On a 10 scale, what do you all rate the demo?

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  • TheCreep
    Banned
    • Nov 2008
    • 1792

    #1

    On a 10 scale, what do you all rate the demo?

    Now to chime in with a couple more observations. I have to take off a point because it seems they took away the ability for me to slowly walk around the ring.

    In FightNight4, you could nudge the analog stick ever so slightly and kinda creep around the ring. That was my brand in FN4. There's a variation of it in FNC but it aint the same.

    I have to take a point off (although I might give it back at retail) for the overall polish of the game. It seems very rough, and no where near as smooth as FN4. That goes back to the movement also. I like the speed but it seems like the framerate is jacked up which makes it look jerky/choppy to me. Anyone know how early of a build this is? As stated, I'll probably give the point back on retail if everything is smoothed out.

    I though about taking a point off for the removal of high low blocking, but now that I think about it I figure it was a good idea considering the speed of the game now. People are saying they want it back but ehhhhh i just dont know right now. I'm thinking that you really wont be able to react fast enough to block high/low with any effectiveness. You might think so, but that's up in the air. The game is very visceral and fast now.

    The ring entrances suffice for me personally so I have no qualms with the presentation. The commentary suffices also. I honestly dont even pay attention to it lol. Its just a background thing for me.

    I suppose the ref in the ring is cool, but its like he doesn't even exist to me, I barely even glance at him.

    I'll rate the demo an 8/10 right now. Great title. Figuring the framerate at retail will be smoothed out. I'm hoping this is as veeery early build.<!-- / message --><!-- sig -->
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  • jtdribbles25
    Banned
    • Aug 2003
    • 1415

    #2
    Re: On a 10 scale, what do you all rate the demo?

    8/10. enjoying this waaay more than I would've expected. cant wait for retail, and sliders!

    Comment

    • The Visualizer
      Rookie
      • Jul 2009
      • 419

      #3
      Re: On a 10 scale, what do you all rate the demo?

      7/10

      +graphics are amazing, lighting, damage modeling, body types and camera all standout as impressive

      +movement and punch animations are much improved

      +Full Spectrum Punch Control is great

      +footwork is improved from FNR4

      +1 punch K.O.'s are handled well

      +CPU A.I. is a lot better than FNR4, actually presents a challenge without being cheap

      -really disappointed they went with a "queue combo punches" mechanic instead of a more responsive system where punches are thrown exactly when you flick the stick

      -disappointed that perfect block causes a counter window, pretty sure we were told all counter windows were gone at one point in development. If perfect block just guaranteed a really high chance that the punch would be blocked and that's all, I would be onboard. Timing a regular block is not the same as parrying, and may really hurt the game

      -disappointed in some of the current tuning decisions (short-term stamina drains too slowly), heavy punches don't do enough damage to a fighter's health, regular punches are too accurate

      -disappointed the dev team didn't think to add a punch feign mechanic and the ability to cancel a queued up combo with the block button

      -netcode seems worse than FNR4, haven't had 1 smooth match online yet, couldn't even connect to anyone today



      Comment

      • ps3veron
        MVP
        • Aug 2008
        • 1220

        #4
        Re: On a 10 scale, what do you all rate the demo?

        I'll give the demo an 8.5

        8 is the overall rating of the demo IMO.

        I'm giving the 0.5 to EA for allowing Online in a demo!

        Comment

        • JayBee74
          Hall Of Fame
          • Jul 2002
          • 22989

          #5
          Re: On a 10 scale, what do you all rate the demo?

          8.5 EIGHT POINT FIVE

          Comment

          • brrmikey
            Pro
            • Aug 2005
            • 826

            #6
            Re: On a 10 scale, what do you all rate the demo?

            Sound EFX: 8
            Commentary:5 (Seems similar to last year, but the retail version should has more lines I assume)
            Graphics: 10
            Controls: 9
            Fun Factor/Gameplay as an Arcade boxing game: 10
            Fun Factor/Gameplay as a Boxing sim game: 8 (When access to the retail version's games settings, sliders, etc. I can see this being in the 9-10 range as a sim boxing game assuming the sliders work as expected)

            I'm impressed, especially since this is just a demo.

            Comment

            • BezO
              MVP
              • Jul 2004
              • 4414

              #7
              Re: On a 10 scale, what do you all rate the demo?

              6/10

              Good:
              -The punching is GREAT! That's worth 5 points all buy itself.
              -Graphics are amazing.

              Bad:
              -Footwork
              -Presentation
              -Commentary
              -Ref: He's there but he does nothing.
              -Punches don't have enough effect.
              -Stamina needs adjustment.
              Shout out to The Watcher! Where you at bruh?

              Comment

              • Artman22
                MVP
                • Jul 2006
                • 4984

                #8
                Re: On a 10 scale, what do you all rate the demo?

                8 for me.. The presentation needs a lot of work.
                NBA2K is the standard of sports games period.

                Comment

                • manrae
                  Rookie
                  • Sep 2006
                  • 16

                  #9
                  Re: On a 10 scale, what do you all rate the demo?

                  3/10...incredibly disappointing

                  Comment

                  • TDKing
                    MVP
                    • Feb 2003
                    • 1845

                    #10
                    Re: On a 10 scale, what do you all rate the demo?

                    6.5 I was expecting much more after a 2 year dev cycle.

                    Comment

                    • steelernut
                      Rookie
                      • May 2010
                      • 105

                      #11
                      Re: On a 10 scale, what do you all rate the demo?

                      I give it a 9/10. People dont realize for a "DEMO" its pretty darn good. Compare it last yrs demo to this one, (not comparable) I can't even play EA MMA anymore because now that I've been playing the demo EA MMA looks cartoonish and chessy to me, and you have to give it props because we where able to play online with this Demo which is pretty friggin kool to me, and we all know that the polished version will be better, it always is.
                      xXxDrUnKeN_MaStAxXx

                      Comment

                      • Phobia
                        Hall Of Fame
                        • Jan 2008
                        • 11623

                        #12
                        Re: On a 10 scale, what do you all rate the demo?

                        + Excellent Punch system
                        + Great rating based blocking system
                        + Some of the best graphics/player models
                        + Great sim/fun gameplay

                        - Presentation is flat out HORRIBLE
                        - Commentary needs to be completely removed
                        - Footwork still needs improving
                        - More animations for "noddle legs" and injured fighters
                        - Deeper Career mode
                        - Online Career mode

                        Overall
                        8/10

                        The main areas that need improvement is by far the presentation. The opening scenes feature literally mins at a time of complete dead space. Then the commentary before matches, during matches, and post match are hideous!!!!

                        Improve the presentation, commentary, footwork, add more fighter animations for being hit & hurt, and more animations for Knockdowns.

                        Then add in a extremely deep career mode with diet, training, trainers, making weight, etc. Then add this entire thing to a online career mode(like NCAA online dynasty) which can feature up to 16 online players and we would have the perfect experience!!

                        Comment

                        • SteelerSpartan
                          MVP
                          • Apr 2007
                          • 2884

                          #13
                          Re: On a 10 scale, what do you all rate the demo?

                          7

                          I don't know what people are thinking when they are saying FNC is Trash and that R4 was better........

                          Actually I do, its coming from Hyperpunchers who can't use their "go to" cheese patterns anymore.......or people that think they should be able to exchange like they do in the Rocky movies

                          With that said.....FNC still has a ways to go imo in the terms of being like a NBA 2k11 or The Show, Forza/GT

                          Punch Accuracy
                          Punch Reactions
                          Jab Strength
                          Footwork
                          Perfect Blocking
                          Short term stamina
                          Hit Detection

                          To name a few of the areas that need to be tuned even further toward sim..........it is sad though that when they go a little bit in the direction of sim.....people freak out and complain more then trying to change the way they fight

                          I really hope they don't cave into people who don't want to box the way your supposed to in real life
                          Last edited by SteelerSpartan; 02-03-2011, 06:02 PM.
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                          • grunt
                            Banned
                            • Jul 2002
                            • 9527

                            #14
                            Re: On a 10 scale, what do you all rate the demo?

                            I give a 8.5.

                            I am really enjoying my Cotto/Manny fights online. I am able to defend/attack/move effectively. Movement needs improvment but I can still box effectively. I can also hold my opponent under a 45% hit rate.
                            Last edited by grunt; 02-03-2011, 03:19 PM.

                            Comment

                            • steelernut
                              Rookie
                              • May 2010
                              • 105

                              #15
                              Re: On a 10 scale, what do you all rate the demo?

                              Originally posted by SteelerSpartan
                              7

                              I don't know what people are thinking when they are saying FNC is Trash and that R4 was better........

                              Actually I do, its coming from Hyperpunchers who can't use their "go to" cheese patterns anymore.......or people that think they should be able to exchange like they do in the Rocky movies

                              With that said.....FNC still has a ways to go imo in the terms of being like a NBA 2k11 or The Show, Forza/GT

                              Punch Accuracy
                              Punch Reactions
                              Jab Strength
                              Footwork
                              Perfect Blocking
                              Short term stamina
                              Hit Detection

                              To name a few of the areas that need to be tuned even further toward sim..........it is sad though that when they go a little bit in the direction of sim.....people freak out and complain more then trying to change the way they fight

                              I really hope they don't cave into people who don't want to box the way your supposed to in real life
                              Well said bra, allot of the people that are complaining are the "Hyperpunchers" from FN4, no longer will they be relevant in this game they actually are going to have to box this time around. BlK& YeLLOW ALL day
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