Shaykr, I wanna say thanks for your input into the FN series!
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Shaykr, I wanna say thanks for your input into the FN series!
The direction is looking really awesome. Indivisual punch ratings with arm and leg stamina were all your idea. Kudos!Tags: None -
Re: Shaykr, I wanna say thanks for your input into the FN series!
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Re: Shaykr, I wanna say thanks for your input into the FN series!
lol!Last edited by SHAKYR; 11-30-2010, 03:16 PM.Poe is an advocate for realistic boxing videogames.Comment
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Re: Shaykr, I wanna say thanks for your input into the FN series!
Thanks ShakyrNever surrender, it's all about the faith u got
Don't ever stop, just push it 'til u hit the top
And if you fall, at least u know u gave it your all
Be true to you, and that way u can never fall
- Tupac ShakurComment
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Re: Shaykr, I wanna say thanks for your input into the FN series!
Originally posted by ps3.POETICDRINK2U? Refs in the ring-breaking up clinches and calling a fight
3.2 Evasive Roll
3.3 Shoulder Roll
3.4 The one-two Combination
3.6 Punching from the guard
3.7 Leaping/lunging punch
3.11 Throwing punches with varying power
3.13 Arm Muscle fatigue/Lactic Acid build up
- Editing existing boxer ratings (offline)
- The Jab (Should have more power and also offset your opponents punches on occasion and should also stop your opponent in there tracks when walking into the punch) overall the jab needs to play a more important role in terms of strategy and gameplay
- Sparring with different fighters (with different styles, weight shouldn't matter if you are working on certain things for your next fight)
- Deeper story mode mixed with career mode. Starting off in a gym (of your choice, doesn’t have to be a run downed one (was asked for but the producers added their twist to it)
Traveling to other countries for big fights(producers adding training instead) should be introduced
:thumbup: :thumbup: :thumbup:Originally posted by xbox.MACKMOONAdd this to the list, It seems they used the blocking and punching from the guard configuration I mentioned
Originally posted by xbox.MACKMOONI would like to see the R trigger block high by default, why press up on the stick when there's no need? obviously blocking low should require the same input as now. This is how it was on Fight Night for the PSP and it felt a lot smoother and more responsive
On the other hand some boxers don't have the best defense and I think this should be reflected in the game as well, not everyone can block like Winky Wright. I agree with your point overall though :thumbup:
I just had a thought, if blocking high was done as I mentioned ( pressing the R trigger, without pressing up on the analog ) then it would be possible to "punch from the guard" because the top half of the right analog would be freed up .I don't think all boxers should be able to do this but guys like Winky Wright or Clottey should have this ability.
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- [i]The power modifier [/li]
- Stance/arm positioning playing a role in defense
- Punching on the move
- Punching from the guard
- No freezing!
- Separate stamina system for your arms
- No points for the corner game!
What I'm not getting is why some of the community are trying to dis-credit the Community day attendees? They've been pretty good in answering questions and stating the game is actually good !! what do you guys want to hear that the game sucks and that the producers didn't listen to any of the feedback from the community?
I've personally been really pleased with what I'm hearing about Fight Night Champion, EA really seems they're making the game with the community in mind :thumbup: I guess now I'll be a "yes man" and a "puppet" too huh?Last edited by SHAKYR; 11-30-2010, 09:03 PM.Poe is an advocate for realistic boxing videogames.Comment
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