Tendencies & Ratings Adjustments for Realistic Gameplay

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  • Phobia
    Hall Of Fame
    • Jan 2008
    • 11623

    #1

    Tendencies & Ratings Adjustments for Realistic Gameplay

    I am going to start diving into this over the next couple weeks. Lets start working some numbers up guys and collaborate together.

    Realistic Punch Numbers on 3 Min rounds
    More dangerous punches
    etc
  • td7
    Rookie
    • Apr 2007
    • 487

    #2
    Re: Tendencies & Ratings Adjustments for Realistic Gameplay

    Let us know what you come up with. I have been tinkering with it and I will let you know what I get. I have been testing on cpu vs. cpu.
    You play fast! You play strong! You go out there and dominate the man you're playing against, and you make his *ss quit! That's our trademark! That's our M.O. as a team! That's what people know us as! - Nick Saban

    Comment

    • phillyfan23
      MVP
      • Feb 2005
      • 2319

      #3
      Re: Tendencies & Ratings Adjustments for Realistic Gameplay

      edited tendency ratings, stamina ratings and some sliders.

      tendency: I decreased each punch by 66 percent roughly. So if they had 60 tendecy, that bar went to 20 and so on.

      Stamina ratings ( endurance and conditioning I believe) you can only decrease to 75, so for a 99 rated stamina rating, i edited to 85 the lower stamina guys went down to 75 the minimum.

      No accuracy ratings to fiddle with.

      Cpu Defense AWR Maxed, Power at 8, stamina, output, counter window, accuracy all at 0 , the rest of the sliders default. CHAMPION level, 2 minute rounds.

      Played Wladimir klitcshko vs Ali....

      10 round fights ....first fight both fighters threw under

      First fight i was Wlad, lost by 5th round KO ( 3rd time down).....both fighters finished with LESS than 60 punches a round, some rounds had Ali throwing only 40. Accuracy for both fighters were also around 40 percent. My connect rate was only 36.

      2nd fight I was Ali....and boy did it make a difference. I really love the ability to sidestep and damage the opponent. I really took advantage of this...and used some sweet counters.

      Koed Wlad in 7.

      Wlad averaged only 53 punches a round, and connected 36 percent. My connect was 42 percent and threw 60 punches a round.

      Boxer power at 8 might be a bit too high.....so it will go down to 7 for the next fight.

      Stamina is ok in the sense that you can't go throwing 15 punch combos, but the recovery rate between rounds is the problem.

      I can live with it....since the rest of the gameplay has GOOD promise....3 minute rounds COULD be a possibility, because tendency sliders could go even lower....will need to test that, but 2 minute accelerated rounds should be fine as far as punch output. Accuracy as it is is OK,
      Last edited by phillyfan23; 03-03-2011, 04:21 PM.

      Comment

      • jtdribbles25
        Banned
        • Aug 2003
        • 1415

        #4
        Re: Tendencies & Ratings Adjustments for Realistic Gameplay

        interesting results Philly....

        heres mine:

        champion
        10 rds accuracy 0
        2 min stamina 0
        power 6 counter window 0
        speed 6 offens. aware 0
        boxer damage 9 defensive aware 0
        punch output 0

        I took the approach of all tendencies to 0. this resulted in about 30 ppr.
        next I went and adjusted them 1-2 points at a time. none more than about 5/6 for their premiere punches. this resulted in 40-55 ppr.

        heres some stats. several fights cpu/cpu....
        Ali vs. Frazier
        257/462 :55% total 274/562 :48%
        175/288 :60% jab 220/451 :48%
        34/55 :61% power 81/183 :44%
        16/20 :80% counter 26/29 : 89%

        Ali won 96-94 on all three. Whats interesting here was watching frazier chase ali. The chasing and lunging caused signifigant stamina issues as the fight wore on. Frazier ended up at 48% while Ali ended at 86%. Although Frazier had 0 for his jab tendency he constantly was probing with it while Ali had a signifigant accuracy advantage and used his to provide damage. This was nice..

        Ok. so next was:
        Ali vs. Lennox

        263/527 :49% total 251/504 :49%
        199/406 :49% jab 175/342 :51%
        40/67 :61% power 68/115 :59%
        20/22 :90% counter 25/31 : 80%

        This fight was a draw. Lennox went for more homeruns and they both went heavy with the jab. This was my favorite fight I watched. Really entertaining.

        Finally

        Ali vs. Tommy Morrison
        238/408 :58% total 186/541 :34%
        138/249 :55% jab 88/230 :38%
        25/43 :58% power 86/288 :29%
        28/35 :80% counter 13/15 : 86%

        Ali won this fight despite being knocked down in the 2nd and 3rd round. he came back to win 6 straight as morrisons chasing and missing hurt his stamina. He went into the 9th at 32%. Consequently he was knocked down twice. and ali was awarded a 10-7. he was knocked down for the final time in the 10th. ko

        All in all pretty good. I played a few and it was similar. Despite my defense not being as good as the cpu's. The accuracy being notched down will really help with the way my games have played out. of note was that the Tyson/morrison or tyson/frazier matchups never made it past the 5th rounds. All of those guys took turns knocking each other out while they basically traded in the center of the ring!

        Comment

        • td7
          Rookie
          • Apr 2007
          • 487

          #5
          Re: Tendencies & Ratings Adjustments for Realistic Gameplay

          Originally posted by jtdribbles25
          interesting results Philly....

          heres mine:

          champion
          10 rds accuracy 0
          2 min stamina 0
          power 6 counter window 0
          speed 6 offens. aware 0
          boxer damage 9 defensive aware 0
          punch output 0

          I took the approach of all tendencies to 0. this resulted in about 30 ppr.
          next I went and adjusted them 1-2 points at a time. none more than about 5/6 for their premiere punches. this resulted in 40-55 ppr.

          heres some stats. several fights cpu/cpu....
          Ali vs. Frazier
          257/462 :55% total 274/562 :48%
          175/288 :60% jab 220/451 :48%
          34/55 :61% power 81/183 :44%
          16/20 :80% counter 26/29 : 89%

          Ali won 96-94 on all three. Whats interesting here was watching frazier chase ali. The chasing and lunging caused signifigant stamina issues as the fight wore on. Frazier ended up at 48% while Ali ended at 86%. Although Frazier had 0 for his jab tendency he constantly was probing with it while Ali had a signifigant accuracy advantage and used his to provide damage. This was nice..

          Ok. so next was:
          Ali vs. Lennox

          263/527 :49% total 251/504 :49%
          199/406 :49% jab 175/342 :51%
          40/67 :61% power 68/115 :59%
          20/22 :90% counter 25/31 : 80%

          This fight was a draw. Lennox went for more homeruns and they both went heavy with the jab. This was my favorite fight I watched. Really entertaining.

          Finally

          Ali vs. Tommy Morrison
          238/408 :58% total 186/541 :34%
          138/249 :55% jab 88/230 :38%
          25/43 :58% power 86/288 :29%
          28/35 :80% counter 13/15 : 86%

          Ali won this fight despite being knocked down in the 2nd and 3rd round. he came back to win 6 straight as morrisons chasing and missing hurt his stamina. He went into the 9th at 32%. Consequently he was knocked down twice. and ali was awarded a 10-7. he was knocked down for the final time in the 10th. ko

          All in all pretty good. I played a few and it was similar. Despite my defense not being as good as the cpu's. The accuracy being notched down will really help with the way my games have played out. of note was that the Tyson/morrison or tyson/frazier matchups never made it past the 5th rounds. All of those guys took turns knocking each other out while they basically traded in the center of the ring!
          These stats look great, what tendencies are you using for each boxer?
          You play fast! You play strong! You go out there and dominate the man you're playing against, and you make his *ss quit! That's our trademark! That's our M.O. as a team! That's what people know us as! - Nick Saban

          Comment

          • Phobia
            Hall Of Fame
            • Jan 2008
            • 11623

            #6
            Re: Tendencies & Ratings Adjustments for Realistic Gameplay

            Yea JT those stats are looking really good. Slightly to high accuracy but that should be fixed with the patch they talked about.

            Comment

            • Hova57
              MVP
              • Mar 2008
              • 3754

              #7
              Re: Tendencies & Ratings Adjustments for Realistic Gameplay

              i take they took away the ability to share boxer edits and settings i looked all over the place last night and couldn't find it.

              Comment

              • jtdribbles25
                Banned
                • Aug 2003
                • 1415

                #8
                Re: Tendencies & Ratings Adjustments for Realistic Gameplay

                Originally posted by Hova57
                i take they took away the ability to share boxer edits and settings i looked all over the place last night and couldn't find it.
                you can share settings, but doesn't seem you can share boxer edits. aaargh!!!!

                Im hoping the accuracy adjustment is not just some minor 2-5% type deal. but at this point Im not hoping for much....

                Comment

                • burter
                  Rookie
                  • Jun 2007
                  • 456

                  #9
                  Re: Tendencies & Ratings Adjustments for Realistic Gameplay

                  I'm liking how you guys are doing this. I plan on doing it for all the boxers. The only problem I see is Legacy mode. You can't change the genetric guys, so it still ends in a slug fest. I was fighting one guy and even though I played normally and knocked the guy down twice in the 10 round match, he won because he just threw a ton of punches. I fought him again and decided just to be loose and not care so much about blocking and such and I KOed him in the 7th. But I still lost the first 3 rounds. I don't mind losing rounds but sigh it's annoying when you know you are playing how the game should be played and the AI is playing like killer instinct gold and such.
                  NFL 2k5 When Sept. Ends.
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                  Quotes lines from Mr. Schwarzenegger
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                  • Wesman
                    Rookie
                    • Sep 2004
                    • 264

                    #10
                    Well, ive been trying this out using a 1-5 scale for the tendencies. Punch numbers drop to much more manageable levels, especially on 2 min rounds... But there is the problem. 3 minute rounds are still inflated in terms of punches, but it's doable. Biggest problem for me is that I dropped Ali's endurance and conditioning Down to 85% as suggested above. I did two fights against him, one on 3 minutes, one on 2 minute rounds. I was Isaac frost with my endurance and conditioning down to 85 as well.

                    The first fight, on champion, 3 minutes ended in a 12th round ko for Ali. Going into the 12th, Ali had about 73% stamina left. I had 34% (I had been pushing the issue as I was way behind). Punch numbers were pretty crazy as this went from a boxing match to a slugfest. Ali thru from the 60's to low 100's, but mostly mid 80s which is high IMO.

                    So next fight, I figure ok I'll try 2 minute rounds to get punch numbers Down... And it worked great. We bib threw some In the 80's but most were 45-65 and I love that... But... Ali still had 100% stamina going into the 12th round, which he won by unanimous decision.

                    This is by no means the end all be all analysis, just something to think about...

                    Sorry for all the grammar mistakes, typing on my phone and this Is way long.
                    WesmanY2k - Xbox 360

                    Trying to resist slider-itis. Long Timer.
                    http://www.youtube.com/user/WesmanY2k/

                    Comment

                    • ralphieboy11
                      Pro
                      • Jul 2005
                      • 543

                      #11
                      Re: Tendencies & Ratings Adjustments for Realistic Gameplay

                      That is good information. I've been doing the same with tendencies. If they could just fix the stamina sliders this game would be out of sight. I know there is a lot of complaining about the online experience but I mainly play offline. Actually it sounds like if they improved the stamina situation as a whole, the online experience would improve a bit as well.

                      Comment

                      • Wesman
                        Rookie
                        • Sep 2004
                        • 264

                        #12
                        This is either an anomaly or a confirmation, lol... Just read that stamina drastically depletes on pro difficulty, running a 12 rounder now with my wlad klitchko vs areolla, and the drop off in stamina during the second round was substantial for both fighters. I have not edited their endurance or conditioning ratings. Just getting some ideas up on here for the guys that do all the hard work.

                        This is on pro, 3 min rounds stam slider at 0.
                        WesmanY2k - Xbox 360

                        Trying to resist slider-itis. Long Timer.
                        http://www.youtube.com/user/WesmanY2k/

                        Comment

                        • jtdribbles25
                          Banned
                          • Aug 2003
                          • 1415

                          #13
                          Re: Tendencies & Ratings Adjustments for Realistic Gameplay

                          Originally posted by Wesman
                          This is either an anomaly or a confirmation, lol... Just read that stamina drastically depletes on pro difficulty, running a 12 rounder now with my wlad klitchko vs areolla, and the drop off in stamina during the second round was substantial for both fighters. I have not edited their endurance or conditioning ratings. Just getting some ideas up on here for the guys that do all the hard work.

                          This is on pro, 3 min rounds stam slider at 0.
                          i don't think trying to force the issue with 3 rounds will net consistently reasonable results. One of the best things I see is that the ai will adapt. so if you find a way to force ali into having to miss/chase you his stamina will definitely take a hit. But usually a cpu controlled ali doesn't miss enough. Hopefull the accuracy adjustment will help with that.

                          on the flipside, that guy could go 15 at any point. stamina not being an issue for him. lol....

                          Comment

                          • Wesman
                            Rookie
                            • Sep 2004
                            • 264

                            #14
                            Well, forcing the issue at thAt point (last few rounds only) was a must. Point is, he had no stamina lost in all those rounds. The regen perk gained for doing well is simply too powerful.
                            WesmanY2k - Xbox 360

                            Trying to resist slider-itis. Long Timer.
                            http://www.youtube.com/user/WesmanY2k/

                            Comment

                            • C_Bailey24
                              Pro
                              • Oct 2002
                              • 691

                              #15
                              Re: Tendencies & Ratings Adjustments for Realistic Gameplay

                              I'm not so sure that playing on pro has anything to do with stamina depletion. I just fought two fights on champion with stamina slider at zero and the key is fighting on 3 minute rounds. Since i got the game i've been fighting on 2 minute rounds and hardly saw any depletion. Just fought Chad Dawson (me) vs Jeff Lacy(cpu) and Vargas(me) vs. DeLaHoya(cpu). Lacy was gassed by the 5th and and i easily knocked him out. DeLaHoya dominated the first 3 rounds but then he got gassed starting in the 6th and i slowly wore him down with hooks and uppercuts and finally knocked him out in the 8th. So this makes me think the game was meant to be fought on 3 minutes but then that brings back the insane amount of punches thrown. So i guess i'll try some editing and see what happens.

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