Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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  • davis420
    MVP
    • Jan 2010
    • 1073

    #346
    Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

    I just fought my 1st match since the tuner update and I thought the game played better. I was Pac against Cotto(cpu). The match ended in a Draw, which was the 1st draw I seen since I played this game. I felt like the game played pretty good, so I hope the final game will be pretty good.
    PS3, we had a good run! (7/18/09-10/5/14)

    Comment

    • Phobia
      Hall Of Fame
      • Jan 2008
      • 11623

      #347
      Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

      Originally posted by phillyfan23
      game is good so far:

      Straights have oomph.....stunned and KOed Tyson with a straight punch.
      boxing strategy applies to the game

      but just like many have said, the cpu AI is ridiculous with the overly high amount of punches, and I'm not so sure fixing stamina alone will alleviate this cpu over-aggressiveness.

      Say the game fixed the stamina and made it twice as heavy.....will the CPU fighters adjust and pick their shots? or will they carry out the same gameplan (80-100 punches a round) but more penalty on their stamina rendering them useless by the 5th round? If it's the latter.....BIG BIG problem.

      Not only does stamina need to be drastically changed....the cpu ai fighting TENDENCIES need to be drastically changed.

      When I'm using Tyson, the cpu Ali is the aggressor from the get go and lets go 90 punches a round (accelerated clock no less). There is NO WAY that Ali would employ this strategy if he fought tyson. I heard Phobia mentioning tendencies being able to be edited in the retail....what kind of tendencies for fighters are editable?

      I don't want to change Tyson from Slugger to counterpuncher to keep his punch numbers accurate....I want to change Tyson from a steroid abusing slugger with no fatigue to a more calculated slugger with deadly hands and good power shot setups to keep his punch numbers accurate.

      will we be able to do this ??? docking stamina by a lot won't do anything offline if the cpu AI tendencies stay the same. Online will be fixed however, since fighters tendencies would then be governed by a realistic fatigue model. Can that same mechanism be applied offline....i damn hope so, because FNC could be great if that were the case.

      PHOBIA.....any insights???
      Wish I could answer straight off the bat Philly. But to be honest I did not write down the tendencies. I will e-mail Cash, because he went over the tendencies more than I did. See if he wrote them down so I can supply them. I will get back to you guys on this.

      Comment

      • tcrews
        Rookie
        • Oct 2009
        • 360

        #348
        Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

        I'm still hoping the demo grows on me, and trying to better acclimate to all the new things. I wanted to ask you guys a couple of questions.

        First, a question about the new "auto-block" as it has been dubbed on these boards, haha. What exactly do you do to get the "perfect block" that opens a counter window? Do you hit block as soon as your opponent starts to throw a punch? Do you hit block as soon as the punch is about to make contact with you? Or is it something else entirely?

        Secondly, I saw a couple of people reference a tuner set. Is that confirmed? Is this tuner set for the demo itself, or are people talking about something EA changed in the full game before it's release? Lastly, if the tuner set is confirmed, and is in the demo, what did it do? Is there a list anywhere?

        I've probably logged 150 fights or so, I'm really trying my best to get into the game, and tonight I feel as though I like the game a little bit better. I'm not sure if this is the tuner set or what.

        I'm not sure if this problem only lies with me, but at times I have an issue telling what punches are connecting. If I'm blocking, even if I've literally just started blocking. It seems as though some of them are breaking my guard. By the time the CPU finishes throwing a 5 punch combo, I have no idea if I've been hit or not. Unfortunately this is also due to the boxers not reacting to 95% of landed punches except for ones that cause a stun state, flash KD, or fight ending flash KO. There are also some sound cues, but hearing those over the commentary and any background noise isn't always reliable.

        It's just really hard to tell when your block strength has been widdled away, when it's full, what's connecting, what isn't, etc. I'm not saying it's impossible to tell. I'd say about 70% of the time I know which ones are connecting. But that leaves nearly a third of the time when I'm not sure if I need to keep my block up, let go of my block and regroup, etc.

        Please do not take any of these questions as me having faults or issues with the game. I have some gripes, certainly, but not with the things I'm asking questions about. Truth be told I'm asking these under the assumption that with every ? I asked, there are simple solutions that are staring me right in the face but I'm just overlooking them.
        Last edited by tcrews; 02-08-2011, 09:30 PM.

        Comment

        • phillyfan23
          MVP
          • Feb 2005
          • 2301

          #349
          Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

          Originally posted by Phobia
          Wish I could answer straight off the bat Philly. But to be honest I did not write down the tendencies. I will e-mail Cash, because he went over the tendencies more than I did. See if he wrote them down so I can supply them. I will get back to you guys on this.
          thanks for the reply and I hope you can provide more information on the fighters' editable tendencies. Hope it can fix the insane amount of cpu ai punching.

          If that can be fixed.....this will be a really solid game simwise....
          Last edited by phillyfan23; 02-08-2011, 09:42 PM.

          Comment

          • The Visualizer
            Rookie
            • Jul 2009
            • 419

            #350
            Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

            Originally posted by phillyfan23
            thanks for the reply and I hope you can provide more information on the fighters' editable tendencies. Hope it can fix the insane amount of cpu ai punching.

            If that can be fixed.....this will be a really solid game simwise....
            I hope there is variation of aggressiveness between fighters but I'd rather them not take drastic steps in reducing the CPU's punch output so the A.I. doesnt end up as passive and easy to dominate with punch output as it was in FNR4 on the 2nd highest difficulty (GOAT was too cheap with the counter windows the CPU got off every other punch)

            I have been enjoying fighting the CPU on the demo more than any other boxing game in recent memory since the A.I. presents a pretty good challenge. By dictating the pace of the fight and moving well I can keep them to 70-80 punches a round most of the time, which is acceptable to me.



            Comment

            • Vast
              MVP
              • Sep 2003
              • 4015

              #351
              Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

              Originally posted by The Visualizer
              I hope there is variation of aggressiveness between fighters but I'd rather them not take drastic steps in reducing the CPU's punch output so the A.I. doesnt end up as passive and easy to dominate with punch output as it was in FNR4 on the 2nd highest difficulty (GOAT was too cheap with the counter windows the CPU got off every other punch)

              I have been enjoying fighting the CPU on the demo more than any other boxing game in recent memory since the A.I. presents a pretty good challenge. By dictating the pace of the fight and moving well I can keep them to 70-80 punches a round most of the time, which is acceptable to me.
              Are you inside my mind?? lol In FN4 the highest difficulty was just cheese so i stayed away. The champion difficulty(2nd highest) was just like you stated; not aggressive enough.

              I really like the aggressiveness and the difficulty the demo A.I. displays.

              I'm curious if it is exclusive to the demo since fighting that aggressive for the whole fight might cause a boxer to gass out.
              "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

              Comment

              • The Visualizer
                Rookie
                • Jul 2009
                • 419

                #352
                Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                Originally posted by Vast
                Are you inside my mind?? lol In FN4 the highest difficulty was just cheese so i stayed away. The champion difficulty(2nd highest) was just like you stated; not aggressive enough.

                I really like the aggressiveness and the difficulty the demo A.I. displays.

                I'm curious if it is exclusive to the demo since fighting that aggressive for the whole fight might cause a boxer to gass out.
                the one thing I noticed is that if I win 1 or both of the first 2 rounds the CPU will drastically increase its aggressiveness and punch output in the 3rd rd to try to win the fight which is pretty cool to see.



                Comment

                • SteelerSpartan
                  MVP
                  • Apr 2007
                  • 2884

                  #353
                  Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                  Originally posted by The Visualizer
                  the one thing I noticed is that if I win 1 or both of the first 2 rounds the CPU will drastically increase its aggressiveness and punch output in the 3rd rd to try to win the fight which is pretty cool to see.
                  A couple of times I thought the CPU had a Madden MySkill effect to it where

                  Id go out there an Knock Pac around and out, for 3 fights in row and then all of sudden on that 4-5th fight Pac started PBing me and couldn't miss with his lunging Left-Straight and upper

                  I dunno, probably just demo overload....at this point Im just ready to get to the full game and tinker with the sliders for hours on end
                  Here We Go Steelers!!! Here We Go!!!

                  My CFB Teams:
                  Marshall..WVU-Go Herd/Eeers!!!


                  Comment

                  • phillyfan23
                    MVP
                    • Feb 2005
                    • 2301

                    #354
                    Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                    Originally posted by The Visualizer
                    I hope there is variation of aggressiveness between fighters but I'd rather them not take drastic steps in reducing the CPU's punch output so the A.I. doesnt end up as passive and easy to dominate with punch output as it was in FNR4 on the 2nd highest difficulty (GOAT was too cheap with the counter windows the CPU got off every other punch)

                    I have been enjoying fighting the CPU on the demo more than any other boxing game in recent memory since the A.I. presents a pretty good challenge. By dictating the pace of the fight and moving well I can keep them to 70-80 punches a round most of the time, which is acceptable to me.
                    you might like the challenge, but it's just not realistic. A heavyweight fight will have 40-50 punches a round on average...maybe that might be a little high still.

                    In FNR4.....the cpu output was lower and you claim it was too easy to dominate them...Do you know why it was too easy? because stamina didn't have enough effect which ALLOWED you to double the cpu's punch output and dominate them.

                    That is exactly why stamina needs to support the cpu and human tendencies. If FNR4 penalized you for punching 90 mins a round, it will be much harder to win and dominate a fight when you're gassed after 4 rounds, right?

                    You mentioned that in the FNC demo by dictating the fight and being elusive you LIMITED them to 70-80 punches. This amplifies the complaints of many people regarding this topic. When you dictate the fight and are elusive, the cpu fighter should have hugeee trouble getting off in general.

                    Stamina and tendencies work hand in hand.

                    1) Stamina too high, cpu punch output too high: slugfests like we see now

                    2) Stamina too high, cpu punch output realistic: you will dominate the CPU with punch quantity since you're not penalized realistically for over-punching just like what you said happens in FNR4 on champion level.

                    3) Stamina realistic, cpu punch output too high: cpu will punch itself out after four rounds and you will defeat them easily.

                    4) Stamina realistic and cpu punch output realistic: you will be forced to pick your spots to succeed, which will then match the cpu's punch output more or less. This will reward patience, precision and execution , what the sweet science of boxing is all about.

                    just like AL BUNDY said.....you can't have one without the oooother.....stamina and tendencies
                    Last edited by phillyfan23; 02-09-2011, 02:41 AM.

                    Comment

                    • Tengo Juego
                      MVP
                      • Dec 2007
                      • 2524

                      #355
                      Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                      Originally posted by phillyfan23
                      just like AL BUNDY said.....you can't have one without the oooother.....stamina and tendencies
                      Actually, Sinatra said that. But whatever...

                      Comment

                      • randombrother
                        Banned
                        • Oct 2009
                        • 1275

                        #356
                        Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                        Originally posted by Tengo Juego
                        Actually, Sinatra said that. But whatever...
                        LOL, I was just gonna say that.

                        Comment

                        • greenegt
                          G-Men
                          • Feb 2003
                          • 4493

                          #357
                          Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                          Tried it last night. Looks good, but I don't feel the need to pick it up day 1. I'll wait for the price drop.
                          XBL: Mean Greene

                          PSN: OGMeanGreene

                          Twitter: @greenegt

                          Comment

                          • kbmnm247
                            Rookie
                            • Nov 2003
                            • 456

                            #358
                            Whatever happened to Being able to "train" your guy before multiplayer matches. Locally I believe on FN2(?) you could "train/focus" on a certain area and your guy would get boosts/subtractions to certain attributes based on what you chose. Why hasn't this remained in fight night I thought it was pretty cool and realistic?

                            Comment

                            • tcrews
                              Rookie
                              • Oct 2009
                              • 360

                              #359
                              Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                              Before I get into another round of impressions. I just wanted to repeat my question from a couple pages ago. How exactly does the "perfect block" that opens up a counter window work? Meaning the timing, just as the punch gets there, as soon as your opponent begins to throw the punch, or something else entirely? Thank you. Also, is the tuner set people are talking about a confirmed reality for the demo? Or is it just speculation?

                              I've logged about 200+ fights at this point. I really love boxing and wanted to give this game every opportunity to grow on me as I've been waiting, like many of us, a very long time for this game to finally come out. Last night I was enjoying the game a little bit better. Today I can say I'm enjoying it even more.

                              The gripes I have left with the game are those that can most likely(i hope) be fixed with sliders in the full game, and if not sliders, then a patch. You often hear NFL QB's or NBA Superstars talking about the game "slowing down" for them, as almost a reason that they've gotten better. After fighting so many times, the game feels slowed down to me. I'm able to react quicker to punches, fire off the exact punches I want in return (I never had an issue with the control scheme, but now that I've logged this much time, I absolutely love it) without even thinking about it.

                              Here are some positive things I've taken away from playing the last couple of days.

                              Connect percentage - Yes, it's too high. But I'm happy to report that as Tyson, I held Ali to 44% percentage for the fight. I won't go as far as to say it's a fluke or anything, but the closest I came after that was 55% I believe. So it's very possible to not only beat Ali, but beat him with solid defense. I use all 4 fighters on a rotation, combined I'm landing about 66% of my punches as compared to the CPU's 48%. That's still not realistic, but I'm very happy to hold the CPU under 50% BEFORE I'm even able to mess with sliders.

                              Flash KOs - This will be much appreciated for sim/boxing fans. When I say flash ko in this next paragraph, I'm talking about the new flash ko that doesn't allow you or your opponent a chance to get up, instantly the fight is over

                              The cool thing is that anytime I have seen that, and have been the one causing the flash KO. It's been due to me landing a punch as they begin to throw one. As opposed to the much maligned "counter window" with the flash etc. For those of you who don't know boxing very well. A lot of the time a true "flash ko" happens, it's because one boxer landed a perfect punch as the other boxer was beginning to throw his punch.

                              In the case of most Fight Nights, flash anything was usually due to landing a punch in the "counter window", which wasn't exactly realistic. In 200+ fights I've been able to win via flash KO 8 times, all 8 times have been a perfect punch as the CPU winds up to throw one of their own.

                              Jab - This has been talked about a bit. I just want to let people know that yeah, you can absolutely dictate a fight with the jab. It can be very difficult at first. I was probably 100 fights in when I started to figure it out, but you can absolutely control a fight with your jab. In complete disregard for last years game (thank God), the jab is actually the punch I've had countered the least, by far. I can also say that with Ali, I've had the pleasure of knocking Tyson down dozens of times with a well timed jab.

                              Also, don't make the same mistake I did. I cared way too much about winning so if I went into the fight saying I'd work the jab. I'd get hit with a flurry and start flurrying back and my goal(s) went out the window. Just pick something to work on and don't even think about winning or losing. After you've worked on the controls, defense, movement, etc. The game's enjoyment goes up a bit. I'm still not in love with it, but more of it's potential is shining through. Hope this helps out some people.
                              Last edited by tcrews; 02-09-2011, 03:12 PM.

                              Comment

                              • DaveDQ
                                13
                                • Sep 2003
                                • 7664

                                #360
                                Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                                I just fought a guy that was weaving like a madman. I frustrated the hell out of him, knocked him down 3 times and he quit. I got a taste of what these guys are like. He sent me several messages that were full of profanity and gave me an example of how immature they are.
                                Being kind, one to another, never disappoints.

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