Thoughts from EAs podcast about FNR4

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Krucialist
    Rookie
    • Mar 2009
    • 229

    #1

    Thoughts from EAs podcast about FNR4



    They proposed strategies to use in the legacy mode and these were my initial thoughts:

    1. They made a direct mention to tommy hearns but still havent put his famous punch in the game. The straight lead down the middle was monsterous for him. He didnt knock people out by wildly cocking his arm back and swinging forward with all his might (haymaker), he just set his feet from the outside and stepped into a straight punch down the middle. He was good at managing distance as well so he got the full extension on it. The tommy hearns straight right was devistating, it wasnt just some slightly stronger than a jab punch.

    2. They told them to stay on the outside with hearns. How do they propose we keep the fight on the outside? What tool do you use to keep a fight outside (anyone who says pushing should be slapped. You cant legally push as much as is required to honestly keep a fight at distance in this game. You can lean on someone, you can give them a shove off to a direction when rolling, but you cant outright push someone for a whole fight over and over again.)?

    3. They keep it nice and vague. Its a lot of generic advice (fight in a way that best suits your fighter) that people should already understand.

    4. They said one of the big differences between elites and beginners online is the ability to punch without getting hit. I wouldnt say im elite yet but im pretty darn good and I get hit all the time. If you dont land at least 65%-70% of your punches then you are terrible at picking your shots.

    5. They are assuming that if you counter punch a lot then you are a defensive fighter. He said that when he fights his buddies it turns into a brawl and therefore, while its fun, you cant control the outcome of the brawl. No doubts about the fact that I go out to brawl every fight but what keeps me winning is that I control the outcome of the brawl all the time.

    6. "...get used to the training games". Id love to if they werent a colossal waste of my time. Thankfully they let you auto train but that doesnt help the fact that I dont understand why I would lose punch accuracy or heart from open sparring. Since when does hitting the heavy bag cause you to get a weaker chin?

    7. They said its really hard to recreate Tysons career and become champ by 21. This is true when you tell me that Tyson couldnt punch as an amateur and its a skill he apparently picked up along the way to the top by hitting heavy bags all the time. We all know how weak Tyson was in the amateurs. He had pillows for hands. Thank god all the amateurs didnt have any head or body toughness because apparently everyone sucks at everything when their career begins. No one is ever naturally gifted in a physical area when they are 18. Its loads of fun to earn back the gifts that tyson always had by way of minigame tedium....



    I could keep going but ima leave it there.
  • Chef Matt
    True.
    • Apr 2008
    • 7832

    #2
    Re: Thoughts from EAs podcast about FNR4

    "Since when does hitting the heavy bag cause you to get a weaker chin?"

    LOL
    This should go in my sig.
    Originally posted by Anthony Bourdain
    The celebrity chef culture is a remarkable and admittedly annoying phenomenon. Of all the professions, after all, few people are less suited to be suddenly thrown into the public eye than chefs. We're used to doing what we do in private, behind closed doors.

    Comment

    • DaveDQ
      13
      • Sep 2003
      • 7664

      #3
      Re: Thoughts from EAs podcast about FNR4

      Listening to an interview like that is not going to give us anything but more frustration. They are all EA guys and will most certainly not head down a road that will lead to a negative theme on the game.

      I found it interesting that he mentioned that the most important of the three (stamina, health and damage) is stamina and that to always address it and keep it peaked. They are playing online and winning, so they must have an idea of what's going on.
      Being kind, one to another, never disappoints.

      Comment

      • slayter
        Rookie
        • Aug 2007
        • 241

        #4
        Re: Thoughts from EAs podcast about FNR4

        Originally posted by Krucialist
        http://www.beta.easports.com/media/p...t/FNTipLegacy2

        2. They told them to stay on the outside with hearns. How do they propose we keep the fight on the outside? What tool do you use to keep a fight outside (anyone who says pushing should be slapped. You cant legally push as much as is required to honestly keep a fight at distance in this game. You can lean on someone, you can give them a shove off to a direction when rolling, but you cant outright push someone for a whole fight over and over again.)?

        3. They keep it nice and vague. Its a lot of generic advice (fight in a way that best suits your fighter) that people should already understand.
        Fighting on the outside is not difficult to do against the CPU. Doing it effectively takes practice. If you do not have the reach advantage obviously you are going to need to move in and out, but with the reach use your jab and pick your spots.

        Advice that you've already heard or know will always seem vague and general. However, actually applying and following through with it is what will separate it from general advice to good advice.

        Comment

        • Krucialist
          Rookie
          • Mar 2009
          • 229

          #5
          Re: Thoughts from EAs podcast about FNR4

          Originally posted by slayter
          Fighting on the outside is not difficult to do against the CPU. Doing it effectively takes practice. If you do not have the reach advantage obviously you are going to need to move in and out, but with the reach use your jab and pick your spots.
          Maybe you are right. I dont play the computer much since it bores me. Playing the computer feels like playing poker with your cards displayed on the table. You just have to win in spite of the fact they know what youre doing.

          I guess the computer doesnt know that you can just walk through jabs and close that distance.

          Comment

          • mr_president
            MVP
            • Oct 2002
            • 1167

            #6
            Re: Thoughts from EAs podcast about FNR4

            i would love to stay on outside, but the lack of foot movement and the good old EA vacuum keeps me from doing so

            Comment

            • SHAKYR
              MVP
              • Nov 2003
              • 1795

              #7
              Re: Thoughts from EAs podcast about FNR4

              This is why you guys should be "Supporting the Wishlist!"
              Poe is an advocate for realistic boxing videogames.

              Comment

              • toomerk
                Rookie
                • Sep 2005
                • 81

                #8
                Re: Thoughts from EAs podcast about FNR4

                Originally posted by Krucialist
                Maybe you are right. I dont play the computer much since it bores me. Playing the computer feels like playing poker with your cards displayed on the table. You just have to win in spite of the fact they know what youre doing.

                I guess the computer doesnt know that you can just walk through jabs and close that distance.

                Well, the CPU on g.o.a.t. level is not boring. Every fighter is different, and the CPU changes its strategy depending on how the fight is going. Plus, the only way to beat the CPU on the highest level when you are at a disadvantage physically (that I've found, anyway) is to learn how to box properly.

                For example, the CPU WILL walk through your jabs, if you keep doubling and tripling them up. But if you do it as in real life - throw one at a time, trying to probe/bait the CPU into trading with you - it keeps him at bay. I got into trouble at first, because I "thought" I was boxing properly. I would throw 1-2's and then move out of the way. It worked beautifully on the lower difficulty levels, and also on the highest WHEN I HAD AN ADVANTAGE. For example, if I have a huge reach advantage, I can throw multiple quick combo's without fear.

                Once that reach advantage goes away, as in the case of, say Cotto vs Leonard, that tactic won't work. Leonard will just slip the first jab and counter me, and knock me out. I had to learn to ONLY throw one jab, then cover up so I couldn't get countered. That taught me to learn how to be patient, block, and only let my hands go once he'd committed. That ensured that I wasn't going to get countered as often.

                Once I started playing it this way, the connect percentages were more realistic (in the 40's for both of us), and I could win fights despite huge mismatches in reach and power. The fights also started to look like real boxing matches, with each guy waiting, throwing one shot at a time and being patient, and one punch really COULD change the outcome.

                Now, I doubt all of this matters against an online opponent (unless you're fighting a SIM player), but my point is this: on the highest difficulty level, this game is a true sim. The fact that the CPU blocks damn near everything you throw teaches you how to do the same, which takes the game engine to another level. All those combo's I used to throw on the lower levels simply wouldn't land. I had to realize, "OK, I can't land multiple shots unless he's in the middle of throwing his (can't block when you're throwing a punch)". Thus, it turned into a cat and mouse game of baiting him into letting his hands go, so that I could counter him (not with the "counter" animation per se, just in the traditional sense - get him to open himself up by throwing, then throw your shots). Sorry for the long post ... not sure if it is coherent

                Comment

                Working...