVP
      • Dec 2005
      • 2714

      #3
      Re: Difference in CAB Attributes

      I create them in levels. I put an all 60 at 45, all 65 at 40 and so on. I highly suggest this, as it will give you 'rivals' in later stages of your legacy.

      Comment

      • Po Pimp
        MVP
        • Jan 2005
        • 2249

        #4
        Re: Difference in CAB Attributes

        I think you all missed the point the OP was trying to make cause I had some questions about this as well.

        What is the difference between cuts and swelling? Like why would I choose to raise one of these over the other?

        I can answer the rest though:

        Stamina - how fast your stamina is depleted throwing punches, and how quickly it regenerates

        Body toughness - how much stamina is depleted after taking a punch to the body

        Head toughness - how much health his depleted after taking a headshot

        Chin - how prone you are to getting stunned or knocked down

        Block Strength - how many punches you can take before your block meter goes down

        Head Movement - How quickly you can sway your head away...making your opponent miss shots to your head

        Foot Speed - how quickly you can move around the ring

        Comment

        • acts238shaun
          MVP
          • Dec 2005
          • 2714

          #5
          Re: Difference in CAB Attributes

          my bad. swelling is more gradual. cuts are more immediate. both, however, are important.

          Comment

          • FAM CEO
            MVP
            • Aug 2004
            • 1192

            #6
            Re: Difference in CAB Attributes

            Originally posted by Po Pimp
            I think you all missed the point the OP was trying to make cause I had some questions about this as well.

            What is the difference between cuts and swelling? Like why would I choose to raise one of these over the other?

            I can answer the rest though:

            Stamina - how fast your stamina is depleted throwing punches, and how quickly it regenerates

            Body toughness - how much stamina is depleted after taking a punch to the body

            Head toughness - how much health his depleted after taking a headshot

            Chin - how prone you are to getting stunned or knocked down

            Block Strength - how many punches you can take before your block meter goes down

            Head Movement - How quickly you can sway your head away...making your opponent miss shots to your head

            Foot Speed - how quickly you can move around the ring
            Thanks.. exactly what I was looking for. Makes sense now. Stamina is very important in this games. Looks like it determines the strength in your punches. Does anyone max out the Left and Right hand power? Looking at the license boxers most have one different than the other. I am still getting use to the right stick punching and seem to throw mostly right-hand punches.
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            Comment

            • acts238shaun
              MVP
              • Dec 2005
              • 2714

              #7
              Re: Difference in CAB Attributes

              it depends on what style of boxer I create as to what attributes I assign. I personally always focus on chin and head/body toughness. If I am making an outside AI guy with a smooth or slickster stance I focus on head movement, hand and foot speed, stamina, and power in both hands evenly. If I make a tall guy to keep them at bay, I use the easy or high rise stance with a boxer AI personality. I focus less on head movement and foot speed and keep an eye on power, hand speed, block strength and swelling/cuts with more punch power on the rear hand.

              Inside fighters need a lot of hand speed, head movement and power.

              Brawlers/sluggers need a lot of power and chin, body and head toughness, cuts and swelling and stamina.

              It all depends on the personality and body type of your fighter. Let that be your starting point. Either that or build your fighters body according to the personality you want the to fight with. Either way you can't go wrong.

              Comment

              • Po Pimp
                MVP
                • Jan 2005
                • 2249

                #8
                Re: Difference in CAB Attributes

                Ok, I still don't know what is the benefit of maxing out cuts over swelling and vice versa. Not saying I would do that, but what makes one better than the other?

                Comment

                • acts238shaun
                  MVP
                  • Dec 2005
                  • 2714

                  #9
                  Re: Difference in CAB Attributes

                  Originally posted by Po Pimp
                  Ok, I still don't know what is the benefit of maxing out cuts over swelling and vice versa. Not saying I would do that, but what makes one better than the other?
                  They aren't. If I am creating a knockout artist or great defensive boxer I focus on cuts (90 to 70 swelling). Otherwise I make them even.

                  Comment

                  • FAM CEO
                    MVP
                    • Aug 2004
                    • 1192

                    #10
                    Re: Difference in CAB Attributes

                    Originally posted by Po Pimp
                    Ok, I still don't know what is the benefit of maxing out cuts over swelling and vice versa. Not saying I would do that, but what makes one better than the other?
                    I don't either. I usually put cuts at 80-85 and swelling at 75-80. I have been able to last 7-8 rounds without managing my damage meter.
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                    Comment

                    • FAM CEO
                      MVP
                      • Aug 2004
                      • 1192

                      #11
                      Re: Difference in CAB Attributes

                      I am really trying to understand how EA handles play now ratings and the overall. I created a heavy weight with 100 in both left and right hand power, but he ended up with 99 Left and 100 Power. Is it because he is right handed?

                      I tried to create a spreadsheet based on EAs proposed max points per attribute per weight class, but they are not matching. EA stated that no attribute could be 100, but that is not the case.

                      Any thoughts of help?
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