Shaykr, I wanna say thanks for your input into the FN series!

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  • acts238shaun
    MVP
    • Dec 2005
    • 2714

    #1

    Shaykr, I wanna say thanks for your input into the FN series!

    The direction is looking really awesome. Indivisual punch ratings with arm and leg stamina were all your idea. Kudos!
  • Phobia
    Hall Of Fame
    • Jan 2008
    • 11623

    #2
    Re: Shaykr, I wanna say thanks for your input into the FN series!

    Originally posted by acts238shaun
    The direction is looking really awesome. Indivisual punch ratings with arm and leg stamina were all your idea. Kudos!
    I have a spoiler for Shaykr but I will wait till a much later date to tell him. Lets just say he got his name in the game in some way

    Comment

    • Money99
      Hall Of Fame
      • Sep 2002
      • 12695

      #3
      Re: Shaykr, I wanna say thanks for your input into the FN series!

      Originally posted by Phobia
      I have a spoiler for Shaykr but I will wait till a much later date to tell him. Lets just say he got his name in the game in some way
      I know! He's dressed as the Burger King and acting as a cutman!

      Comment

      • acts238shaun
        MVP
        • Dec 2005
        • 2714

        #4
        Re: Shaykr, I wanna say thanks for your input into the FN series!

        ^^^^ LOL ^^^^

        Comment

        • SHAKYR
          MVP
          • Nov 2003
          • 1795

          #5
          Re: Shaykr, I wanna say thanks for your input into the FN series!

          Originally posted by acts238shaun
          The direction is looking really awesome. Indivisual punch ratings with arm and leg stamina were all your idea. Kudos!
          Thanks, let's not stop pushing for realism in a boxing and other sports games.

          Originally posted by Phobia
          I have a spoiler for Shaykr but I will wait till a much later date to tell him. Lets just say he got his name in the game in some way
          Wow! I can't wait. I feel appreciated for the time I put in.

          Originally posted by Money99
          I know! He's dressed as the Burger King and acting as a cutman!

          lol!
          Last edited by SHAKYR; 11-30-2010, 03:16 PM.
          Poe is an advocate for realistic boxing videogames.

          Comment

          • LilLowe
            Rookie
            • Jul 2002
            • 354

            #6
            Re: Shaykr, I wanna say thanks for your input into the FN series!

            Thanks Shakyr
            Never surrender, it's all about the faith u got
            Don't ever stop, just push it 'til u hit the top
            And if you fall, at least u know u gave it your all
            Be true to you, and that way u can never fall
            - Tupac Shakur

            Comment

            • JayBee74
              Hall Of Fame
              • Jul 2002
              • 22989

              #7
              Re: Shaykr, I wanna say thanks for your input into the FN series!

              Originally posted by acts238shaun
              The direction is looking really awesome. Indivisual punch ratings with arm and leg stamina were all your idea. Kudos!
              That is a great idea.

              Comment

              • SHAKYR
                MVP
                • Nov 2003
                • 1795

                #8
                Re: Shaykr, I wanna say thanks for your input into the FN series!

                Originally posted by ps3.POETICDRINK2U
                ? Refs in the ring-breaking up clinches and calling a fight

                3.2 Evasive Roll
                3.3 Shoulder Roll
                3.4 The one-two Combination
                3.6 Punching from the guard
                3.7 Leaping/lunging punch
                3.11 Throwing punches with varying power
                3.13 Arm Muscle fatigue/Lactic Acid build up

                - Editing existing boxer ratings (offline)

                - The Jab (Should have more power and also offset your opponents punches on occasion and should also stop your opponent in there tracks when walking into the punch) overall the jab needs to play a more important role in terms of strategy and gameplay

                - Sparring with different fighters (with different styles, weight shouldn't matter if you are working on certain things for your next fight)

                - Deeper story mode mixed with career mode. Starting off in a gym (of your choice, doesn’t have to be a run downed one (was asked for but the producers added their twist to it)


                Traveling to other countries for big fights(producers adding training instead) should be introduced



                :thumbup: :thumbup: :thumbup:
                Originally posted by xbox.MACKMOON
                Add this to the list, It seems they used the blocking and punching from the guard configuration I mentioned

                Originally posted by xbox.MACKMOON
                I would like to see the R trigger block high by default, why press up on the stick when there's no need? obviously blocking low should require the same input as now. This is how it was on Fight Night for the PSP and it felt a lot smoother and more responsive

                On the other hand some boxers don't have the best defense and I think this should be reflected in the game as well, not everyone can block like Winky Wright. I agree with your point overall though :thumbup:


                I just had a thought, if blocking high was done as I mentioned ( pressing the R trigger, without pressing up on the analog ) then it would be possible to "punch from the guard" because the top half of the right analog would be freed up .I don't think all boxers should be able to do this but guys like Winky Wright or Clottey should have this ability.



                Uploaded with ImageShack.us
                There's been numerous things that the wishlist and the community have mentioned that seem to be in the game, here's a few examples
                • [i]The power modifier [/li]
                • Stance/arm positioning playing a role in defense
                • Punching on the move
                • Punching from the guard
                • No freezing!
                • Separate stamina system for your arms
                • No points for the corner game!

                What I'm not getting is why some of the community are trying to dis-credit the Community day attendees? They've been pretty good in answering questions and stating the game is actually good !! what do you guys want to hear that the game sucks and that the producers didn't listen to any of the feedback from the community?

                I've personally been really pleased with what I'm hearing about Fight Night Champion, EA really seems they're making the game with the community in mind :thumbup: I guess now I'll be a "yes man" and a "puppet" too huh?
                The Fight Night Producers really used many of the ideas I helped gathered
                Last edited by SHAKYR; 11-30-2010, 09:03 PM.
                Poe is an advocate for realistic boxing videogames.

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