Button users at SEVERE disadvantage
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Button users at SEVERE disadvantage
I've been using buttons for as long as you're allowed to in fight games. Last year when the patch hit I went to the buttons as well as this demo. But today I decided to use the stick. OMG Button users are getting screwed over big time in this game. The sticks are WAY more responsive than the buttons. I just worked this guy so bad with the sticks, actually got a 10-6 round on him (well they did take a point for low blow). There's almost no comparison. It's like you get control back with the sticks. I don't think that's particularly fair to be honest though. It should be an even deal, it's bad enough you can't get all the punch angles with the buttons as it is but to gimp up the control also kinda stinks.Tags: None -
Re: Button users at SEVERE disadvantage
I've been using buttons for as long as you're allowed to in fight games. Last year when the patch hit I went to the buttons as well as this demo. But today I decided to use the stick. OMG Button users are getting screwed over big time in this game. The sticks are WAY more responsive than the buttons. I just worked this guy so bad with the sticks, actually got a 10-6 round on him (well they did take a point for low blow). There's almost no comparison. It's like you get control back with the sticks. I don't think that's particularly fair to be honest though. It should be an even deal, it's bad enough you can't get all the punch angles with the buttons as it is but to gimp up the control also kinda stinks.
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Re: Button users at SEVERE disadvantage
The irony is.. you can mash with the sticks more than the buttons now more than ever.Comment
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Re: Button users at SEVERE disadvantage
i don't feel bad people need to get with the times. its the same way in any EaSports game if you can't use the stick your limited. I'm almost positive this will be the last year you'll see buttons. its easier to program for the sticks vs buttons more can be done with sticks .Comment
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Re: Button users at SEVERE disadvantage
i don't feel bad people need to get with the times. its the same way in any EaSports game if you can't use the stick your limited. I'm almost positive this will be the last year you'll see buttons. its easier to program for the sticks vs buttons more can be done with sticks .
Last edited by randombrother; 02-11-2011, 02:20 PM.Comment
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Re: Button users at SEVERE disadvantage
Hmm... I wonder why we dont have a punch feint mechanic in FNC, oh yeah there arent any buttons left because the devs were pressured into including an archaic secondary control scheme as part of the default configuration because of the vocal minority of lazy people who refuse to get with the times.
Same thing happens every year with Madden, a good number of people are resistant to changing the controls which contributes to the series running in place rather than constantly evolving properly like it should with each new iteration.
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Re: Button users at SEVERE disadvantage
dont know why anyone would use the buttons really....The sticks just make sense overall...I never had an issue throwing what i want, when i want to throw it.....
GLad buttons are less functional, thats how it should be since the game is made to be played with the sticks.Comment
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Re: Button users at SEVERE disadvantage
I can't believe this guy even admits he admits he uses buttons lol C'MON SON! Get with the TimesxXxDrUnKeN_MaStAxXxComment
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Re: Button users at SEVERE disadvantage
Funny , my bad people, I thought I was playing A GAME not actually playing an Olympic sport called Thumb Boxing with set rules and what not. Elitist mindsets always amazes me. IT'S A FREAKING GAME. I know a couple of dudes who fight for real and believe me I get no extra kudos points from them for using a stick over a button.
The strategy , imo, is all that matters. The delivery method is secondary, a LONG and DISTANT secondary. But to those who have built their internet game cred on sticks I salute you...
Last edited by randombrother; 02-11-2011, 02:22 PM.Comment
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Re: Button users at SEVERE disadvantage
Funny , my bad people, I thought I was playing A GAME not actually playing an Olympic sport called Thumb Boxing with set rules and what not. Elitist mindsets always amazes me. IT'S A FREAKING GAME. I know a couple of dudes who fight for real and believe me I get no extra kudos points from them for using a stick over a button.
The strategy , imo, is all that matters. The delivery method is secondary, a LONG and DISTANT secondary. But to those who have built their internet game cred on sticks I salute you...
I've experimented with both, and find the buttons seem to give me more control over punch output, with possible less responsiveness. When throwing hooks with Tyson it is easier to coordinate a left-right hook combo with a head move or backward retreat movement than when using sticks. Some punches can't be thrown with the buttons, and uppercuts are a no no with buttons.Comment
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Re: Button users at SEVERE disadvantage
Random brother I am going to use your own quote against you.
"Everyone wants sim until it cuts into their cheese"
Look at EA MMA it ruined the game having button users. So I personally would rather them have ZERO buttons in Fight Night Champion. Reason being is simple.
If I can learn to use the stick, what is stopping you?? This would be like removing kicking in football games with the right stick because people DID NOT WANT TO LEARN HOW TO USE IT!
It truly is that simple. People don't want to take the time to learn something. There is literally only one other reason why people would want buttons and that is if you are disabled. But the ratio of health gamers to disabled playing fight night champion is not even a comparable stat sooooooo basically it boils down to people to stubborn to learn to use the stick. Its my way or the highway mentality.
No matter which control scheme it had I as a gamer would adjust and use the control scheme the developers gave me. Maybe I am just amazing at learning controls
Edit: Ohh this is not directed at you RB, but at the users to stubborn to learn to use the stickLast edited by Phobia; 02-11-2011, 04:40 PM.Comment
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Re: Button users at SEVERE disadvantage
Well, they have sticks and buttons, so I guess it's up to the gamers to decide what they want to use including a combination of both. The sticks certainly aren't slowing down punches per round.Comment
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Re: Button users at SEVERE disadvantage
Random brother I am going to use your own quote against you.
"Everyone wants sim until it cuts into their cheese"
Look at EA MMA it ruined the game having button users. So I personally would rather them have ZERO buttons in Fight Night Champion. Reason being is simple.
If I can learn to use the stick, what is stopping you?? This would be like removing kicking in football games with the right stick because people DID NOT WANT TO LEARN HOW TO USE IT!
It truly is that simple. People don't want to take the time to learn something. There is literally only one other reason why people would want buttons and that is if you are disabled. But the ratio of health gamers to disabled playing fight night champion is not even a comparable stat sooooooo basically it boils down to people to stubborn to learn to use the stick. Its my way or the highway mentality.
No matter which control scheme it had I as a gamer would adjust and use the control scheme the developers gave me. Maybe I am just amazing at learning controls
Edit: Ohh this is not directed at you RB, but at the users to stubborn to learn to use the stick
I still don't see what the deal is with having buttons. Buttons don't take the sticks out of the next person hands. That's what's even better about having alternate control configs. If one person wants to use sticks than so be it and if the other wants to use buttons let them but make them equal. If you want to have a "stick only" lobby then by all means let them make one. But to take the control method away just doesn't make sense.
Moreover if people want the game to sell well it would behoove them to welcome old school control methods. FNR4 sold well but could have sold ALOT better if button controls were in from the start. I know quite a few people , personally, who didn't pick up the game just because of the stick method. I was actually able to get the game for 25 or 35 bucks no less than probably a couple of weeks of release because a friend bought it and was IMMEDIATELY turned off with the game because of the controls. I would have first day purchased it but the stick business just turned me off and I decided to wait a few months till it went down in price and then get it but I was lucky to get it off my friend for probably less than what I would have got it used months later.
As far as sim I don't see where flicking a stick is any more or less sim than pressing a button. The sim doesn't come from what your thumb rests on, the sim comes from "can I stand in front of a boxer and throw 200 punches while he do the same and we barely get tired" or from "If I use some boxing strategy , setup my punches, use the ring will I win". The stick is more of a novelty but it doesn't lend itself to any sim methods.
If control methods is the basis of sim then we should all be playing Wii Boxing. Nothing more sim than actually physically THROWING a punch with your own arm and fist. But I think we all know that game ain't a sim. They got exercise machines hooked up to rudimentary games like cycling. You can physically bike on a machine but the game attached is far from a sim. No physics, nothing, just whatever mileage you get on the bike.
If my argument was "get rid of sticks" then I could see the uproar. Why get rid of a good control method, but hence my argument, "why get rid of a good control method".Comment
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Re: Button users at SEVERE disadvantage
You're a cool guy so anything that sounds hostile after-wards isn't directed at you. Some of the posts above were not necessary and kinda "pushed a button" with me. No pun intended.
I still don't see what the deal is with having buttons. Buttons don't take the sticks out of the next person hands. That's what's even better about having alternate control configs. If one person wants to use sticks than so be it and if the other wants to use buttons let them but make them equal. If you want to have a "stick only" lobby then by all means let them make one. But to take the control method away just doesn't make sense.
Moreover if people want the game to sell well it would behoove them to welcome old school control methods. FNR4 sold well but could have sold ALOT better if button controls were in from the start. I know quite a few people , personally, who didn't pick up the game just because of the stick method. I was actually able to get the game for 25 or 35 bucks no less than probably a couple of weeks of release because a friend bought it and was IMMEDIATELY turned off with the game because of the controls. I would have first day purchased it but the stick business just turned me off and I decided to wait a few months till it went down in price and then get it but I was lucky to get it off my friend for probably less than what I would have got it used months later.
As far as sim I don't see where flicking a stick is any more or less sim than pressing a button. The sim doesn't come from what your thumb rests on, the sim comes from "can I stand in front of a boxer and throw 200 punches while he do the same and we barely get tired" or from "If I use some boxing strategy , setup my punches, use the ring will I win". The stick is more of a novelty but it doesn't lend itself to any sim methods.
If control methods is the basis of sim then we should all be playing Wii Boxing. Nothing more sim than actually physically THROWING a punch with your own arm and fist. But I think we all know that game ain't a sim. They got exercise machines hooked up to rudimentary games like cycling. You can physically bike on a machine but the game attached is far from a sim. No physics, nothing, just whatever mileage you get on the bike.
If my argument was "get rid of sticks" then I could see the uproar. Why get rid of a good control method, but hence my argument, "why get rid of a good control method".
But frankly, anyone who says they are glad that the buttons are nurfed, and that they should be removed is short sighted, elitist, and SELFISH. You're satisfied, therefore the game is fine.. end of subject. Give people a choice.. damn. Let people fight the way they want to fight.
I've heard of the buttons ruining EA MMA thing.. ok, so using buttons ruin the game because punches are more accurate, and come out faster.. um, using buttons ruins the game because punches are more accurate and come out faster.. k. You can spam, but people "spam" in real fights too. It's called throwing wildly because I can't fight. You have to fight smart. If spamming works in the game without stamina repercussions.. that means the game is flawed.
Using buttons are more precise, and direct. Just as a punch should be. You shouldn't have to do a semi circle to throw a hook.. which is why EA revamped their whole stick system for FNC. The original system was clunky, counter intuitive, and just fvcking sucked.. and they knew it because they wouldn't have changed it. People got used to it, because that's what people do.. adapt, but that doesn't change the fact that it was wack.
Anyway.. I'm with you bro. I don't care how many attacks I get, there should always be an option for those who feel comfortable with a different scheme. And I do wish that the buttons were more responsive, because I have the dexterity to whoop A$$ with both configs.
Street fighter, Tekken, Virtua fighter, Mortal kombat, etc.. use buttons. These are not "boxing" games, but they require timing, and a move memorization skill set like all fighting games in general. There are real Tekken and Virtua fighter tournements with skilled people fighting for money. They use buttons because they fvckin work. WHAT?Last edited by vision; 02-11-2011, 08:25 PM.Comment
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