As commissioner you have the ability to govern over all fighters. You'll control the destiny (to a certain extent) of the entire game and all fighters careers. Deciding who fights who and when. The ability to put together mega cards and participate in two or three consecutive bouts on one card that you created.
You'll control who moves up in weight and who moves down in respect to what fights should be fought. This diversity gives you a chance to indulge in as many or as few fights as you desire. You'll be shaping the destiny of the entire sport. Sim the fights you take no interest in and fight the ones you care about. Regardless of whether or not you fought or simed the fight you control who should be matching up against who.
CPU logic will control rankings and P4P ratings so you'll have variety but no so much variety that you end up padding one career over another. So basically you'll have choices as to who fights who but they'll be some CPU logic involved that limits those choices based on rankings.
The CAB interface could be expanded to allow us to upload entire fight rosters created by the public much like the new "create a draft class" for the upcoming NBA 2k10. Want a career mode full of old fighters. These awesome CAB guys could easily put together an "oldies" roster. Want a good 40-50 fighter deep roster that's consistent with who's out there today. Create one or upload a created one.
This gives us the ability to capitalize on the fighters that couldn't make the game on a much larger scale. By expanding the CAB you could effectively import custom made fighters or randomly generated ones at the beginning/end of each year if you didn't want to start your career mode over or if you wanted a fresh face or fresh CAB that just popped up yesterday. By importing or randomly generating fighters each new year on the calendar the career mode is potentially never ending and you're not forced to start over every time you create or find that next cool fighter.
You'd still control training. Sim some fighter training while participating in others.
Implementation of a career bar. That defines how much longer the fighters career will last. As a fighter ages you as the commissioner will recommend approximately how much longer a fighter's career should go on when he's past his prime. Once the recommendation is made CPU logic can generate exactly how many fight a fighter has left in him. Once the fighter retires 3 or 4 years down the road certain guys could potentially have their career bars revitalized slightly/briefly allowing for a small comeback....say a fight or two or three before being completely washed up.
The commissioner idea would translate well into career modes online between friends. Your buddies jockeying for position to have your appointed commissioner set up the bouts you guys want. Within a given "league" a participate could draft or control say up to 4 or 5 guys within the online league. 4 friends controlling 5 different fighters across all the weight classes could amount to a pretty in depth online experience.
So instead of sticking with one boxer for his entire career you'll have a chance to participate within the entire sport on a career level essentially expanding the career mode 10 fold...or more. Many times I've chosen a weight class with the intention of fighting a particular fighter for a belt once my fighter is built up only be left with less than a handful of real fighter by the time I've fought my way up. Potential for quicker progression and the ability to get in to meaningful fights in a career mode is important. I've found myself relegated to "quick fights" if I wanted a fight that matters with real fighters. I want that in a career mode.
Lots of ways to expand on this idea. What do you guys think?
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