Should EA add trainer and boxer chemistry?

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  • SHAKYR
    MVP
    • Nov 2003
    • 1795

    #1

    Should EA add trainer and boxer chemistry?

    I think it would be a good idea for various modes. Fight Now, Career and Online(optional). It would work with the tendencies of a boxer and his trainer. If a boxer is know for not being disciplined and following a game plan, you will want to pair him with a trainer that is good at discipline and he would give him a slight edge in certain areas that may change from fight to fight.

    Trainers should have a…..
    Specialty- Trainer, Cutman, or Both

    Discipline Rating
    Motivation Rating
    Strategy Rating
    Defense Rating
    Offense Rating

    What ever the trainer brings to the boxer is just that no power ups in-between rounds... only subtle increases if any and you are not in charge of it.

    I got more to add but what do you guys think?
    Poe is an advocate for realistic boxing videogames.
  • Money99
    Hall Of Fame
    • Sep 2002
    • 12695

    #2
    Re: Should EA add trainer and boxer chemistry?

    Originally posted by SHAKYR
    I think it would be a good idea for various modes. Fight Now, Career and Online(optional). It would work with the tendencies of a boxer and his trainer. If a boxer is know for not being disciplined and following a game plan, you will want to pair him with a trainer that is good at discipline and he would give him a slight edge in certain areas that may change from fight to fight.

    Trainers should have a…..
    Specialty- Trainer, Cutman, or Both

    Discipline Rating
    Motivation Rating
    Strategy Rating
    Defense Rating
    Offense Rating

    What ever the trainer brings to the boxer is just that no power ups in-between rounds... only subtle increases if any and you are not in charge of it.

    I got more to add but what do you guys think?
    I like it. A good boxer-trainer bond could also result in longer counter-windows as well.

    Great idea!

    Comment

    • mesk
      Rookie
      • Feb 2010
      • 116

      #3
      Re: Should EA add trainer and boxer chemistry?

      I agree poe,as most ppl from the EA forums know im a HUGE advocate for realism in sports games.stuff like this is right up my alley!!!

      Comment

      • SHAKYR
        MVP
        • Nov 2003
        • 1795

        #4
        Re: Should EA add trainer and boxer chemistry?

        I think trainer, cutman, manager should work like team chemistry in Basketball and other games. If you get a bad trainer the chemistry will not work.
        Poe is an advocate for realistic boxing videogames.

        Comment

        • CountryBoy74
          Rookie
          • Jul 2009
          • 118

          #5
          Re: Should EA add trainer and boxer chemistry?

          Yes to all, How many Boxing games have Ea put out...And we still do not have a freaking Ref an all fighters fight the same....Fail.

          Comment

          • Money99
            Hall Of Fame
            • Sep 2002
            • 12695

            #6
            Re: Should EA add trainer and boxer chemistry?

            Originally posted by SHAKYR
            I think trainer, cutman, manager should work like team chemistry in Basketball and other games. If you get a bad trainer the chemistry will not work.
            But you should be able to toggle off the chemistry meter.
            It'd be cool to try and figure out that the team isn't as good as it could be using subtle clues provided by the game.

            For instance, the fighter getting gassed early, more injuries, less power, etc. should be indicators that a new trainer, manager or stable is needed.

            Comment

            • SHAKYR
              MVP
              • Nov 2003
              • 1795

              #7
              Re: Should EA add trainer and boxer chemistry?

              Originally posted by Money99
              But you should be able to toggle off the chemistry meter.
              It'd be cool to try and figure out that the team isn't as good as it could be using subtle clues provided by the game.

              For instance, the fighter getting gassed early, more injuries, less power, etc. should be indicators that a new trainer, manager or stable is needed.
              I agree options should be there for this.
              Poe is an advocate for realistic boxing videogames.

              Comment

              • Iron-M-Tyson
                Rookie
                • Feb 2010
                • 27

                #8
                Re: Should EA add trainer and boxer chemistry?

                Absolutely brilliant ideas, they would be great for making the Fight Night games more realistic like they should be. I dream of a Fight Night that is a true simulation of boxing.

                Comment

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