Here's a couple of responses I think are valid.....
fully agreed!
many purposes-
to survive
to annoy
to save stamina
to use up enemy stamina
to mess up rhythm!
It depends on the referee in real boxing though. Some refs will break early and others don't and that is how it should be in FNC - different refs having different preferences.
I agree with you. Now, suppose I want to make John Ruiz or a small aggressive boxer who backs his opponent against ropes like Tyson who initiate the clinch to accomplish this?
I agree with you. Now, suppose I want to make John Ruiz or a small aggressive boxer who backs his opponent against ropes like Tyson who initiate the clinch to accomplish this?
Thats what the clinch transitions are for. You can initiate a clinch and go from a double underhook to an over under or double over, and move them.
What do you guys think?
Originally posted by ps3.POETICDRINK2U
Clinching is a large part of boxing like it or not. Clinching has many purposes and some of them are strategic. A player shouldn't be forced to play a certain way outside of actual boxing.
The actual clinching in the game is broken and is ineffective to me as a person who watch thousands of boxing matches. Sure the clinching in the game is annoying but if other areas in the game were done right the annoyance wouldn't be a major.
The actual clinching in the game is broken and is ineffective to me as a person who watch thousands of boxing matches. Sure the clinching in the game is annoying but if other areas in the game were done right the annoyance wouldn't be a major.
Originally posted by xbox.blades of afro
Originally posted by ps3.POETICDRINK2U
Clinching is a large part of boxing like it or not. Clinching has many purposes and some of them are strategic. A player shouldn't be forced to play a certain way outside of actual boxing.
The actual clinching in the game is broken and is ineffective to me as a person who watch thousands of boxing matches. Sure the clinching in the game is annoying but if other areas in the game were done right the annoyance wouldn't be a major.
The actual clinching in the game is broken and is ineffective to me as a person who watch thousands of boxing matches. Sure the clinching in the game is annoying but if other areas in the game were done right the annoyance wouldn't be a major.
many purposes-
to survive
to annoy
to save stamina
to use up enemy stamina
to mess up rhythm!
Originally posted by ps3.bickle76
Originally posted by cem_ea_id.hustyv13
In reality, clinching/holding is against the rules, that's why a referee breaks the fighters everytime they get tangled with each other. And pushing is also an illegal move in boxing.
In a real boxing match, points can be deducted for too much clinching and pushing.
IDK why these things are "legal" in FNR4, considering the fact that they called it a "simulation game".
In a real boxing match, points can be deducted for too much clinching and pushing.
IDK why these things are "legal" in FNR4, considering the fact that they called it a "simulation game".
Originally posted by cem_ea_id.xxreignmakaxx
I hear ya Term, while clinching is a part of boxing its misuse, like many things can become troublesome and annoying. I get a lot of heat from top players about my post, and yet you and I share the same understanding despite your record and mine. Its an understanding of what happens in boxing, how often, and by whom that makes the difference between whats realistic in Fight Night and whats not. Unlike many who post here, I can take value in your post, and others despite, my alleged lack of skill.
That said, Fight Night needs some form of a deny system found in EA MMA, where a player with good timing can deny his opponent a chance to clinch or tie him up, if the times it right, he completely avoids the clinch with a quick shove. If he's some what off, he gets an over-under arm clinch with one arm free so he can atleast punch his opponent and weaken his grasp. If he fails completely, the result should be a full on tie up, that requires either a transition, (over-under clinch to double-under, or two handed over clinch) each of which allows for a fighter to have hands free to punch, or to manuever his opponent, and break free.
What am suggesting here is a full on type of system that embraces clinching as a legitimate strategy but provides players with a chance to fight their way, within the realm of whats realistic in a boxing game. This issue might not be solved with a patch, but it can be a fixed issue for FNC.
Term let me know what you think.
That said, Fight Night needs some form of a deny system found in EA MMA, where a player with good timing can deny his opponent a chance to clinch or tie him up, if the times it right, he completely avoids the clinch with a quick shove. If he's some what off, he gets an over-under arm clinch with one arm free so he can atleast punch his opponent and weaken his grasp. If he fails completely, the result should be a full on tie up, that requires either a transition, (over-under clinch to double-under, or two handed over clinch) each of which allows for a fighter to have hands free to punch, or to manuever his opponent, and break free.
What am suggesting here is a full on type of system that embraces clinching as a legitimate strategy but provides players with a chance to fight their way, within the realm of whats realistic in a boxing game. This issue might not be solved with a patch, but it can be a fixed issue for FNC.
Term let me know what you think.
Originally posted by ps3.POETICDRINK2U
Originally posted by cem_ea_id.xxreignmakaxx
I hear ya Term, while clinching is a part of boxing its misuse, like many things can become troublesome and annoying. I get a lot of heat from top players about my post, and yet you and I share the same understanding despite your record and mine. Its an understanding of what happens in boxing, how often, and by whom that makes the difference between whats realistic in Fight Night and whats not. Unlike many who post here, I can take value in your post, and others despite, my alleged lack of skill.
That said, Fight Night needs some form of a deny system found in EA MMA, where a player with good timing can deny his opponent a chance to clinch or tie him up, if the times it right, he completely avoids the clinch with a quick shove. If he's some what off, he gets an over-under arm clinch with one arm free so he can atleast punch his opponent and weaken his grasp. If he fails completely, the result should be a full on tie up, that requires either a transition, (over-under clinch to double-under, or two handed over clinch) each of which allows for a fighter to have hands free to punch, or to manuever his opponent, and break free.
What am suggesting here is a full on type of system that embraces clinching as a legitimate strategy but provides players with a chance to fight their way, within the realm of whats realistic in a boxing game. This issue might not be solved with a patch, but it can be a fixed issue for FNC.
Term let me know what you think.
That said, Fight Night needs some form of a deny system found in EA MMA, where a player with good timing can deny his opponent a chance to clinch or tie him up, if the times it right, he completely avoids the clinch with a quick shove. If he's some what off, he gets an over-under arm clinch with one arm free so he can atleast punch his opponent and weaken his grasp. If he fails completely, the result should be a full on tie up, that requires either a transition, (over-under clinch to double-under, or two handed over clinch) each of which allows for a fighter to have hands free to punch, or to manuever his opponent, and break free.
What am suggesting here is a full on type of system that embraces clinching as a legitimate strategy but provides players with a chance to fight their way, within the realm of whats realistic in a boxing game. This issue might not be solved with a patch, but it can be a fixed issue for FNC.
Term let me know what you think.
Originally posted by cem_ea_id.xxreignmakaxx
Originally posted by ps3.POETICDRINK2U
I agree with you. Now, suppose I want to make John Ruiz or a small aggressive boxer who backs his opponent against ropes like Tyson who initiate the clinch to accomplish this?
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