Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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  • Da_Czar
    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
    • Jul 2002
    • 5408

    #226
    Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

    Good evening Gent's I have not been motivated to buy a FN on this generation but FNC may change that. Been playing the demo non-stop and I can def tell you guys have made an impact on the direction of the series.

    It has been absolutely refreshing to me to be able to use some semblance of boxing fundamentals in a game and still be competitive. No its not the end all be all but neither was nba 2k9... or 2k10 but they laid the foundation for 11. That is what it looks like you have here. A game that is turning the corner.

    I agree that footwork should be sharper at times you feel trapped where if your boxer has the ability you should be able to evade or create space. Stamina is waaaaaaaaayyyyyy to easy to recover but the frame is there.

    I am actually looking forward to snatching this one up.

    While the blocking is not what the die hards want its not a childlike implementation either it appears there was some thought behind it. You can't just hold it down and be impervious to damage and I have been holding it and blocking low and the cpu switches to high and punches get through.

    In future this should be an option so those who choose it can use it. I think with the speed of the game though it would be a sight more difficult to react as opposed to guessing as some mentioned earlier in the thread.

    Announcing and atmosphere is uhhh limited... LOL but at this point I'm sure the Nation would prefer a gameplay focus anyway.

    For me after a day of solid play I have to say the punching delay bothers me a bit and I still can't fire off my jab combinations with the intended hand on command just yet but I love the simplicity of one stick all punches.

    Sometimes I fall into the rhythm of the match and my punch timing is perfect as I work with the slight delay. Other times my guy is swinging combo's I swear I didn't intend.

    and there are enough defensive options to were I don't feel like I have to sit there and trade leather with a guy if the fight is not where I want it to be....

    I am an outside fight by nature so I love playing with Ali... Punishing Iron Mike with Jab's from distance and loving it. Also love the fact that he seems to know he needs to get inside on me. Its this tug of war of each of us trying to implement our specific style that I find so appealing so far with the demo.

    Hopefully that extends to all the other boxers and their respective strengths and styles.

    Are there any tendencies in the game this year or just ratings ?
    Last edited by Da_Czar; 02-03-2011, 03:02 PM.
    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

    Comment

    • Phobia
      Hall Of Fame
      • Jan 2008
      • 11623

      #227
      Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

      Originally posted by Da_Czar
      Good evening Gent's I have not been motivated to buy a FN on this generation but FNC may change that. Been playing the demo non-stop and I can def tell you guys have made an impact on the direction of the series.

      It has been absolutely refreshing to me to be able to use some semblance of boxing fundamentals in a game and still be competitive. No its not the end all be all but neither was nba 2k9... or 2k10 but they laid the foundation for 11. That is what it looks like you have here. A game that is turning the corner.

      I agree that footwork should be sharper at times you feel trapped where if your boxer has the ability you should be able to evade or create space. Stamina is waaaaaaaaayyyyyy to easy to recover but the frame is there.

      I am actually looking forward to snatching this one up.

      While the blocking is not what the die hards want its not a childlike implementation either it appears there was some thought behind it. You can't just hold it down and be impervious to damage and I have been holding it and blocking low and the cpu switches to high and punches get through.

      In future this should be an option so those who choose it can use it. I think with the speed of the game though it would be a sight more difficult to react as opposed to guessing as some mentioned earlier in the thread.

      Announcing and atmosphere is uhhh limited... LOL but at this point I'm sure the Nation would prefer a gameplay focus anyway.

      For me after a day of solid play I have to say the punching delay bothers me a bit and I still can't fire off my jab combinations with the intended hand on command just yet but I love the simplicity of one stick all punches.

      Sometimes I fall into the rhythm of the match and my punch timing is perfect as I work with the slight delay. Other times my guy is swinging combo's I swear I didn't intend.

      and there are enough defensive options to were I don't feel like I have to sit there and trade leather with a guy if the fight is not where I want it to be....

      I am an outside fight by nature so I love playing with Ali... Punishing Iron Mike with Jab's from distance and loving it. Also love the fact that he seems to know he needs to get inside on me. Its this tug of war of each of us trying to implement our specific style that I find so appealing so far with the demo.

      Hopefully that extends to all the other boxers and their respective strengths and styles.

      Are there any tendencies in the game this year or just ratings ?
      Sup Czar glad to see you liking it man. Yea there is tendencies you can adjust this year!

      Comment

      • TheCreep
        Banned
        • Nov 2008
        • 1792

        #228
        Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

        Yes, I must agree with above stated. The spammers are pissed lol. Lord have mercy on their souls, this **** is hilarious. I ran across a couple of em last night trying that ole "upper body spin" ****. It was curtains for em folks, I love it.

        Them boys screaming "why are you running ******" . Sorry young man, thats called ring generalship baby. I'm stingin your *** then movin out the way. What you think I'm going to stand there and let you hit me with all 6 of those useless punches lol.

        I had one of em just try to sidestep to the left and throw the same left bomb with pac. He got mad because I kept hop stepping back and then tearing his jawline loose with a stiff jab/right hook precision lil combo.

        Oh, and good looking out to Sav713 and DATflyGuy for some good sim matches.

        Comment

        • Phobia
          Hall Of Fame
          • Jan 2008
          • 11623

          #229
          Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

          Originally posted by TheCreep
          Yes, I must agree with above stated. The spammers are pissed lol. Lord have mercy on their souls, this **** is hilarious. I ran across a couple of em last night trying that ole "upper body spin" ****. It was curtains for em folks, I love it.

          Them boys screaming "why are you running ******" . Sorry young man, thats called ring generalship baby. I'm stingin your *** then movin out the way. What you think I'm going to stand there and let you hit me with all 6 of those useless punches lol.

          I had one of em just try to sidestep to the left and throw the same left bomb with pac. He got mad because I kept hop stepping back and then tearing his jawline loose with a stiff jab/right hook precision lil combo.

          Oh, and good looking out to Sav713 and DATflyGuy for some good sim matches.
          LMAO yea I had one do the same thing. "STOP RUNNING YOU!!! QUIT FIGHTING LIKE A *****!!"

          Then as I continued to bounce away from him and land that reaching in stiff jab he back up and put his back to the ropes and stayed there. So I moved in and got right in close to him to pin him to the ropes. Just what he wanted!! I picked off a few punches and landed some counters then said "Nawww not playing his game". I back away and let him lay on the ropes. Then I would fake like I am coming in and he would throw 3 or 4 punches. Knowing it drained his stamina, I would then lung in with a 2 or 3 punch combo just rocking him. By the time I bounced out he was throwing these SLOOW looping shots. I then dropped him once and he stayed laying against the ropes. I stayed picking him off and it went to the cards with a easy win.

          Spammers and non-boxing tactics = to LOSS

          Comment

          • DaveDQ
            13
            • Sep 2003
            • 7664

            #230
            Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

            I still have a hard time against spammers. Not sure if anyone knows MrLiving, but he was on FN4 and EA MMA. He's true spam. Of course, he had to take Manny and right with the start of the fight he was doing all kinds of crazy stuff. Twitching, swaying. He resorted to slugging it out and I lost via decision. I just couldn't counter his constant punching.
            Being kind, one to another, never disappoints.

            Comment

            • BQ32
              Pro
              • Jan 2011
              • 671

              #231
              I have found a flaw with the game, the scoring on rare occasions can be complete bull. I had one match where I dominated from start to finish but my opponent landed a flash Knockdown in the second round. When it went to the cards 2 judges gave him the first round which was absolutely ludicrous seeing as how I outlanded him by 100 punches and 30% higher connect rate through the fight lol. Happened to me one other time, but it never happened in a fight where I was not knocked down. I almost think they computer generates that first round score after the match based on the fact that I got knocked down in the second round. The couple times it has happened to me the end game stats were ludicrously in my favor and no way could I have lost either of the other rounds. Anybody esle expereinced this scoring flop?

              Comment

              • Phobia
                Hall Of Fame
                • Jan 2008
                • 11623

                #232
                Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                Originally posted by DaveDQ
                I still have a hard time against spammers. Not sure if anyone knows MrLiving, but he was on FN4 and EA MMA. He's true spam. Of course, he had to take Manny and right with the start of the fight he was doing all kinds of crazy stuff. Twitching, swaying. He resorted to slugging it out and I lost via decision. I just couldn't counter his constant punching.
                Well it is had to judge on the 3 rounder Dave, but if you keep circling away letting him throw at air while you land pop shots. By the 8th round or so he will be so tired you should be able to destroy spammers in the end just because of them blowing stamina early.

                Comment

                • TDKing
                  MVP
                  • Feb 2003
                  • 1845

                  #233
                  Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                  Are there draws in this game ?

                  Comment

                  • bill2451
                    Banned
                    • Jan 2009
                    • 1123

                    #234
                    Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                    Originally posted by BQ32
                    I have found a flaw with the game, the scoring on rare occasions can be complete bull. I had one match where I dominated from start to finish but my opponent landed a flash Knockdown in the second round. When it went to the cards 2 judges gave him the first round which was absolutely ludicrous seeing as how I outlanded him by 100 punches and 30% higher connect rate through the fight lol. Happened to me one other time, but it never happened in a fight where I was not knocked down. I almost think they computer generates that first round score after the match based on the fact that I got knocked down in the second round. The couple times it has happened to me the end game stats were ludicrously in my favor and no way could I have lost either of the other rounds. Anybody esle expereinced this scoring flop?
                    I had this same thing happen to me and couldn't figure out how the hell I had lost a round that I completely dominated. After reading some, I think it has to do with there not being any draws online. The game forces someone to win, so if you are knocked down in one round (so a 10-8 score) but you win the other two (10-9), the scoring in one of those rounds you won will go funky so that you don't draw.

                    It really is bs, and I hope it isnt that way in the final build

                    Comment

                    • Phobia
                      Hall Of Fame
                      • Jan 2008
                      • 11623

                      #235
                      Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                      Originally posted by TDKing
                      Are there draws in this game ?
                      Yes, me and one of the devs had one at community day

                      Comment

                      • Mike Smoove
                        Rookie
                        • Jul 2010
                        • 304

                        #236
                        Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                        I love this game, fighters have weight to them, punches have weight to them, the new punching system is perfect. It actually feels like im boxing now and everything is being respected. My front runner for sports title of the year depending on how well done some of the modes are. I think i'll be playing this game for a long time.

                        Comment

                        • bill2451
                          Banned
                          • Jan 2009
                          • 1123

                          #237
                          Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                          Originally posted by Phobia
                          Yes, me and one of the devs had one at community day
                          yes for offline. Online I believe the demo does not have draws

                          Comment

                          • F.kaine
                            Rookie
                            • Jan 2011
                            • 3

                            #238
                            Originally posted by bill2451
                            yes for offline. Online I believe the demo does not have draws
                            I had a draw online pretty good fight

                            Comment

                            • Phobia
                              Hall Of Fame
                              • Jan 2008
                              • 11623

                              #239
                              Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                              Originally posted by F.kaine
                              I had a draw online pretty good fight
                              Well this squashes those debates about judges scoring being off because of "no draws online".

                              Comment

                              • TDKing
                                MVP
                                • Feb 2003
                                • 1845

                                #240
                                Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                                Originally posted by Phobia
                                Yes, me and one of the devs had one at community day
                                Thanks, that's a plus. I need to play the demo a little more and if its true that ratings impact the autoblock then that can make it a little more acceptable but ratings really have to make a major difference in blocking.

                                Comment

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