FNR4 Critique Vol. 1: KNOCKOUTS/KNOCKDOWNS

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  • Relentless
    Banned
    • Oct 2009
    • 188

    #1

    FNR4 Critique Vol. 1: KNOCKOUTS/KNOCKDOWNS

    KNOCKDOWN/KNOCKOUTS


    Why did they change them.. they felt so organic, they seemed a lot more varied.. not to say that the KO's now are bad but.. they cleary changed some things about them.. Here are some Demo K'Os that i uploaded once upon a time.. check them out.. and if you have your demo knock outs Post them. Youtube preferably.

    They GIVETH and They TAKETH

    SHOW US YOUR DEMO KO's/KD's
    <EMBED height=370 type=application/x-shockwave-flash width=450 src=http://www.youtube.com/v/o_QFE3rge_k wmode="transparent"></EMBED>
    <EMBED height=370 type=application/x-shockwave-flash width=450 src=http://www.youtube.com/v/0ndMcQxJf9A wmode="transparent"></EMBED>
    <EMBED height=370 type=application/x-shockwave-flash width=450 src=http://www.youtube.com/v/xH7Ght1Zjzw wmode="transparent"></EMBED>
    http://www.youtube.com/watch?v=poWXMFIxp8g<!-- Attachments -->
    Last edited by Relentless; 01-02-2010, 01:33 PM.
  • TheCreep
    Banned
    • Nov 2008
    • 1792

    #2
    Re: FNR4 Critique Vol. 1: KNOCKOUTS/KNOCKDOWNS

    Looks like the wireframe model (whatever their using) is a little loose in the demo knockouts. You can tell by just looking that the player model physics system is tightened up in the full release.

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    • Vast
      MVP
      • Sep 2003
      • 4015

      #3
      Re: FNR4 Critique Vol. 1: KNOCKOUTS/KNOCKDOWNS

      I agree, i wish i saw any of those knockdowns in the retail version
      "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

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