I'm pretty sure its going to be exactly like Round 4 Legacy. You get to pick 49 boxers to put in your weight class. I always used a combination of premade EA boxers and a few of my CABs.
Fight Night Champion Details: Edit Licensed Boxers, AI Tendencies, Create 100 CABs
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Re: Fight Night Champion Details: Edit Licensed Boxers, AI Tendencies, Create 100 CAB
I'm pretty sure its going to be exactly like Round 4 Legacy. You get to pick 49 boxers to put in your weight class. I always used a combination of premade EA boxers and a few of my CABs. -
Re: Fight Night Champion Details: Edit Licensed Boxers, AI Tendencies, Create 100 CAB
Editing tendencies is huge. Heck, tendencies alone being in the game is huge. Now the only question is, to what extent?Comment
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Re: Fight Night Champion Details: Edit Licensed Boxers, AI Tendencies, Create 100 CAB
Tendencies,capabilities,and attributes EA please use them in the next game
Boxer IQ(ability to adapt) (---------0-------)
Composure (--------0------)
Coachability (-------0---------)
look to go the distance (----------0--------)
look to end fight quickly (--------0--------)
high energy fighter (-------0------)
Stays inside opponents punching range (____0____) Stays outside opponents punching range
Stays inside own puncning range (____0____) Stays outside of own punching range
Effectiveness against:
Tall fighters(-----------0-------------)
Short Fighters(------------0---------)
Brawlers(----------0------------)
Swarmers(-----------0--------)
Boxers(----------0----------)
Movers(----------0----------)
throw from the guard(-----------0-------------)
push and shove(--------------0---------------)
In-fighter(_0_)Out-fighter
Body puncher(______0______)Head hunter
Stationary (______0______ ) Punches only from Sway
Stationary(______0______)Sways Often
Plodder(______0______)Mover
Passive(______0______)Aggressive Finisher
Counterpuncher(______0______ )Aggressive
Never Lunges(______0______)Often Lunges
Single punch(______0______)Combination puncher
Never Taunts(______0______)Taunts Alot
Dirty Fighter(_0_)Clean fighter
Never Feints(___0___)Often Feints
Flurries: slow(____0___)fast
Flurries: hard(___0____)soft
Home run hitter beginning(____0____)end of round able to end or turn the fight in your favor
First Half Of Fight:
Defensive (______0______ ) Aggressive
Second Half Of Fight :
Defensive (______0______ ) Aggressive
First Half Of Every Round:
Defensive (______0______ )Aggressive
Last Half Of Ever Round:
Defensive (______0______ )Aggressive
WHEN HURT
1-Dance Away
2-Clinch
3-Fight Back
4-Fight Dirty
AGAINST ROPES
1-Guard
2-Fight
3-Moves Off
WHEN BEING BACKED UP
1-Guard
2-Fight Back
DEFENSE
1-Guard
2-Sway Back Left & Right
3-Sway Back
4-Sway Forward
5-Sway Forward Left & Right
6-Clinch
7-Sway Step Forward
8-Sway Step Forward Left & Right
9-Sway Step Back Left & Right
10-Sway Step Back .......................................Poe is an advocate for realistic boxing videogames.Comment
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