How To Fix The AI For Fight Night Round 5

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  • Bamtino
    Rookie
    • Nov 2007
    • 372

    #1

    How To Fix The AI For Fight Night Round 5

    In FNR4 setting a boxer to a certain style makes the AI fight exactly the same as anyone else who also has that style no matter what you do with the global sliders…This is just plain wrong, just because two guys share the same style doesn’t mean they have the same tendencies…There are different sorts of “boxer/punchers”, for example you have the Joe Louis stalker type and the Larry Holmes quick feet jab in your face type…Ali’s and Holmes style was birthed by SRR but if you ever sat down and watched these three guys box you would know their tendencies were nothing alike because they had their own specific strengths and weakness…
    <o></o>
    How do we fix this? In a boxing game we don’t have teams like in football, what we have is individuals thus a global AI tendency slider is completely useless…My idea is instead of having global AI tendency sliders, make the sliders available for each boxer individually in the edit boxer screen and give us more AI tendencies…If each AI controlled boxer had his own unique tendencies we would be able to replicate that uniqueness and authenticity these guys as individuals brought to the ring…AI controlled boxers with similar styles wouldn’t box like some generic EA style anymore…Muhammad Ali would box like Muhammad Ali, Lennox Lewis would box like Lennox Lewis, Joe Frazier would box like Joe Frazier and Mike Tyson like Mike Tyson…

    <o></o>I think you guys get the point, individual AI tendency sliders would greatly improve the quality of the AI and provide a much more unique and authentic experience…
  • SHAKYR
    MVP
    • Nov 2003
    • 1795

    #2
    Re: How To Fix The AI For Fight Night Round 5

    We are on the same page, sort of like this...

    http://www.operationsports.com/forum...cies-list.html

    and sort of the way they are implement in the 2k games.
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    Last edited by SHAKYR; 02-20-2010, 10:08 PM.
    Poe is an advocate for realistic boxing videogames.

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