Fight Night Champion Tuner Set Available Today, For 360 Demo Only

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  • JayBee74
    Hall Of Fame
    • Jul 2002
    • 22989

    #31
    Re: Fight Night Champion Tuner Set Available Today, For 360 Demo Only

    I don't know. I fell into a trap with one guy who had Ali. He was continually throwing jabs, and missing most of them, but I was unable to catch him. He ended the night 172-403 (42%), no power modifiers thrown, NO COUNTERS landed and FRESH AS A DAISY.

    I was 124-207 (59%), 28-53 power modified, and 7-7 on counters.

    I was surprised he landed 42% of his punches. It seemed like it should have been lower.

    Comment

    • JayBee74
      Hall Of Fame
      • Jul 2002
      • 22989

      #32
      Re: Fight Night Champion Tuner Set Available Today, For 360 Demo Only

      The scoring is still sometimes absurd. 2 of the 3 judges gave my opponent (Ali) the second round despite 48-90 (53%) to 35-106 (33%), Powers-2-2, counters 2-0.

      Comment

      • scottyo60
        Pro
        • Oct 2008
        • 499

        #33
        Scoring is what scares me to buy this game... I will say after the tuner update I am more wanting to buy the game. On first impression, I was going to pass till a price drop, but this game became better imo after tuning

        Comment

        • Panicshade
          Pro
          • Jul 2009
          • 819

          #34
          This may be a stupid question but here goes...

          Does the new tuner set work offline against the AI? I haven't played any of the EA Sports games that have had the tuner sets available so I am lost on the whole thing.
          PSN: PanicshadeLWK
          XBL: Nyteshade517
          Steam: Nyteshade517

          Comment

          • Phobia
            Hall Of Fame
            • Jan 2008
            • 11623

            #35
            Re: Fight Night Champion Tuner Set Available Today, For 360 Demo Only

            After around 15 fights testing online last night. I will say this.

            1) Stamina is much better and will really be noticeable come the 10th round. Jaybee, don't be concerned with perm stamina that much. There is 2 reasons I say this. A) People could throw 500 punches in 3 rounds, does not mean they will survive much deeper than 6 rounds when they are exhausted. B) As they tire more in the later rounds, punch accuracy goes down so more stamina loss snow ball effect.

            2) Punch Power is raised and I like it. You no longer can run into a exchange of a slug fest and expect to walk out without a KO or getting KO'd. So the fear of getting hit is there like it should be. This issue with it being high right now is that punch accuracy is still to high.

            3) Punch accuracy seriously needs to be lowered drastically. This would make the exchanges look more like whats on TV. Would also knock down the amount of big shots being landed. Would also knock down stamina more, so punch exchanges would need to be more thought out. I think the biggest issue at the moment for the game is punch accuracy. It along being adjusted would help many areas of the game from stamina, connect percentages, punches thrown per round, all the way down to Power shots landing and feeling good.

            Comment

            • fistofrage
              Hall Of Fame
              • Aug 2002
              • 13682

              #36
              Re: Fight Night Champion Tuner Set Available Today, For 360 Demo Only

              Originally posted by JayBee74
              The scoring is still sometimes absurd. 2 of the 3 judges gave my opponent (Ali) the second round despite 48-90 (53%) to 35-106 (33%), Powers-2-2, counters 2-0.

              I would much rather have variety, even if its wrong sometimes than to have an exact formula for scoring rounds like punches landed.

              I am sure what you are describing is probably a programming error by EA, but I would love to see a pool of 20 to 50 judges that scored the fight on different criteria.

              Honestly, I could see the judges giving the round to ALI if he seemed more active or closed out the round with a flurry. Sometimes its hard to tell if punches are landing. I am almost always suprised when I see the Compubox numbers.
              Chalepa Ta Kala.....

              Comment

              • bill2451
                Banned
                • Jan 2009
                • 1123

                #37
                Re: Fight Night Champion Tuner Set Available Today, For 360 Demo Only

                Originally posted by Phobia
                After around 15 fights testing online last night. I will say this.

                1) Stamina is much better and will really be noticeable come the 10th round. Jaybee, don't be concerned with perm stamina that much. There is 2 reasons I say this. A) People could throw 500 punches in 3 rounds, does not mean they will survive much deeper than 6 rounds when they are exhausted. B) As they tire more in the later rounds, punch accuracy goes down so more stamina loss snow ball effect.

                2) Punch Power is raised and I like it. You no longer can run into a exchange of a slug fest and expect to walk out without a KO or getting KO'd. So the fear of getting hit is there like it should be. This issue with it being high right now is that punch accuracy is still to high.

                3) Punch accuracy seriously needs to be lowered drastically. This would make the exchanges look more like whats on TV. Would also knock down the amount of big shots being landed. Would also knock down stamina more, so punch exchanges would need to be more thought out. I think the biggest issue at the moment for the game is punch accuracy. It along being adjusted would help many areas of the game from stamina, connect percentages, punches thrown per round, all the way down to Power shots landing and feeling good.
                I agree with all of this. I still think its silly they tuned stamina before accuracy, considering if/when they finally fix the accuracy, they may just have to tune stamina again.

                I would love to see punch power turned up even more, accuracy way way down (I think my best % on defense was 42%, and I was playing awesome that game. When IRL that would still be higher than average), and stamina down more too.

                Comment

                • kbmnm247
                  Rookie
                  • Nov 2003
                  • 456

                  #38
                  Re: Fight Night Champion Tuner Set Available Today, For 360 Demo Only

                  I think one problem with punch accuracy which EA encounters is that if you make punch accuracy "random" then you will have consumers bitching that "they aren't even playing the game, it's just decided by EA's dice rolls" because they are pretty much doing that already now with the 1 punch KOs/KDs...

                  Comment

                  • JerseySuave4
                    Banned
                    • Mar 2006
                    • 5152

                    #39
                    Originally posted by grunt
                    I have played 5 matches and 3 out of 5 was ended by one punch KO. A tad too much power but the stamina issue is vastly improve. Just too many one punch KOs.
                    One punch KOs are awful in this game. You dont see them that often in real life but in this game you get them too much. How many times is a guy like Cotto or Pacquiao KOd from 1 punch? 1 punch KOs should be rare and shouldnt happen on the first knockdown often.

                    Comment

                    • JerseySuave4
                      Banned
                      • Mar 2006
                      • 5152

                      #40
                      Originally posted by TheCreep
                      Noticeable difference I must say. Many of the guys using pac and trying to swing it out with me are completely done in the 3rd. I'm scraping em in the 3rd. Its great. I have a couple of losses myself though. I like.
                      Here's my problem with the stamina and amount of punches. You can't have a realistic representation of a Pacquiao fight because Manny in real life will throw a lot of combinations where he's throwing 3-4 punches in a flurry but in this game its hard to get an accurate Pacman type 4 punch combo and if you want to go crazy with reducing stamina then doing something like that is going to drain you when a guy like Manny in real life can fight 12 rounds like that.

                      The problem is that stamina should be something that the fighter's attributes affect more than just a general thing. A guy like Pacquiao that has great cardio and can go a whole fight throwing combos and a lot of punches shouldn't tire out fast in the game just because youre throwing a lot of punches (as long as the amount of punches is in a realistic range because once you get into 100+ per round then yes it should be reduced) while another fighter might not be able to do that so he slows down quicker if you try to throw more. But i dont want it where both guys slow down the same just because they both are throwing a lot of punches.

                      Boxing, prob more than any other sports game, needs to have attributes that matter more and affect the way the game is played and how the fights turn out. Some guys have better punch fatigue than others. I remember watching Vassily Jirov fight James Toney and Jirov did not stop throwing punches the entire fight. Just non stop throwing punches. He slowed down a little in the later rounds but he still just was constantly throwing punches the whole fight. Each fighter needs to feel unique and they just dont with this game.

                      Comment

                      • kbmnm247
                        Rookie
                        • Nov 2003
                        • 456

                        #41
                        Whatever happened to Being able to "train" your guy before multiplayer matches. Locally I believe on FN2(?) you could "train/focus" on a certain area and your guy would get boosts/subtractions to certain attributes based on what you chose. Why hasn't this remained in fight night I thought it was pretty cool and realistic?

                        Comment

                        • DaveDQ
                          13
                          • Sep 2003
                          • 7664

                          #42
                          Re: Fight Night Champion Tuner Set Available Today, For 360 Demo Only

                          Originally posted by JerseySuave4
                          Here's my problem with the stamina and amount of punches. You can't have a realistic representation of a Pacquiao fight because Manny in real life will throw a lot of combinations where he's throwing 3-4 punches in a flurry but in this game its hard to get an accurate Pacman type 4 punch combo and if you want to go crazy with reducing stamina then doing something like that is going to drain you when a guy like Manny in real life can fight 12 rounds like that.

                          The problem is that stamina should be something that the fighter's attributes affect more than just a general thing. A guy like Pacquiao that has great cardio and can go a whole fight throwing combos and a lot of punches shouldn't tire out fast in the game just because youre throwing a lot of punches (as long as the amount of punches is in a realistic range because once you get into 100+ per round then yes it should be reduced) while another fighter might not be able to do that so he slows down quicker if you try to throw more. But i dont want it where both guys slow down the same just because they both are throwing a lot of punches.

                          Boxing, prob more than any other sports game, needs to have attributes that matter more and affect the way the game is played and how the fights turn out. Some guys have better punch fatigue than others. I remember watching Vassily Jirov fight James Toney and Jirov did not stop throwing punches the entire fight. Just non stop throwing punches. He slowed down a little in the later rounds but he still just was constantly throwing punches the whole fight. Each fighter needs to feel unique and they just dont with this game.
                          I think what you are saying is there. The problem is in the counter punch. If you miss and they hit you in return, it's automatically a stunner. It's very hard to set up a jab or get a 3 punch combo because of the counter.
                          Being kind, one to another, never disappoints.

                          Comment

                          • Dazraz
                            Pro
                            • Mar 2009
                            • 794

                            #43
                            Well done to EA to addressing issues to a demo. I haven't tried it out yet but the stamina was completely wrong in the original demo so I will be interested to see how it works with the tuner set.

                            Comment

                            • Lakers 24 7
                              Pro
                              • Nov 2006
                              • 725

                              #44
                              Re: Tuner Set for Demo to Hit Today (360 Only)

                              Originally posted by The Visualizer
                              You will be able to box and drag fights out if you pace yourself and fight a smart fight. Making each punch more powerful is a step in the right direction of forcing everyone to think about defending yourself as much as throwing punches rather than 10 round of non-stop mindless beating on each other with lesser consequences .
                              You can still brawl and throw 100+ punches per round (with anyone it seems like), so it doesn't solve the core issue. The only difference is the brawls will be over quicker now. When playing online the punch damage won't do anything to change peoples play style, what will however is stamina. If stamina is adjusted even more then you'll force everyone to fight within the realm of reality.

                              There's not many fighters who let loose 100+ punches in a round, even in the opening stages so that still needs to be addressed.
                              Last edited by Lakers 24 7; 02-09-2011, 06:06 PM.

                              Comment

                              • Phobia
                                Hall Of Fame
                                • Jan 2008
                                • 11623

                                #45
                                Re: Tuner Set for Demo to Hit Today (360 Only)

                                Originally posted by Lakers 24/7
                                You can still brawl and throw 100+ punches per round, so it doesn't solve the core issue. The only difference is the brawls will be over quicker now. When playing online the punch damage won't do anything to change peoples play style, what will however is stamina. If stamina is adjusted even more then you'll force everyone to fight within the realm of reality.

                                There's not many fighters who let loose 100+ punches in a round, even in the opening stages so that still needs to be addressed.
                                I am not against letting users fight how ever they want. Because I like the repercussions that the high power brings. If they want to run in throwing wild. I will counter them to a easy KO. If they don't learn to play then it will be easy wins for me till I face someone who plays more conservative

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