Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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  • NINJAK2
    *S *dd*ct
    • Jan 2003
    • 6185

    #196
    Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

    Originally posted by steelernut
    I have no idea what people are talking about in this game. I've been playing the Fight Night series since the first installment and I've always have ranked pretty high I'm also an amateur fighter. I'm not trying bost or anything like that trust me, I'm as critical in the games that I purchase as anybody else. I believe that allot you guys that are complaining are spoiled, EA makes such high quality games you guys find things to nick pick at. You guys have to be honest with yourself and say that this is a really good DEMO, and we all know that the polished version will be even better. I hear guys complaining about foot work and the blocking scheme ... oh and the connect rate.. I've played guys online and the foot work is fine. The connect rate is kool if guys would play the game right then you wouldn't get hit so much, I've had online players only hit me 19% plenty of times or say even 35% I've also have been on the other end were my connect rate was low. The blocking scheme is great too it makes you become more judicious with your punching. I believe allot of players are mad because there used to FN4 and the "HYPER" punching that was in it no more throwing a million punches and cornering your opponent because in this version you can actually circle around the ropes, fatigue plays a big role in this one ( Thank you EA I got tired of almost breaking my controller to get out of the corner and away from the ropes against Hyper punchers in FN4) sorry guys you actually have to box this time around. So pleas EA keep it how it is Im already knowing that the finished product will be way better then the already "classic demo" u guys have put out, good JOB EA. The complaint I may have is I did hit Ali with a right uppercut and a Left hook, I don't care who u R, Tyson would murDa anybody with that combo.. oh and I have to wait a month for this GAME to come out!!! lol once again EA job well done.
    You make good points. This is a good demo but some of the beefs people have with this game are legitimate. The footwork is improved but not where it should be imo for a boxing sim. It is workable but not great. It's the equivalent of having a hoop game with lousy/unattractive dribbling animations. While you can still get to the basket with them they draw you out of the realism aspect and you would like to see them improved. People still need to be more nimble in the ring in his game.

    As far as the hit % I can keep people in the mid to low 40's. I think the problem is in these exchanges in close proximity. The person who lands a punch 1st isn't really getting any benefit as the person he just hit is still allowed to connect often with his blow that he threw just after the fact or at the same time. Most times in those kind of real life exchanges the person who gets hit 1st loses some accuracy as the blow they took throws off their punch ever so slightly resulting in glancing blows/near misses.
    EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

    Comment

    • Steven547
      MVP
      • May 2004
      • 3796

      #197
      Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

      Played the DEMO...not happy about the recovery mode from a KO. I hated the way you had to get up from a KO last year. It's the same thing.

      I'm assuming there will be more slider this year and a "game speed" slider. Game is way too fast right now. Graphics are good, but I wish it was more "live" looking. Right now, it appears as though you are watching a movie and not playing a sports game.

      Because we don't have much to go on with this very limited DEMO (no slider options, etc), it just feels like Fight Night 4.5.

      Comment

      • Bamtino
        Rookie
        • Nov 2007
        • 372

        #198
        Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

        Originally posted by Moses Shuttlesworth
        how do you block your body? sorry i dont play boxing games
        You can't block high and low in FNC.

        You press the R-trigger and have to hope EA's algorithm blocks for you.

        This according to some people is a great idea yet not one of them can explain what makes it so great in boxing nor gaming terms.

        Comment

        • tony01313
          Rookie
          • May 2006
          • 51

          #199
          Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

          I am done in this thread I have made my point I am glad
          You guys enjoy it but i don't I am shocked that someone thought auto block was a great idea

          Comment

          • BlueNGold
            Hall Of Fame
            • Aug 2009
            • 21817

            #200
            Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

            I got a flash KO by dropping Cotto (CPU) with a power straight using Pacquiao tonight. Thought that was pretty cool and it was the first flash KO I've seen so far.

            Despite that though, I'm so damn torn on this game. At times I like it, but other times I really don't like it all. I think it has the potential to be really good with some good slider edits, but that's assuming the sliders work well.
            Originally posted by bradtxmale
            I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



            Comment

            • Rdub33
              Rookie
              • Nov 2006
              • 123

              #201
              If you want to box in FNC you can! If you want to slug it out in FNC you can! If you want to dance in FNC you can! If you want to play defense in FNC you can! If you are too predictable in FNC you will see stars!

              I fight with both Tyson and Ali..whoever the other guy doesnt want. And I love how the strategy for success with each boxer is altogether different. Jabs and Straights from the outside for Ali, and Relentless weaving, blocking and over hand rights for Tyson.

              I think its funny when Ali users try to mix it up withTyson throwing hooks and Upercuts! Likewise when people back away with Tyson and try to Jab its beyond pointless!

              Yes I agree with the community consensus that presentation is lacking and commentary is like a walkman (out dated)! But overall, March 1st cannot come soon enough for fans of BOXING!

              Good job EA

              Comment

              • manrae
                Rookie
                • Sep 2006
                • 16

                #202
                Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                This game is terrible.

                How can people praise a game with such sluggish control is beyond me.

                Way to go EA.......

                Comment

                • Rdub33
                  Rookie
                  • Nov 2006
                  • 123

                  #203
                  One button Blocking is not a big deal. Think about it in real life, its not very hard to keep your hands up. Ali did it for 14 rounds against Foreman. If someone wants to hold block all day, it will wear on them in later rounds! Dont forget, its only a 3 round demo.

                  Also, although you can punch from the guard, its alot easier to do damage using the Lean modifier than the block. So punching from the guard has its weaknesses.

                  Comment

                  • IV THA UNITY
                    Rookie
                    • Sep 2010
                    • 28

                    #204
                    I would like to recant an earlier post..... I have played several online games and ummmm, this game does not represent boxing. I played about 10 online matches and the game feels like a arcade game. When playing as a Boxer ( Ali or Pacquiao ) its hard to show Ring generalship, which makes this demo a non-representative of the sport. Movement should not be that frustrating, now maybe a opponent running should be frustrating but not the actual movement of characters. Movement should not feel as restricted as it does.

                    Secondly, while the blocking is okay for offline, online their should not be auto timing block, It takes away from the game when a person can just keep pressing the block button to block high and low. This defeats the purpose of mixing combos up because all I have to to do is keep pressing the block button. It really just promotes button mashing.

                    Third, button punching works very well until you want to throw a power uppercut which doesn't actually come out all the time when pressing the designated buttons. Using the right analog stick will get you smacked as it seems to throw out more punches than you actually want to throw. When playing I was trying to bait my opponent by trying to throw one punch then dodge whatever he would try to throw right after and catch them with a counter punch but when using the analog stick, more times than not more than one punch would execute allow for the opponent to do to me what I was trying to do to him.

                    There are more issues that I have with the demo but I think the things listed above would result in a better game if fixed.

                    Comment

                    • TheCreep
                      Banned
                      • Nov 2008
                      • 1792

                      #205
                      Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                      Originally posted by Rdub33
                      If you want to box in FNC you can! If you want to slug it out in FNC you can! If you want to dance in FNC you can! If you want to play defense in FNC you can! If you are too predictable in FNC you will see stars!

                      I fight with both Tyson and Ali..whoever the other guy doesnt want. And I love how the strategy for success with each boxer is altogether different. Jabs and Straights from the outside for Ali, and Relentless weaving, blocking and over hand rights for Tyson.

                      I think its funny when Ali users try to mix it up withTyson throwing hooks and Upercuts! Likewise when people back away with Tyson and try to Jab its beyond pointless!

                      Yes I agree with the community consensus that presentation is lacking and commentary is like a walkman (out dated)! But overall, March 1st cannot come soon enough for fans of BOXING!

                      Good job EA
                      Exactly. Now to chime in with a couple more observations. Right now I'm rating this one a 10/10. Now lets start subtracting. I have to take off a point because it seems they took away the ability for me to slowly walk around the ring.

                      In FightNight4, you could nudge the analog stick ever so slightly and kinda creep around the ring. That was my brand in FN4. There's a variation of it in FNC but it aint the same.

                      I have to take a point off (although I might give it back at retail) for the overall polish of the game. It seems very rough, and no where near as smooth as FN4. That goes back to the movement also. I like the speed but it seems like the framerate is jacked up which makes it look jerky/choppy to me. Anyone know how early of a build this is? As stated, I'll probably give the point back on retail if everything is smoothed out.

                      I though about taking a point off for the removal of high low blocking, but now that I think about it I figure it was a good idea considering the speed of the game now. People are saying they want it back but ehhhhh i just dont know right now. I'm thinking that you really wont be able to react fast enough to block high/low with any effectiveness. You might think so, but that's up in the air. The game is very visceral and fast now.

                      The ring entrances suffice for me personally so I have no qualms with the presentation. The commentary suffices also. I honestly dont even pay attention to it lol. Its just a background thing for me.

                      I suppose the ref in the ring is cool, but its like he doesn't even exist to me, I barely even glance at him.

                      I'll rate the demo an 8/10 right now. Great title. Figuring the framerate at retail will be smoothed out. I'm hoping this is as veeery early build.

                      Comment

                      • Raven Nation42
                        Rookie
                        • Apr 2009
                        • 110

                        #206
                        Played demo last night and lighting and models were spot on but felt that way about last year's model. I haven't gone online but plan to later today. As for the controls, it's a mix bag for me, when using Cotta and Ali I felt like the left jab was spot on very very fluid, however when I attempted to the same with the right, very stiff and I prefer to control the blocking as oppose to cpu determining when I should block. These are little things that I'm sure will be tweaked with the final product and I look forward to picking it up next month
                        Raven Nation42
                        WhenAllYouWantIsFootball24/7

                        Comment

                        • bill2451
                          Banned
                          • Jan 2009
                          • 1123

                          #207
                          Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                          Originally posted by TheCreep
                          I though about taking a point off for the removal of high low blocking, but now that I think about it I figure it was a good idea considering the speed of the game now. People are saying they want it back but ehhhhh i just dont know right now. I'm thinking that you really wont be able to react fast enough to block high/low with any effectiveness. You might think so, but that's up in the air. The game is very visceral and fast now.
                          Exactly! This is spot on. The people complaining about auto blocking are saying that it takes away from the strategy of the game, but that is not the case at all imo. Having to block high/low would simply be a guessing game, there just isn't enough time to actually react. This is not real life, in real life, I can see where a punch is coming from and my body reacts instantaneously.

                          In a video game, not only is it harder to see if the punch is coming high or low, but then there is an extra step of processing the "threat" in your brian and transfering it into the appropriate motion on the controller. That processing doesn't occur in real life. And the difference between the two means that you'd only end up guessing high or low anyway, and thats not true boxing strategy either.

                          If anything, I'd say the 1 button blocking simulates real life boxing much more in the sense of seeing a punch coming and just actually reacting to it. If I had to guess high or low, I would no longer be reacting, I'd be making pre-emptive guesses. Yep, very realistic.

                          Comment

                          • jtdribbles25
                            Banned
                            • Aug 2003
                            • 1415

                            #208
                            Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                            Originally posted by Raven Nation42
                            Played demo last night and lighting and models were spot on but felt that way about last year's model. I haven't gone online but plan to later today. As for the controls, it's a mix bag for me, when using Cotta and Ali I felt like the left jab was spot on very very fluid, however when I attempted to the same with the right, very stiff and I prefer to control the blocking as oppose to cpu determining when I should block. These are little things that I'm sure will be tweaked with the final product and I look forward to picking it up next month
                            the computer is not determining when you should block.... you are. it's still up to you to decide when to block. what I dislike the most about this whole argument is that we finally are getting some "ratings based" tendencies and it's a problem. this actually makes the block rating have some validation. having your success at blocking be tied in to the ratings is starting to really create some tendencies ala 2k.

                            not to mention. If it's so easy to just hold block, than why the high connect rate. with all the complaining about high connect percentages, what do you guys think it would be if it were all manual blocking?

                            Comment

                            • JayBee74
                              Hall Of Fame
                              • Jul 2002
                              • 22989

                              #209
                              Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                              Originally posted by jtdribbles25
                              the computer is not determining when you should block.... you are. it's still up to you to decide when to block. what I dislike the most about this whole argument is that we finally are getting some "ratings based" tendencies and it's a problem. this actually makes the block rating have some validation. having your success at blocking be tied in to the ratings is starting to really create some tendencies ala 2k.

                              not to mention. If it's so easy to just hold block, than why the high connect rate. with all the complaining about high connect percentages, what do you guys think it would be if it were all manual blocking?
                              Yeah, I just don't get the argument.

                              Comment

                              • DaveDQ
                                13
                                • Sep 2003
                                • 7664

                                #210
                                Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                                While there are legitimate concerns and even gripes, you have to look at the game in its context. Comparing it to the last two iterations will prove that the title has certainly made progress. I played FN4 for a solid 16 months and was extremely frustrated with its fatigue system. This demo shows me that's most likely fixed.

                                Even with blocking, you can see why they did what they did. It was extremely difficult to block in FN4 without it looking twitchy and just not working. Now you can block when hitting the right timing and you penetrate when using strategy.

                                For whatever reason, we think this idea of creating these complex controls is more "sim." I say if the controls, while they may be simplified, gives the best results, so be it.
                                Being kind, one to another, never disappoints.

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