I'm pretty sure its going to be exactly like Round 4 Legacy. You get to pick 49 boxers to put in your weight class. I always used a combination of premade EA boxers and a few of my CABs.
Fight Night Champion Details: Edit Licensed Boxers, AI Tendencies, Create 100 CABs
Collapse
Recommended Videos
Collapse
X
-
Re: Fight Night Champion Details: Edit Licensed Boxers, AI Tendencies, Create 100 CAB
I'm pretty sure its going to be exactly like Round 4 Legacy. You get to pick 49 boxers to put in your weight class. I always used a combination of premade EA boxers and a few of my CABs. -
Re: Fight Night Champion Details: Edit Licensed Boxers, AI Tendencies, Create 100 CAB
Editing tendencies is huge. Heck, tendencies alone being in the game is huge. Now the only question is, to what extent?Comment
-
Re: Fight Night Champion Details: Edit Licensed Boxers, AI Tendencies, Create 100 CAB
Tendencies,capabilities,and attributes EA please use them in the next game
Welcome to EA Forums, where you can chat about games with other players, help each other out, share feedback, and report issues you’re having with EA games.
Boxer IQ(ability to adapt) (---------0-------)
Composure (--------0------)
Coachability (-------0---------)
look to go the distance (----------0--------)
look to end fight quickly (--------0--------)
high energy fighter (-------0------)
Stays inside opponents punching range (____0____) Stays outside opponents punching range
Stays inside own puncning range (____0____) Stays outside of own punching range
Effectiveness against:
Tall fighters(-----------0-------------)
Short Fighters(------------0---------)
Brawlers(----------0------------)
Swarmers(-----------0--------)
Boxers(----------0----------)
Movers(----------0----------)
throw from the guard(-----------0-------------)
push and shove(--------------0---------------)
In-fighter(_0_)Out-fighter
Body puncher(______0______)Head hunter
Stationary (______0______ ) Punches only from Sway
Stationary(______0______)Sways Often
Plodder(______0______)Mover
Passive(______0______)Aggressive Finisher
Counterpuncher(______0______ )Aggressive
Never Lunges(______0______)Often Lunges
Single punch(______0______)Combination puncher
Never Taunts(______0______)Taunts Alot
Dirty Fighter(_0_)Clean fighter
Never Feints(___0___)Often Feints
Flurries: slow(____0___)fast
Flurries: hard(___0____)soft
Home run hitter beginning(____0____)end of round able to end or turn the fight in your favor
First Half Of Fight:
Defensive (______0______ ) Aggressive
Second Half Of Fight :
Defensive (______0______ ) Aggressive
First Half Of Every Round:
Defensive (______0______ )Aggressive
Last Half Of Ever Round:
Defensive (______0______ )Aggressive
WHEN HURT
1-Dance Away
2-Clinch
3-Fight Back
4-Fight Dirty
AGAINST ROPES
1-Guard
2-Fight
3-Moves Off
WHEN BEING BACKED UP
1-Guard
2-Fight Back
DEFENSE
1-Guard
2-Sway Back Left & Right
3-Sway Back
4-Sway Forward
5-Sway Forward Left & Right
6-Clinch
7-Sway Step Forward
8-Sway Step Forward Left & Right
9-Sway Step Back Left & Right
10-Sway Step Back .......................................Poe is an advocate for realistic boxing videogames.Comment
Comment