What parts of Fight Night Round 5 would you want depth and detail?

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  • SHAKYR
    MVP
    • Nov 2003
    • 1795

    #1

    What parts of Fight Night Round 5 would you want depth and detail?

    I would want more depth and detail to the roster. I would want more information about boxers bring them to life more.

    I think the CAB system and overall customization needs a great deal more. Creating characters is huge in videogames, there should be depth to this part of the game with an large amount of slots to fill.


    More sliders to adjust the game more toward how we like to play.


    More Stats and ratings. Many of us are stats and rating junkies.
    Poe is an advocate for realistic boxing videogames.
  • born_bad
    MVP
    • Jan 2005
    • 1130

    #2
    Re: What parts of Fight Night Round 5 would you want depth and detail?

    I think the game does a pretty good job of providing options for CAB. One thing to keep in mind, you have to realize these companies know that the group of people that would potentially buy this game, like any group of people, can be viewed on a bell curve.

    At the bottom of the bell curve, you have a small percentage of VERY casual people. These are the people that might buy the game if they like the guy on the cover. They’ll probably never touch any other game mode other than “play now” or occasionally hop online. These are the folks throwing nothing but haymakers and headbutts. They have no idea what a slider is.

    The largest part of the bell curve is the biggest % of consumers and this is who most companies will target. This is where I fall in, if I’m being honest. I know a decent amount about how to play the game well. I play regularly and look for something that resembles the real thing, but I don’t scrutinize the smallest details. Most people have full time jobs, family, other responsibilities, etc. so I play games to unwind and have fun, not to get upset that someone's shorts they wore once aren't incldued in the game. The majority of people don’t have the time to sit with a deep CAB mode and create 100 boxers in every possible detail. Most people will pick up the game, say “You be Tyson, I’ll be Ali, let’s have a good fun match without cheating like morons.”

    Then you have the other end of the bell curve, which is also a small % of the real hardcore group that wants the game to 100% sim and have incredibly deep career modes (I’ve seen people talk about controlling diet, etc.), create modes, etc. This might be the majority on boards like these, but they are a small % on the bell curve. If you cater 100% to this group you run this risk of the large group ignoring your game because they don’t have the interest or time for something that involved.

    The developers will throw the 2 extremes of the bell curve what they can, but they are absolutely focused on the largest part of the bell curve, so have to devote most of their time and resources into creating the game to appeal to those people.
    Last edited by born_bad; 03-01-2010, 03:10 PM.

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    • SHAKYR
      MVP
      • Nov 2003
      • 1795

      #3
      Re: What parts of Fight Night Round 5 would you want depth and detail?

      Originally posted by born_bad
      I think the game does a pretty good job of providing options for CAB. One thing to keep in mind, you have to realize these companies know that the group of people that would potentially buy this game, like any group of people, can be viewed on a bell curve.

      At the bottom of the bell curve, you have a small percentage of VERY casual people. These are the people that might buy the game if they like the guy on the cover. They’ll probably never touch any other game mode other than “play now” or occasionally hop online. These are the folks throwing nothing but haymakers and headbutts. They have no idea what a slider is.

      The largest part of the bell curve is the biggest % of consumers and this is who most companies will target. This is where I fall in, if I’m being honest. I know a decent amount about how to play the game well. I play regularly and look for something that resembles the real thing, but I don’t scrutinize the smallest details. Most people have full time jobs, family, other responsibilities, etc. so I play games to unwind and have fun. The majority of people don’t have the time to sit with a deep CAB mode and create 100 boxers in every possible detail. Most people will pick up the game, say “You be Tyson, I’ll be Ali, let’s have a good fun match without cheating like morons.”

      Then you have the other end of the bell curve, which is also a small % of the real hardcore group that wants the game to 100% sim and have incredibly deep career modes (I’ve seen people talk about controlling diet, etc.), create modes, etc. This might be the majority on boards like these, but they are a small % on the bell curve. If you cater 100% to this group you run this risk of the large group ignoring your game because they don’t have the interest or time for something that involved.

      The developers will throw the 2 extremes of the bell curve what they can, but they are absolutely focused on the largest part of the bell curve, so have to devote most of their time and resources into creating the game to appeal to those people.
      You just gave EA some excuses. Madden, NBA 2k, NHL, FIFA, Smackdown vs. Raw...yeah I said Smackdown vs. Raw. These games have depth and detail. These games are played by working class people. I have done research with surveys and going from site to site to see that the fans want more from EA and he Fight Night series....that's why options should play a huge part of the next game.

      I can show you the survey results if you want. The fans expect a deep experience. A deep boxing game isn't boring if you fight your fight.

      * I'm married and have a son like many of the other gamers here, so depth and detail isn't to much for us.
      Poe is an advocate for realistic boxing videogames.

      Comment

      • born_bad
        MVP
        • Jan 2005
        • 1130

        #4
        Re: What parts of Fight Night Round 5 would you want depth and detail?

        Originally posted by SHAKYR
        You just gave EA some excuses. Madden, NBA 2k, NHL, FIFA, Smackdown vs. Raw...yeah I said Smackdown vs. Raw. These games have depth and detail. These games are played by working class people. I have done research with surveys and going from site to site to see that the fans want more from EA and he Fight Night series....that's why options should play a huge part of the next game.

        I can show you the survey results if you want. The fans expect a deep experience. A deep boxing game isn't boring if you fight your fight.

        * I'm married and have a son like many of the other gamers here, so depth and detail isn't to much for us.

        And I can show you thread after thread of people complaining about things in those games because they're either not "sim enough," franchise mode not deep enought, or they don't have accessories right, etc. Go to the Madden boards... there are people constantly complaining about the gameplay/presentation not being accurate enough to the real thing. Games like Madden and NBA 2k always have people upset that someones Home Headbands are the wrong color, the helmets are the wrong shade of blue, someone shaved mid-way through the season - why can't that be patched, etc.

        Also, none of those game are really that realistic either (no moreso than Fight Night, IMO). They all have arcadey elements. Play any of the NBA 2k series online and tell me that's NBA basketball. It's one dunk after another. Madden is the same thing - hardly resembles NFL football from a sim standpoint. So, I'm not giving EA (or anyone) an excuse. All these companies and games are made with the middle of the bell curve in mind and even the examples you gave prove that.

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        • DaveDQ
          13
          • Sep 2003
          • 7664

          #5
          Re: What parts of Fight Night Round 5 would you want depth and detail?

          Shakyr, if I can say anything, you are diligent and hold the feet to the flame. It makes for good conversation.

          What I think can be deeper is the commentary and what the commentators talk about (presentation). It's too general. Take for instance in Legacy mode. It would be great if they reference past fights during a fight, maybe talking about how Barbosa threw too many punches in his last fight and it might get him knocked out again. Things like that. Even pre-fight stuff would be nice. It's far too general right now.
          Being kind, one to another, never disappoints.

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          • CountryBoy74
            Rookie
            • Jul 2009
            • 118

            #6
            Re: What parts of Fight Night Round 5 would you want depth and detail?

            Editing Existing Boxers from Day 1. That includes, Editing Fighters Stats, Builds, Hair, Facial Hair, Skin Tone and weight. Also not being penalized a cab slot to do so.

            Deeper Presentation in Legacy Mode. Options to Toggle On and Off Losing Attributes in Legacy.

            Fighters Bio, Actual Fight Footage of existing boxers.

            Weigh-Ins= No Fighters waring Gloves at the Weigh in.

            Abilty to create Rivals in Rival Mode, Complete with Picture Insertion and Editing Bio.

            Instant Replay in bewteen rounds.

            No Slow down, freezing or zooming in Gameplay...Keep that for the Instant Replay cam.

            Also, Ability to Edit Bios, Records for Created Fighters complete with Picture Insertion.

            Variety of true to form of different Offensive and Defensive Styles.

            Fast Haymakers like Fight Night 2004, Just use those exact ones over again and just add to it.

            The Exact same Roster of Round 4 for ROund 5, Just add on too it.

            Comment

            • nickelplaydit
              Rookie
              • Sep 2008
              • 93

              #7
              Re: What parts of Fight Night Round 5 would you want depth and detail?

              For what its worth, you should be able to record your espn classic bouts. i dont mind looking at athe stats....but atleast give me the option to watch either the whole fight, or highlighted rds.. a visual overview would be nice..


              other than that, more spice on the jab, a better legacy mode, and any new ideas implemented that shouldnt lead to an exploit for online players ( im dreaming on that last idea)

              Comment

              • Money99
                Hall Of Fame
                • Sep 2002
                • 12695

                #8
                Re: What parts of Fight Night Round 5 would you want depth and detail?

                Definitely career mode. I want diet, multiple fighters in a stable, negotiations with trainers, managers, promoters.

                Comment

                • Iron-M-Tyson
                  Rookie
                  • Feb 2010
                  • 27

                  #9
                  Re: What parts of Fight Night Round 5 would you want depth and detail?

                  I totally agree with the great ideas of SHAKYR and Country.
                  I'd like to add that for editing licensed boxer stats, this should allow unlimited attribute points for full customisation to allow us to make any boxer as we believe they should be rated, but be for offline use only.

                  Comment

                  • Hova57
                    MVP
                    • Mar 2008
                    • 3754

                    #10
                    Re: What parts of Fight Night Round 5 would you want depth and detail?

                    overall i don't think round 4 was bad once they got the patches in . for me one thing they need to be is footwork and movement in the ring. there need to be better movement in the ring it just was so stiff players werent moving on their toes. footwork is the number one aspect of boxing to be effective. fighting flat footed or leg separation is key to getting power and position.

                    Comment

                    • mesk
                      Rookie
                      • Feb 2010
                      • 116

                      #11
                      Re: What parts of Fight Night Round 5 would you want depth and detail?

                      LEGACY MODE!!a in depth legacy mode is a must.I want all the bells and whistle'sI do not want to fight 11 african americans with the last name johnson,same goes for the 8 asian-americans named kim or lee.a little bit of diversity please!pre and post fight press conferences,the ability to hire\fire trainers,managers,cutmen.NO BURGER KING MASCOTS PLEASE!!

                      I want to be able to change my boxers look,style whatever i want
                      how cool would it be to train southpaw just for specific fights?
                      I also would love to be able to go to possible future opponents fights and scout them,maybe even be able to jump in the ring after a fight and try and punk the winner into a fight(ala mosley at the jmm fight)

                      And please,please,please if i am challenging for a title please introduce the champ as the champ and if the title changes hands please address it!u know like "and NEW or and ONCE AGAIN heavyweight champion of the world"!!so many little things that add realism.also when i start my career i should be on the undercard for awhile,i shouldnt be 8-0 and be the main event!doing ppv's like in rd 4,its ridiculous.u should have to work to be able to get ur first televised fight.there is so much more but this is just a start

                      **i know im kinda jumping around with this but we also must have the ability to have boxers in multiple weight classses.RJJ and bhop in LHW is not cool.funny thing is even though they have those 2 as lhw,they both fight like their mw selfs.if the RJJ thats in rd 4 was the RJJ of today,he certainly wouldnt be even close to be a 90 overall
                      Last edited by mesk; 03-05-2010, 11:59 AM.

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