Tendencies
LOGIC
In-fighter(_0_)Out-fighter
Body puncher(______0______)Head hunter
Stationary (______0______ ) Punches only from Sway
Stationary(______0______)Sways Often
Plodder(______0______)Mover
Passive(______0______)Aggressive Finisher
Counterpuncher(______0______ )Aggressive
Never Lunges(______0______)Often Lunges
Single punch(______0______)Combination puncher
Never Taunts(______0______)Taunts Alot
Dirty Fighter(_0_)Clean fighter
Never Feints(___0___)Often Feints
Flurries: slow(____0___)fast
Flurries: hard(___0____)soft
Home run hitter beginning(____0____)end of round able to end or turn the fight in your favor
First Half Of Fight
Defensive (______0______ ) Aggressive
Second Half Of Fight
Defensive (______0______ ) Aggressive
First Half Of Every Round:
Defensive (______0______ )Aggressive
Last Half Of Ever Round:
Defensive (______0______ )Aggressive
PUNCH PARAMETER (default setting)
OUT-FIGHTING
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
1-Special1
2-Special2
3-Special3
4-Special4
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Lunging
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Sway Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Left
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Left
1-Jab
2-Cross
3-Left hook
4-Right hook
IN-FIGHTING
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
7-Special:
1-Special1
2-Special2
3-Special3
4-Special4
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Sway Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Left
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Left
1-Jab
2-Cross
3-Left hook
4-Right hook
FAVORITE COMBOS
IN FIGHTING
1
2
3
4
OUT FIGHTING
1
2
3
4
Control vs Boxer(____0____)
Control vs. Slugger(____0____)
Chin vs. Knockdown(____0____)
Chin vs. Knockout(____0____)
Absorb Punishment(____0____)
Killer Instinct(_____0_____)
Aggressiveness(____0_____)
Fast Starter(_____0_____)
Tendency to go to the body (-----0-----) Tendency to go to the head Tendency to go to the body early in the fight (-----0-----) head
Tendency to go to the body late in the fight (-----0-----) head.
Boxer aggressiveness after knocking his opponent down(--------------0----------)
Boxer tendency to fight back after being knocked down(-----------0------------)
Boxer tendency to fight off the ropes(-----------0----------)
Boxer clinching(-----------0----------)
walking down your opponent (________ 0________)
Stalking your opponent(___________0_________)
How much a boxer bounces(________0_________)
Skip walk(Ray Robinson like) (__________0________)
Fight Tall(___________0__________)
Fight Short(__________0_________)
Clinch Hurt(__________0________)
Clinch as a Tactic(________0_________)
Aggressiveness after you Hurt a Opponent(__________0_________)
Leaping with punch(__________0_________)
Stays inside opponents punching range (____0____) Stays outside opponents punching range
Stays inside own puncning range (____0____) Stays outside of own punching range
The tendency for a fighter throw from the guard(-----------0-------------)
Boxer IQ(ability to adapt) (---------0-------)
Composure (--------0------)
Coachability (-------0---------)
look to go the distance (----------0--------)
look to end fight quickly (--------0--------)
high energy fighter (-------0------)
Here's an example of how tendencies should work...
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Effectiveness against:
Tall fighters(-----------0-------------)
Short Fighters(------------0---------)
Brawlers(----------0------------)
Swarmers(-----------0--------)
Boxers(----------0----------)
Movers(----------0----------)
Type of leaping punches: Straight Right Hand-Strong Jab-Short Hook-Wide
Hook-Short Uppercut-Long Uppercut
% of punch used to fight(CPU AI) You should be able to set the tendency amount you throw punches
Jab(---------0---------)
Right(------------0--------------)
L.Hook(----------------0-------------)
R.Hook(------------0--------------)
L.Uppercut(---------------0----------)
R.Uppercut(---------------o------------)
flurry(----------0--------)
L.Bodyshot(-----------0------------)
R.Bodyshot(-------------0-------------)
Overhand(---------0----------)
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