Fight Night Round 5: The Ultimate Manager Mode Online and Off

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  • SHAKYR
    MVP
    • Nov 2003
    • 1795

    #1

    Fight Night Round 5: The Ultimate Manager Mode Online and Off

    Manager Mode
    should let players take control of their own stable of boxers. You should be able to take your boxers all the way to the top and win world championship belts of all three Organizations. You start out with a small team of talented boxers or boxers that may have potential. You will have to hire trainers who will train your boxers, sign on new up-and-comers from a pool of boxers. You should be able to set up bouts and determine tactics and techniques before and during the events. You should have boxers wanting to be part of your stable if you are successful in getting good fights and getting titles fights for your boxers.
    A managers should always pay attention to his finances: does he have the money to take on better a staff in order to improve training? Can he promote his boxing events with TV ads, drawing crowds and earning big bucks, or will he have to make do with a small note in the local papers?


    ****Contract negotiations with boxers from around the world
    Search for and train upcoming talents
    Management of finances and staff



    ***Gyms-Gyms with different strengths

    Media Huds- TV Stations(Name, Style, Patience, Boxing Stance, Range, Boxing Shows, Expand shows, extend Show), PPV Carriers(Name,Size, Range, Client,PPV Split), TV Shows(Name,Promotion, Current Contracts, Contract Status, Show Time, Cost Split, Revenue Spilit, Recent Rating)

    Promotional companies- Create promotional companies and Ranking for promotional companies

    This definitely will bring longevity to the game.
    Last edited by SHAKYR; 02-11-2010, 11:47 AM.
    Poe is an advocate for realistic boxing videogames.
  • SHAKYR
    MVP
    • Nov 2003
    • 1795

    #2
    How would you like to just be a manager online and let your fighters fight

    How would you like to just be a manager online and let your fighters fight by themselves?

    As many of you may know I'm a idea tank. I'm full of ideas, check this one out....

    You could create a stable of boxers with tendencies and let them loose online and keep track of what they are doing online. You can at any time join in on any of your boxers fights as a trainer, cutman or the boxers themself.

    You could schedule fights for your boxer or just let a match maker hook him up with a level of an opponent you want.

    I was thinking, imagine you have a huge list of tendencies to give your boxers and follow them as you intended. I could create John Ruiz and put him out in the virtual world and see who will and will not fight me.

    Some of the Tendencies our boxers can have to make them fight realistic.

    Body Puncher (----------0------------) Head Hunter
    Never Feints (----------0------------) Feints often
    Never flurries (----------0------------flurries Often
    Flurries: Slow (----------0------------) Fast
    Flurries: Hard (----------0------------) Soft
    Home Run Hitter Beginning (----------0------------) End Of Round Able To End Or Turn
    Fast Starter (----------0------------)
    Tendency To Go To The Body Early In The Fight (----------0------------) Head
    Tendency To Go To The Body Late In The Fight (----------0------------) Head
    Boxer Aggressiveness after Knocking His Opponent Down (0---------------0----------0)
    Boxer Tendency To Fight Back After Being Knocked Down (-----------0------------)
    Boxer Tendency To Fight Off The Ropes (-----------0----------)
    Aggressiveness After You Hurt A Opponent (---------0----------)
    Leaping With Punch (---------0----------)
    Stays Straight (----------0------------) Sways/Slips Often
    Punch when stationary (----------0------------) Punches only from Sway/Slip
    Never uses guard (----------0------------) always uses guard
    Tendency to guard high (----------0------------) tendency to guard low
    Tendency For A Fighter Throw from The Guard (-----------0-------------)
    Plodder (----------0------------) Mover
    Passive (----------0------------) Aggressive Finisher
    Counter puncher (----------0------------) Aggressive
    Single Punch (----------0------------)Combination Puncher
    Never Taunts (----------0------------)Taunts A Lot
    How Much A Boxer Bounces (---------0----------)
    How much a boxer pushes and shoves (---------0----------)
    Clinch Tactic when opponent gets too close (---------0----------)
    Looks Stays inside Opponents Punching Range (----------0------------) Stays outside Opponents Punching Range // crowds boxer
    looks Stays Inside Own Punching Range (----------0------------) Stays Outside Of Own Punching Range
    Tendency to throw powerful heavy shots ”haymakers” (----------0------------)//not what we have now more like reignmaka explained
    Tendency to switch stance (orthodox/southpaw) (-----------0-------------)

    Not sure if we should keep in list
    Killer Instinct (----------0------------) //I’m thinking it’s the same as Aggressive finisher
    Clutch Fighter (----------0------------)// Not sure what that would mean as a slider
    Dirty Fighter (----------0------------) Clean fighter // Depends on if we are keeping illegal shots
    Fight Tall (---------0----------) // I think this to should depend on the stance
    Fight Short (---------0----------) // I think this to should depend on the stance
    Aggressiveness (----------0------------)// covered by the aggressive/counter puncher slider
    Skip Walk (Ray Robinson like) (---------0----------)
    Walking Down Your Opponent (---------0----------) // Seems to be covered by Stay inside Opp range
    Stalking Your Opponent (---------0----------)// Seems to be covered by Stay inside Opp range
    Clinch Hurt (---------0----------)// already there in the WHEN HURT options
    Never Lunges (----------0------------) Often Lunges // isn’t it the same a leaping with punch

    I say after EA gets everything else together correctly. They should go after that other demographic that like playing like what I mentioned. I have been asked numerous times when is EA going to incorporate something like that. The site I'm talking about has a huge following too. These guys are die-hard boxing fans. EA could gain more fans and more money in the process.

    comments?
    Last edited by SHAKYR; 02-11-2010, 02:35 PM.
    Poe is an advocate for realistic boxing videogames.

    Comment

    • SHAKYR
      MVP
      • Nov 2003
      • 1795

      #3
      Re: Fight Night Round 5: The Ultimate Manager Mode Online and Off

      This is how a boxing Manager Mode should go...

      Weight Classes

      It's not fair to make a 140 pound man fight a 250 pound man, so there are quite a few weight classes in boxing. You will be able to manage fighters from different weight classes, so you can have multiple world champions at the same time. The higher the weight, the more money they bring in, since the general public tends to like big men duking it out the most. Heavyweight boxing is the top of the heap for money and popularity.

      The "Other" People

      In the ring it's a one-man show, but there are other people needed for a boxer to be successful. He needs someone to take care of him medically. He needs someone to get him sponsorships. He needs someone to make sure he's getting the proper training. That person is you! You make all the important decisions in his boxing life, and his success or failure lies heavily upon your shoulders. Very few have the talent to get by with sub-par management, so you have to be on top of your game just as much as he does. You can't get in the ring for him, but you can help him to be at his very best when he fights. And even better, you get paid to do it! So let's get going into the actual game.

      The Finances

      the financial management, you control the training equipment, doctor, and sponsorships, you can check your balance sheets.

      Your income is mostly made up of fight purses and sponsorships, although popular boxers will make a little bit from their fan clubs. "Various" refers to miscellaneous income, usually through an anonymous donation. Expenditures are mostly with your training equipment, doctors, and the fighter's share of purses, although there is miscellaneous expense as well.

      Training Equipment

      Your training equipment follows a logical order: The more you spend, the better your boxers will train. The Amateur Kit is very cheap but skills will be gained at an agonizing pace. Your other options in order are the Professional Kit, Deluxe Kit, and Champion Kit.


      Health Care

      Your boxers would be in serious trouble without a doctor working the corner during a fight. They will keep him patched up and in the best shape possible, but they come at a price. The Standard Doctor is the cheapest, followed by the Specialist, and the Health Clinic makes sure you have the best of the best.

      Advertising

      In advertising all you have to do is cycle through your fighter's names and see if anyone has offered them a sponsorship this month. If one is offered take it without trying to get a better offer, even if it's low money and low months. By the time you get another offer you'll have missed out on whatever money was already offered. If a boxer has a advertising deal going already, he won't be able to get another until the current one expires. The more popular the boxer, the more offers he'll get. Add your negotiating skill and hopefully you'll be getting good prices as well. Sponsorship is a beautiful supplement to the purses you'll be getting and can sometimes hold you over when you have fewer fights going from month to month.




      Dirty Manager tactics
      Stealing a boxer from a rival manager can be very lucrative and gain you an easy champion. When you're comfortable in the rankings screen, you can spend some time finding out which boxers are really good but ranked lower than they deserve. Some of them haven't fought their way to the top, so you might find an excellent boxer ranked pretty low and save yourself a lot of training time. Once you pick a couple good targets, you can search for them according to the skills that you had observed. It usually takes a long contract and a higher percentage than with a free agent, but if you immediately start earning good money for fights, it's well worth it.

      There is satisfaction with grooming a young boxer to be a world champion, however. When you have a good reputation and are financially stable, it is wonderful to grab a 16-18 year old and bring him to the top for a reign of terror. When you find a boxer with very good potential, you want to sign him but not let him fight until he gets close to reaching his raw potential. When he reaches his peak, that's when you start fighting. Fight every single boxer you can, just go one at a time up the ladder, if he jumps two slots fight the guy you missed. Over time his potential will increase little by little, and after about three years of fighting he'll be even better than when he started.

      This is also fun, because with very high skills he will just mow down his opponents who can't even hope to compete with him. By the time he reaches the upper echelons, he'll have developed enough skills to compete on an even basis.

      In real life this wouldn't work because he wouldn't be able to feed his family for several years, so it does have a bit of a moral problem. Guys like this usually become champions in their late 20's and can hang on well into their 30's.

      As I mentioned earlier, workhorses (or journeymen) will be a big help for you. Older guys who won't be top ten fighters, but can win fights and earn you decent money are very, very valuable. They won't be as hard to sign as the top fighters, and while you're training a potential champion these guys are paying for everything, fighting nearly every month.

      When you start a new career your beginning boxers can make or break you financially. Especially if you start young, you need guys who are going to win a few fights, earning the cash you need and the good reputation that you are striving for. Since they are given out at random, you might be inclined to ditch a career and immediately start over if you get hopeless boxers to start with. If you pull a workhorse to start, you're golden because they'll start raking it in for you within a few months.

      Real life doesn't have a save button, but you do. You can save the game before a huge decision – such as which young boxer to sign with a big contract – and just reload it if you find that he really doesn't have all that much potential. Now that is underhanded, but very effective.

      The length of fights can be very important, even to the point where you're willing to cancel a fight and reschedule with the same guy to get the length you need. I find a lot of knockout artists need extra rounds when they're chasing a faster boxer, so 10-12 rounds can mean a knockout win while 8 rounds can mean a decision loss. Seriously.

      Lower ranked boxers pull 8-10 round fights more often, higher ranked fighters get 12 rounders more often. Top 10 fighters always go the full 12 rounds.

      A strong boxer always has a "puncher's chance" if he's losing to a speedster. If he has enough energy, let him fight aggressively and hope for a lucky shot. They don't happen all the time, of course, but every now and then someone will land a huge punch that just knocks his opponent silly even if he had great energy. Just hope it doesn't happen to your guy, because they usually don't recover and the ref stops it.

      I mentioned earlier that you don't want multiple boxers in the same weight class if they are close in ranking. Your boxers can't fight each other, so it loses potential opponents if they are within 5 spots of each other. If you have an aging veteran it's okay to sign a young talent, however.

      Check all your advertising every month. The more boxers you have, the easier it is to forget how many months they have left. It only takes a few seconds, you might miss a money opportunity otherwise.

      Boxers love 5 year contracts, even taking 1% sometimes to have the security in length. If you're certain you want a boxer, go immediately to 5 years and work the percentage up from 1%, it'll give you the best possible rate.

      You can "duck" fighters that might derail your boxer's career. Choosing the right fights is very important, your boxer can get to the top by "missing" fights along the way with boxers who have a lot of skill but haven't moved up in rank yet. Fortunately you don't have the media hollering about how your fighter is ducking a certain opponent. I like to fight everybody if possible to prove that he can beat the best, but sometimes it's just not worth the risk.

      Opponents with weak chins are your best friend, never forget that. Even if he totally outclasses your fighter in other categories, you can usually hang in there long enough to get the knockout if you manage the fight carefully.

      The Rankings Screen

      At the top the fourth button over takes you to the rankings section where you get to arrange your fights. You will need to choose your fights carefully or risk your fighter's career as well as your own. Matchmaking is everything, you need to pick out fights that your boxer has at least a reasonable chance of winning, or the only satisfaction you will get is your paltry paycheck. Winning is everything; money, prestige, and world champions won't happen if you can't put winners in the ring.

      It's hard to describe the button to go to the rankings screen so I've put the mouse cursor over it so you can pick it out easily:





      You can cycle through the weight classes if you wish by clicking the left and right arrows where you see the word "Strawweight". It's easier to simply cycle though your boxers underneath "Select one of your boxers". You set up a potential fight with a boxer by clicking on his name on the right side. Your boxer is highlighted in red, and the one you have clicked on is highlighted in green.

      You are allowed to challenge boxers up to five places above yours in ranking. If you are challenging someone ranked lower than you, I've found that you can go to about seven places.

      When you click on a potential opponent, his name and stats will come up on the left side underneath "Versus". Their won/lost record doesn't really matter to you, but their skills do! You will notice that there are four question marks in place of numbers for Goce Mise. The question marks are a reflection of your scouting ability. Less scouting ability means more question marks and potentially dangerous opponents for your boxers.

      The potential fight with Goce Mise is a dangerous one because of how little I know about him. He might have low values and be a pushover, but he might be too much for my boxer. Check the boxers around to see if you have a fight that your boxer has a reasonable chance of winning.

      If you can't find a good fight and can afford to skip a month, it might be a good idea. In a month's time your fighter will gain a little skill and the fighters around him might change. Your scouting can also change a bit from month to month, so next month you might be able to see that a potential opponent really is a smart move for you as one of the question marks becomes a real number. Sometimes, though, you have no choice but to get a fight because you need to pay the bills.

      You don't find out how much money a fight will make you until you have given it the go-ahead, nor will you know how many rounds it will last. The lower the ranking, the less money you will receive, and usually it is for fewer rounds. You will actually care about the number of rounds, because some boxers do better in long fights and some do better in shorter. Once a fight is under contract you will pay a fee to back out by clicking "Cancel", so you don't want to mess up unless you're rolling in the dough. You can schedule fights for several months in advance, although I much prefer doing it this month to keep things moving.

      As long as you keep them healthy, your fighters can fight every month until they reach the top 10 in ranking. Reality says this won't happen, eventually they'll wear down and need a rest. The top fighters can only fight about 3 times a year, but by then you'll be pulling in very nice purses to make up for it.

      You want to find fights where your fighter's strengths will exploit the opponent's weaknesses. Many times a weak chin is the best target, but sometimes a slow boxer is a good one if yours is quick. It takes some time to learn the perfect combinations. If your boxer is in all ways better than an opponent, grab him and you'll probably get an easy victory.

      Over to the bottom right you can cycle through the pages of boxers in the current weight class, there are 5 pages for each class going up to the champion. If you look through the top 10 fighters you can get an idea of what it will take for your boxer to become one. Because of the tendencies according to weight, you may discover that a very light boxer with only 60 for power can dominate the division, whereas a heavyweight without power of at least 85 will fall short. It takes a while to learn the numbers, and each game you start will have slight variations in the top guys. You'll need this kind of information when you're scouting out new fighters, but that's more advanced.
      Poe is an advocate for realistic boxing videogames.

      Comment

      • CMH
        Making you famous
        • Oct 2002
        • 26203

        #4
        Re: Fight Night Round 5: The Ultimate Manager Mode Online and Off

        I merged your two threads because there's no need to have two open topics about the same thing.

        If the order messes the flow a bit, feel free to edit your posts and move things around.
        "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

        "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

        Comment

        • SHAKYR
          MVP
          • Nov 2003
          • 1795

          #5
          Re: Fight Night Round 5: The Ultimate Manager Mode Online and Off

          Originally posted by YankeePride
          I merged your two threads because there's no need to have two open topics about the same thing.

          If the order messes the flow a bit, feel free to edit your posts and move things around.
          Thanks, even though they are Manager Mode ideas they were totally different ideas going in different directions. I respect your decision to merge them because I am a (Senior)Moderator too.(EA Fight Night Round 4 forums)
          Poe is an advocate for realistic boxing videogames.

          Comment

          • DaveDQ
            13
            • Sep 2003
            • 7664

            #6
            Re: Fight Night Round 5: The Ultimate Manager Mode Online and Off

            I really like this idea, especially with bringing that boxer online. It would be great too if you could somehow watch the entire fight.
            Being kind, one to another, never disappoints.

            Comment

            • SHAKYR
              MVP
              • Nov 2003
              • 1795

              #7
              Re: Fight Night Round 5: The Ultimate Manager Mode Online and Off

              Originally posted by DaveDQ
              I really like this idea, especially with bringing that boxer online. It would be great too if you could somehow watch the entire fight.
              Yeah, I agree.


              * I like these forums better than the EA forums because you guys don't knock ideas; you give it constructive criticism.
              Poe is an advocate for realistic boxing videogames.

              Comment

              • TheCreep
                Banned
                • Nov 2008
                • 1792

                #8
                Re: Fight Night Round 5: The Ultimate Manager Mode Online and Off

                Good ideas, but that seems like something that could only come close to completion on a pc, not a console. I doubt a console could handle all of that.

                Comment

                • SHAKYR
                  MVP
                  • Nov 2003
                  • 1795

                  #9
                  Re: Fight Night Round 5: The Ultimate Manager Mode Online and Off

                  Originally posted by TheCreep
                  Good ideas, but that seems like something that could only come close to completion on a pc, not a console. I doubt a console could handle all of that.
                  I understand what you are saying, but this is Next-Gen these systems are suppose to be like mini PCs...that's the way they advertised.
                  Last edited by SHAKYR; 02-11-2010, 04:17 PM.
                  Poe is an advocate for realistic boxing videogames.

                  Comment

                  • DaveDQ
                    13
                    • Sep 2003
                    • 7664

                    #10
                    Re: Fight Night Round 5: The Ultimate Manager Mode Online and Off

                    I think if someone like Bioware was developing it, sure.
                    Being kind, one to another, never disappoints.

                    Comment

                    • SHAKYR
                      MVP
                      • Nov 2003
                      • 1795

                      #11
                      Re: Fight Night Round 5: The Ultimate Manager Mode Online and Off

                      Originally posted by DaveDQ
                      I think if someone like Bioware was developing it, sure.
                      I agree. I think they are partners with EA. EA needs to us them.
                      Poe is an advocate for realistic boxing videogames.

                      Comment

                      • CMH
                        Making you famous
                        • Oct 2002
                        • 26203

                        #12
                        Re: Fight Night Round 5: The Ultimate Manager Mode Online and Off

                        A game you might want to give a try:

                        Title Bout Championship Boxing
                        "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

                        "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

                        Comment

                        • SHAKYR
                          MVP
                          • Nov 2003
                          • 1795

                          #13
                          Re: Fight Night Round 5: The Ultimate Manager Mode Online and Off

                          Originally posted by YankeePride
                          A game you might want to give a try:

                          Title Bout Championship Boxing

                          That's one of my favorite games. Imagine if Fight Night Round 5 has the depth, customization and some of the presentation of this game.

                          The EA producers knew that Title Bout Championship Boxing was one of my favorite games when I visited them last year. I was amazed and I'm hoping some of my ideas influenced their thoughts going into production for Fight Night Round 5.
                          Poe is an advocate for realistic boxing videogames.

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