[Important]Sliders Responsiveness Feedback

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  • SHAKYR
    MVP
    • Nov 2003
    • 1795

    #1

    [Important]Sliders Responsiveness Feedback

    How responsive to do you want the sliders to be? Do you want zero to represent zero or low? Do you want high to represent extreme or punches should match a tendency number?

    Are there Sliders you would have like to have seen added?

    How is your overall feelings for the tendencies sliders and game sliders?
    Poe is an advocate for realistic boxing videogames.
  • Hova57
    MVP
    • Mar 2008
    • 3754

    #2
    Re: [Important]Sliders Responsiveness Feedback

    I think it the sliders should represent high to low each click should represent 15 punches per round so at 4 clicks dude should punch 60 a round and so forth.

    I like your list in the other thread, but it looked to be almost to much honestly what they have currently is good they just need to make sure they work right. I'm sure there are a couple they could use, but overall getting them to work right is more important.

    Comment

    • SHAKYR
      MVP
      • Nov 2003
      • 1795

      #3
      Re: [Important]Sliders Responsiveness Feedback

      [QUOTE=Hova57;2042167416]I think it the sliders should represent high to low each click should represent 15 punches per round so at 4 clicks dude should punch 60 a round and so forth.

      I like your list in the other thread, but it looked to be almost to much honestly what they have currently is good they just need to make sure they work right. I'm sure there are a couple they could use, but overall getting them to work right is more important.[/QUOTE]

      I agree!
      Poe is an advocate for realistic boxing videogames.

      Comment

      • Hova57
        MVP
        • Mar 2008
        • 3754

        #4
        Re: [Important]Sliders Responsiveness Feedback

        when you gonna start creating CAB looking for jm lopez , super six and some other guys too.

        Comment

        • fistofrage
          Hall Of Fame
          • Aug 2002
          • 13682

          #5
          Re: [Important]Sliders Responsiveness Feedback

          Sliders should be that 0 = 0 and 100 equals 100. Now lets say you had punch accuracy at 50. It would mean that over the course of a lifetime, just about 50% of the punches should hit their mark. It doesn't mean that for every 2 punches you throw, 1 will hit. You could see droughts of 20 straight punches miss, but over time it would gravitate to 50. AT 100, All punches would land on the mark, no exceptions. ANd at 0, none would hit the mark.

          Its the only way to see if the sliders are doing what they said they will.

          It gets a bit more complicated than that, but you have to have a basis to see if the sliders are doing their job.
          Chalepa Ta Kala.....

          Comment

          • SHAKYR
            MVP
            • Nov 2003
            • 1795

            #6
            Re: [Important]Sliders Responsiveness Feedback

            Originally posted by Hova57
            when you gonna start creating CAB looking for jm lopez , super six and some other guys too.
            There are guys on my site working on CAbs as we speak but many of the CAB creator want to make near perfect CABs with correct ratings and tendencies. So, nothing will really be up for a couple of days.


            *I don't have the game yet. I have finacial obligations to handle first.
            Poe is an advocate for realistic boxing videogames.

            Comment

            • jtdribbles25
              Banned
              • Aug 2003
              • 1415

              #7
              Re: [Important]Sliders Responsiveness Feedback

              zero = zero.....please!

              the list you posted would be the ideal way to go. any of those additions could only help the game.

              Comment

              • SteelerSpartan
                MVP
                • Apr 2007
                • 2884

                #8
                Re: [Important]Sliders Responsiveness Feedback

                Man I hope we can get them to fix this......but after the E-mail Phobia got we might really have to put a lot of heat on them for them to even acknowledge the issue

                They're probably hoping it doesn't get a lot of attention, so they can sweep it under the rug and say no one told them when their patches come out an no changes were made
                Last edited by SteelerSpartan; 03-02-2011, 02:37 PM.
                Here We Go Steelers!!! Here We Go!!!

                My CFB Teams:
                Marshall..WVU-Go Herd/Eeers!!!


                Comment

                • SteelerSpartan
                  MVP
                  • Apr 2007
                  • 2884

                  #9
                  Re: [Important]Sliders Responsiveness Feedback



                  ^^^Don't want to see any of that Team Brizzo
                  Here We Go Steelers!!! Here We Go!!!

                  My CFB Teams:
                  Marshall..WVU-Go Herd/Eeers!!!


                  Comment

                  • Phobia
                    Hall Of Fame
                    • Jan 2008
                    • 11623

                    #10
                    Re: [Important]Sliders Responsiveness Feedback

                    I am hoping these Tuning patches can fix some of this. Who knows.........I know I dont

                    Comment

                    • edaddy
                      MVP
                      • Jun 2004
                      • 2848

                      #11
                      Re: [Important]Sliders Responsiveness Feedback

                      Originally posted by Phobia
                      I am hoping these Tuning patches can fix some of this. Who knows.........I know I dont
                      Have u heard anything about a tuning patch (tuner)being available anytime soon..I am getting worried about that as well..It looks like the developers just dissappeared..lol
                      THANKS FOR THE TRADE SANDIEGO KEEP RIVERS WE'LL TAKE ELI

                      Comment

                      • rickmitchell22
                        Banned
                        • Feb 2010
                        • 757

                        #12
                        Re: [Important]Sliders Responsiveness Feedback

                        Ideally, 0 should be non existant, and maximum should be just absurd. Like if we are talking about punching power, 0 should be like previous fight nights where you could walk across the ring and blast a guy with unprotected hooks and haymakers, and it would take at least 30 connects for him to go down. On the other hand, maximum would have Ko's on first round jabs, etc. It should be no different than in nba 2k, where if i put the 3 point slider at 100, ill make it 99% of the time, and if i have it at 0, ill make it 1% of the time. But no this is boxing, we cant have it like other sports fans have their games.

                        Comment

                        • SHAKYR
                          MVP
                          • Nov 2003
                          • 1795

                          #13
                          Re: [Important]Sliders Responsiveness Feedback

                          Originally posted by rickmitchell22
                          Ideally, 0 should be non existant, and maximum should be just absurd. Like if we are talking about punching power, 0 should be like previous fight nights where you could walk across the ring and blast a guy with unprotected hooks and haymakers, and it would take at least 30 connects for him to go down. On the other hand, maximum would have Ko's on first round jabs, etc. It should be no different than in nba 2k, where if i put the 3 point slider at 100, ill make it 99% of the time, and if i have it at 0, ill make it 1% of the time. But no this is boxing, we cant have it like other sports fans have their games.

                          Originally posted by rickmitchell22
                          But no this is boxing, we cant have it like other sports fans have their games.
                          Why not?!? We should be able to have sliders that function exactly like NBA 2K's sliders.
                          Poe is an advocate for realistic boxing videogames.

                          Comment

                          • SA1NT401
                            Banned
                            • Sep 2007
                            • 3498

                            #14
                            Re: [Important]Sliders Responsiveness Feedback

                            Sliders should just be absolute...Zero=ZERO and 100=100.....I have every single slider set to ZERO across the board and i see barely any diffeance. I DO notice a SLIGHT differance, but its MINOR.

                            With ZEROS across the board, I as well as the CPU should be landing maybe 10% of our punches and should be pretty exhausted by the end of 1 round....

                            They need to be tweaked thats for sure.

                            Comment

                            • rickmitchell22
                              Banned
                              • Feb 2010
                              • 757

                              #15
                              Re: [Important]Sliders Responsiveness Feedback

                              It's the mentality of if we can't perfect the game, we won't allow anyone else to. Madden and NCAA Football have also had these 'issues' with unresponsive sliders in the past.

                              Comment

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