Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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  • The Visualizer
    Rookie
    • Jul 2009
    • 419

    #361
    Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

    nice writeup tcrews agree with a lot of your assessments. I've been doing the same thing as you training different areas of my game against the CPU. Some fights I'll just practice blocking and head movement and not even throw 1 punch, or working the jab, or moving in/out, etc... Def has helped out.

    I also play all 4 boxers in rotation, but 1 thing that surprised me is how few fight ending flash KO's you've experienced. I usually fight pretty smart and you may just be a way better player than me but if I had to estimate I'd say at least 25% of my fights have ended in these KO's, most from Pacquiao who seems to always land a good shot even when I completely control the fight.



    Comment

    • acts238shaun
      MVP
      • Dec 2005
      • 2714

      #362
      Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

      The more I play the less I wanna buy it. Online is rock em sock em robots, defense is crap, and don't get me started on Ali users online. If Ali fought in real life like the morons I face (I use both) he'd be dead or a vegetable. Ali had power, but not the power Brizzo and his crew is suggesting. He had a great jab and cross but not exactly 1 punch KO power like what's represented. The statement that long reach fighters are at a disadvantage inside is a total lie. With Tyson I'm getting beat up inside by Ali users. I have to counter to win. Working the body opens me up for head shots and don't drain stamina anyway.

      I'm not playing crybaby, i win more than i lose. I 1 punched a guy today and body flashed another, so i'm having success, but why does FNRC have to be Ike-Tua all the time.

      Comment

      • tcrews
        Rookie
        • Oct 2009
        • 360

        #363
        Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

        Visualizer - That's cool that you and I worked on the same things in the same manner. It took me awhile to stop caring about winning and only work on one or two specific things. I like your idea of not throwing any punches and to just work on blocking and head movement. I think I might have to try that

        As far as the flash KO's go I've dished out 8, but I didn't mean to imply that I was never on the receiving end. The CPU has flash KO'd me 5 times now. I don't know if that's above or below average or whatever. But I assure you I'm honestly not all that great at the game. I still have a very, very long way to go before I would consider myself marginally above average.

        If I had to guess the reason that I've experienced "so few" flash ko's. I would say for one, it's a fairly random occurrence. Secondly, early on after I got the demo, I was winning huge, I had knocked down Cotto once in the first, twice in the second, and once more in the third. With 10 seconds left in the fight I started throwing power shots because I was destroying him so badly I felt invincible. Can anyone figure out where this is going? Yeah, with 3 seconds left, he hit me, one punch KO, goodnight.

        After that I made sure to focus on defense every second of every fight. So I've been fortunate to avoid it. Up until earlier today I had only experienced one or two, but then I fought Tyson a few times and he flash ko'd me three times in a six fight span. Which is cool, I expect that from him.

        Since you and I seem to be on the same page, you wouldn't happen to know the answer(s) to the two questions I asked at the top of my post that you responded to, would you? Just curious. Do you have PS3 or 360? Once the full game comes out, if we have the same system we'll have to spar a bit and fight. I'd rather fight people I know, or people from these boards that I know are much less likely to do all that crazy exploit crap. I'm on ps3 btw.
        Last edited by tcrews; 02-09-2011, 05:38 PM.

        Comment

        • Hova57
          MVP
          • Mar 2008
          • 3754

          #364
          Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

          Originally posted by tcrews
          Visualizer - That's cool that you and I worked on the same things in the same manner. It took me awhile to stop caring about winning and only work on one or two specific things. I like your idea of not throwing any punches and to just work on blocking and head movement. I think I might have to try that

          As far as the flash KO's go I've dished out 8, but I didn't mean to imply that I was never on the receiving end. The CPU has flash KO'd me 5 times now. I don't know if that's above or below average or whatever. But I assure you I'm honestly not all that great at the game. I still have a very, very long way to go before I would consider myself marginally above average.

          If I had to guess the reason that I've experienced "so few" flash ko's. I would say for one, it's a fairly random occurrence. Secondly, early on after I got the demo, I was winning huge, I had knocked down Cotto once in the first, twice in the second, and once more in the third. With 10 seconds left in the fight I started throwing power shots because I was destroying him so badly I felt invincible. Can anyone figure out where this is going? Yeah, with 3 seconds left, he hit me, one punch KO, goodnight.

          After that I made sure to focus on defense every second of every fight. So I've been fortunate to avoid it. Up until earlier today I had only experienced one or two, but then I fought Tyson a few times and he flash ko'd me three times in a six fight span. Which is cool, I expect that from him.

          Since you and I seem to be on the same page, you wouldn't happen to know the answer(s) to the two questions I asked at the top of my post that you responded to, would you? Just curious. Do you have PS3 or 360? Once the full game comes out, if we have the same system we'll have to spar a bit and fight. I'd rather fight people I know, or people from these boards that I know are much less likely to do all that crazy exploit crap. I'm on ps3 btw.
          t we could spar also . trying to get my d down i know what i want to do offensively but on defense sometime i take too many hits.

          Comment

          • Kanobi
            H*F Cl*ss *f '09
            • Apr 2003
            • 6050

            #365
            Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

            I'm enjoying the demo a lot. Not nearly as critical and anal as most of you who've posted. Then again I see myself enjoying the final version, especially legacy.

            Comment

            • The Visualizer
              Rookie
              • Jul 2009
              • 419

              #366
              Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

              Originally posted by tcrews
              Visualizer - That's cool that you and I worked on the same things in the same manner. It took me awhile to stop caring about winning and only work on one or two specific things. I like your idea of not throwing any punches and to just work on blocking and head movement. I think I might have to try that

              As far as the flash KO's go I've dished out 8, but I didn't mean to imply that I was never on the receiving end. The CPU has flash KO'd me 5 times now. I don't know if that's above or below average or whatever. But I assure you I'm honestly not all that great at the game. I still have a very, very long way to go before I would consider myself marginally above average.

              If I had to guess the reason that I've experienced "so few" flash ko's. I would say for one, it's a fairly random occurrence. Secondly, early on after I got the demo, I was winning huge, I had knocked down Cotto once in the first, twice in the second, and once more in the third. With 10 seconds left in the fight I started throwing power shots because I was destroying him so badly I felt invincible. Can anyone figure out where this is going? Yeah, with 3 seconds left, he hit me, one punch KO, goodnight.

              After that I made sure to focus on defense every second of every fight. So I've been fortunate to avoid it. Up until earlier today I had only experienced one or two, but then I fought Tyson a few times and he flash ko'd me three times in a six fight span. Which is cool, I expect that from him.

              Since you and I seem to be on the same page, you wouldn't happen to know the answer(s) to the two questions I asked at the top of my post that you responded to, would you? Just curious. Do you have PS3 or 360? Once the full game comes out, if we have the same system we'll have to spar a bit and fight. I'd rather fight people I know, or people from these boards that I know are much less likely to do all that crazy exploit crap. I'm on ps3 btw.
              to answer your questions

              perfect block is achieved the same way it was in FNR4 by timing your block so it blocks the punch at the last possible second which will freeze ur opponent. I dont play Fight Night online much and dont really plan to much with FNC so I'm not one of those guys that feel the need to master it so I can win. I'm hoping the freeze is removed eventually with tuning or an official patch.

              As far as the Tuner Set, it was released for the 360 demo yesterday, a message should popup on the main menu instructing you to press Y to download it. I imagine the changes aren't final for the retail version as they will prob use data from pre and post tuner gameplay to mold a brand new tuner set to be ready for the game's release.

              I'm on 360 btw, If I am looking for some matches when the game drops I'll let you guys know then. For now I'm not really interested in playing online even against peeps from OS.



              Comment

              • tcrews
                Rookie
                • Oct 2009
                • 360

                #367
                Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                I'm on PS3 so I guess we won't be playing whether you end up playing online or not, haha. Truth be told though, I'm a lot like you in that regard. I played Round 4 online for a cumulative 6 hours. Aside from 1 or 2 people, everyone I played fought like complete idiots. Spinning their upper body 360 degrees repeatedly, only throwing haymakers, or fighting with maxed out cabs. It was easy enough to beat them, but never actually fun. So I'm offline about 98% of the time.

                The reason I asked about the perfect block/counter punch is that I was all but certain that had to be it. However, the timing just seems...off, I guess. If I'm trying to land a perfect block, I couldn't be more off if I attempted the same with my eyes closed. Whenever I'm not attempting to achieve a perfect block, and am just holding down the block button, I wind up with a counter punch opportunity off the "perfect block".

                It's absurdly confusing, yet follows the same pattern every time. If I'm holding block and the cpu fires off multiple punches. As soon as their first punch "connects" and I fire off a punch of my own, a counter punch registers. If I try to time it, well, to make a long story short, I've yet to register a counter punch off a perfect block when I attempt to time it. Kinda baffling.

                Comment

                • Motown
                  OS Brew Connoisseur
                  • Jul 2002
                  • 9169

                  #368
                  Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                  LOL...I take Cotto 'cause i got Tonnney Montana in my corner seriously, did they use Montana to do the voice overs...naaah anyway, just bobbed & came up w/ a left hook that resulted in a 1 punch KO to Pacman...it was sweet Also, KO'd Ali w/ a 1punch KO from Tyson's close range LHook...LOVED IT!

                  Also. noticed not much depth in the cuts...hopefully this is because of the demo. Phobia, did the cuts look deeper @ community day? thanks
                  Last edited by Motown; 02-11-2011, 11:00 PM.

                  Comment

                  • JayBee74
                    Hall Of Fame
                    • Jul 2002
                    • 22989

                    #369
                    Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                    The scoring is beyond belief. I just outpercentaged Ali 65%-53%, outpowered him 48-2, outcountered him 22-16, but lost because he landed 14 more punches then me. The problem is he had to throw 358 punches to do it.

                    To make it worse they gave him the second and third rounds. In both those rounds he was stunned, which obviously has zero weight in the scoring.

                    EA needs to stop being cute with the scoring.

                    Comment

                    • Bronk_Bonin
                      Rookie
                      • Feb 2003
                      • 475

                      #370
                      Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                      Originally posted by JayBee74
                      The scoring is beyond belief. I just outpercentaged Ali 65%-53%, outpowered him 48-2, outcountered him 22-16, but lost because he landed 14 more punches then me. The problem is he had to throw 358 punches to do it.

                      To make it worse they gave him the second and third rounds. In both those rounds he was stunned, which obviously has zero weight in the scoring.

                      EA needs to stop being cute with the scoring.
                      I agree with you 100%.

                      I also can't stand the scripted knockdown system. It's completely bogus. Every knockdown in the FN4 was treated the same way. The fighters chin attribute should dictate how difficult it is to get off the canvas. Instead everyone recovers the same after one, two, and three knockdowns no matter their ratings or how hurt they were. Make it fighter specific, not some silly balance mini game that's equal for all fighters.
                      PSN: bronk14

                      Comment

                      • acts238shaun
                        MVP
                        • Dec 2005
                        • 2714

                        #371
                        Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                        Yeah, the scoring is basically if knock downs are even whoever throws the most punches wins, period. Percentages mean squat.

                        Update: Me and Relentless fought three fights and the last was a travesty. I caught him with a minute left in the 3rd and that was the only time anyone went down. He landed 10% highe and threw 100 more punches and still got robbed.
                        Last edited by acts238shaun; 02-13-2011, 02:51 AM.

                        Comment

                        • JayBee74
                          Hall Of Fame
                          • Jul 2002
                          • 22989

                          #372
                          Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                          Originally posted by acts238shaun
                          Yeah, the scoring is basically if knock downs are even whoever throws the most punches wins, period. Percentages mean squat.

                          Update: Me and Relentless fought three fights and the last was a travesty. I caught him with a minute left in the 3rd and that was the only time anyone went down. He landed 10% highe and threw 100 more punches and still got robbed.
                          Well, that's the no draw thing. If Relentless won both of the other rounds the fight should have been scored a 28-28 draw.

                          Comment

                          • CX1329
                            MVP
                            • Jan 2005
                            • 1301

                            #373
                            Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                            I'll probably buy the game because it's quite fun, but I hate it that it's much easier to connect with hooks than it is with jabs. I (Ali) was playing against the CPU (Tyson), and these were my fight totals:

                            Total: 101/172 (58%)
                            Jab: 21/47 (44%)
                            Straight: 31/49 (63%)
                            L Hook: 11/13 (84%)
                            R Hook: 19/33 (57%)
                            L Upper: 14/24 (58%)
                            R Upper: 5/6 (83%)
                            Power: 8/15 (53%)
                            Counter: 5/7 (71%)

                            I knocked Tyson out at the end of the 3rd round with a flash KO by a straight punch. All my punches had higher connect percentages than the jab, and it's the most counter prone punch, too.

                            I also hate it that the CPU controlled Tyson is incredibly stupid. He landed 102 punches, but attempted 241 for a total percentage of 42%, against my 58%. His entire strategy consisted of "LET'S FLAIL LIKE IT'S PARTY TIME! HOORAY!".
                            Last edited by CX1329; 02-13-2011, 10:10 PM.

                            Comment

                            • acts238shaun
                              MVP
                              • Dec 2005
                              • 2714

                              #374
                              Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                              Today I watched Ali-Lyle, Foreman-Norton, Ali Frazier 3 and Robinson-LaMotta 6 and I have come to the conclusion that this game is close to being spot on. A couple of tweaks and it will be dang near perfect as far as in the ring. Raise block strength by double and power by about 25% and it will be the boxing sim ever.

                              Comment

                              • goh
                                Banned
                                • Aug 2003
                                • 20755

                                #375
                                Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                                I tried the demo today. This is more of a disgrace to boxing than UFC 2010 was to MMA. This is terrible!

                                Speaking of MMA the judging is even worse than EA MMA. The one fight I actually managed to fully play through without turning this garbage off was a draw!? Cotto's face was complete mush (well I guess the damage modeling is pretty nice at least so it's not alllllllllll negative) and I knocked him down in the 3rd. They somehow gave the 1st and 2nd to him despite the fact he didn't do any damage and the 3rd was 10-8 for me.

                                This is one of the few times I'm glad I'm not a game reviewer because I'd have a helluva time coming up with words to describe how awful this game is. Don't ship it to stores,ship to Mexico next to the ET landfill.

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