The tables have turned spammers!

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  • acts238shaun
    MVP
    • Dec 2005
    • 2714

    #1

    The tables have turned spammers!

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  • acts238shaun
    MVP
    • Dec 2005
    • 2714

    #2
    Re: The tables have turned spammers!

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    • fistofrage
      Hall Of Fame
      • Aug 2002
      • 13682

      #3
      Re: The tables have turned spammers!

      Actually, the table has been set for the body spammers. Body spammers who know what they are doing are giving me the most touble.

      I'm 31-9-0 26 KO's in OWC. I bet 5 of those losses are from body spammers. Its worse after the patch. Despite having a reach advantage, I continually wiff at their head while they tap away at my thigh and belt line.

      The only thing you can really do is step in and out and hope they wear themselves out. But some never do. Hopefully you can KO them later in the fight, but it isn't any fun, its annoying and a waste of time.
      Chalepa Ta Kala.....

      Comment

      • acts238shaun
        MVP
        • Dec 2005
        • 2714

        #4
        Re: The tables have turned spammers!

        Act like you are moving in and back away. They will whiff on a lot of punches, burning stamina. Also, when they lean and begin to start lunge with a straight. Also, max out your block rating, Helps big time.

        Comment

        • fistofrage
          Hall Of Fame
          • Aug 2002
          • 13682

          #5
          Re: The tables have turned spammers!

          Originally posted by acts238shaun
          Act like you are moving in and back away. They will whiff on a lot of punches, burning stamina. Also, when they lean and begin to start lunge with a straight. Also, max out your block rating, Helps big time.
          Yeah, I know the drill, but the clowns that have it down are very hard to beat. If they aren't mashing their buttons and missing on 5 straight when you back away, they don't grain energy. On top of that, who has time to waste fighting these clowns, I game to have fun, not for it to be a chore.

          Its ridiculous that this is a viable strategy.
          Chalepa Ta Kala.....

          Comment

          • acts238shaun
            MVP
            • Dec 2005
            • 2714

            #6
            Re: The tables have turned spammers!

            I can say with near certainty that the body spamming is being worked on.

            Something else I do is after I tire them I turn the tables for a round and make them feel the pain. When they are tired I'll spam them back until they stun and knock them down. Then I will go back to boxing. Most act right after I do that.

            Comment

            • fistofrage
              Hall Of Fame
              • Aug 2002
              • 13682

              #7
              Re: The tables have turned spammers!

              Originally posted by acts238shaun
              I can say with near certainty that the body spamming is being worked on.

              Something else I do is after I tire them I turn the tables for a round and make them feel the pain. When they are tired I'll spam them back until they stun and knock them down. Then I will go back to boxing. Most act right after I do that.
              Yeah, I'll say it again, if you get a body spammer who just mashes buttons while his Mom brings him his milk and cookies, you win easy.

              If you have some win at all costs clown that sits there and practices this body spamming so they don't waste any punches, they are very ard to beat. I had one guy last night who if I backed away only threw 1 punch, if the 1st one hit me, he got off 3 more that almost sucked me in so I couldn't back off.

              I'm way to old to be wasting my time fighting a body spammer. If you beat me with legit boxing, I don't care. 1 guy last night KO'd me in 7. He fought a great fight, even getting whipped is enjoyable if its a good match. But Body spammers, what a waste.

              And to everyone who says the developers are true boxing fans, I don't understand how you could make a patch/tuner that takes out 1 punch KO's and gives advantages to body spammers.
              Chalepa Ta Kala.....

              Comment

              • acts238shaun
                MVP
                • Dec 2005
                • 2714

                #8
                Re: The tables have turned spammers!

                Originally posted by fistofrage
                I don't understand how you could make a patch/tuner that takes out 1 punch KO's and gives advantages to body spammers.
                I think it was an unintended side effect that can be tuned.

                Comment

                • boxtrev
                  Rookie
                  • Feb 2004
                  • 377

                  #9
                  Re: The tables have turned spammers!

                  Originally posted by fistofrage
                  Yeah, I'll say it again, if you get a body spammer who just mashes buttons while his Mom brings him his milk and cookies, you win easy.

                  If you have some win at all costs clown that sits there and practices this body spamming so they don't waste any punches, they are very ard to beat. I had one guy last night who if I backed away only threw 1 punch, if the 1st one hit me, he got off 3 more that almost sucked me in so I couldn't back off.

                  I'm way to old to be wasting my time fighting a body spammer. If you beat me with legit boxing, I don't care. 1 guy last night KO'd me in 7. He fought a great fight, even getting whipped is enjoyable if its a good match. But Body spammers, what a waste.

                  And to everyone who says the developers are true boxing fans, I don't understand how you could make a patch/tuner that takes out 1 punch KO's and gives advantages to body spammers.
                  Fistofrage, you are the only sane person left on the OS Boxing Forum. You are exactly right. EA's patch and tuner has actually paved the way for punch spammers. As I have pointed out before, people are still exploiting post-patch, just in the opposite direction. Pre-patch, guys were maxing out punches and spamming to get the one punch KO. However, these guys were always easy to beat because there was less punch lag, a better counter window, and hooks and uppercut counters actually landed. Now, the exploiters are the guys who hop around like a bunny rabbit and jab spam or body spam you to death and win a decision. As an avid fan of the sport of boxing for years, I can tell you with great certainty that that is not sim. Boxing and exploiting a game by running and jab spamming or ducking and body spamming are two hugely different things.

                  Additionally, those who defend the patch by saying the punch accuracy has been lowered so that fights are now giving us realistic punch stats are way off. The only fights that are coming closer to giving realistic punch stats are the online fights and that's only because they often come down to nothing more than a punch spam fest. Even then, the final punch stats are usually in the 40 percentile which is still on the high side if we want to talk realistic punch stats.

                  Offline, the punch stats are usually in the 50s. The truth is that if EA wanted to make a game with realistic punch stats, they would need to be in the 20s. Honestly, I do not think the average gamer is patient enough for that. I would love to see it, provided that the other aspects of boxing were accordingly a**usted (punch power would have to be tweaked so that every fight did not go the cards). However, like an OSer who wrote on the subject of simulating a true pass rush in ****** a couple of days ago, most people who play a boxing game would get frustrated really fast if the max amount their punches could land (on a really, really good day) was 45-50 percent. Thus, as with all sports game, while sim is important, at the end of the day, not everything can be simulated and sometimes being sim means a**usting one area so you have a more sim like experience in another area. For example, the rounds are actually two minutes and not a true three minutes because it yields more realistic punch stats.

                  Comment

                  • fistofrage
                    Hall Of Fame
                    • Aug 2002
                    • 13682

                    #10
                    Re: The tables have turned spammers!

                    Originally posted by boxtrev
                    Fistofrage, you are the only sane person left on the OS Boxing Forum. You are exactly right. EA's patch and tuner has actually paved the way for punch spammers. As I have pointed out before, people are still exploiting post-patch, just in the opposite direction. Pre-patch, guys were maxing out punches and spamming to get the one punch KO. However, these guys were always easy to beat because there was less punch lag, a better counter window, and hooks and uppercut counters actually landed. Now, the exploiters are the guys who hop around like a bunny rabbit and jab spam or body spam you to death and win a decision. As an avid fan of the sport of boxing for years, I can tell you with great certainty that that is not sim. Boxing and exploiting a game by running and jab spamming or ducking and body spamming are two hugely different things.

                    Additionally, those who defend the patch by saying the punch accuracy has been lowered so that fights are now giving us realistic punch stats are way off. The only fights that are coming closer to giving realistic punch stats are the online fights and that's only because they often come down to nothing more than a punch spam fest. Even then, the final punch stats are usually in the 40 percentile which is still on the high side if we want to talk realistic punch stats.

                    Offline, the punch stats are usually in the 50s. The truth is that if EA wanted to make a game with realistic punch stats, they would need to be in the 20s. Honestly, I do not think the average gamer is patient enough for that. I would love to see it, provided that the other aspects of boxing were accordingly a**usted (punch power would have to be tweaked so that every fight did not go the cards). However, like an OSer who wrote on the subject of simulating a true pass rush in ****** a couple of days ago, most people who play a boxing game would get frustrated really fast if the max amount their punches could land (on a really, really good day) was 45-50 percent. Thus, as with all sports game, while sim is important, at the end of the day, not everything can be simulated and sometimes being sim means a**usting one area so you have a more sim like experience in another area. For example, the rounds are actually two minutes and not a true three minutes because it yields more realistic punch stats.
                    Thats exactly it. The ONLY way you could make throwing 30 to 40 punches a round and landing 10 to 15 punches exciting is if you added some type of ridiculous manual footwork/blocking mode that was almost like a mini game within the game to keep you occupied. And I really fdon't want that.

                    I am fine with Heavies throwing 50 to 60 punches a round and not really tiring. I am fine seeing welters throw 70 to 90 punches a round and being able to last the fight.

                    The sim part of the game doesn't come from punch count or a realistic accuracy count in the 20 to 30%. It comes from being the better boxer, understanding the angles, understanding when to put a combo together or stick and move 1 punch at a time. Undertsanding when to block and when wghen to back off, etc.

                    Honestly I was getting that before the patch. Pre-patch I was 1 punch KO'd once and it was because I was overly agressive trying to take a guy out that I thought couldn't hurt me. Hubris defeated me as it will most people.

                    I was winning decisions and taking out players much higher rated than I was. I scored a few very satisfying 1 punch KO's against higher rated players with perfect counters. GET UP OUT OF YOUR SEAT moments. Those are gone now.

                    The game had so much more strategy pre-patch. Now its just hope the body spammer gets tired by round 7 or you lose. I win most of the time with late round knockouts, but it isn't fun anymore, I'm 34-11-0 with 26 KO's. But I have a very hard time with body spammers post patch. I will continue to repeat, if the body spammer knows what he is doing, you will lose. This game is no more than a grind it out 1990's type stamina drain fighting game now. 1st one to 5 knockdowns wins.

                    I'm still in shock that EA took this direction. The Demo had damage and 1 punch KO's. Now they are gone. Many bought the game based on the demo. This was bait and switch at its best.
                    Chalepa Ta Kala.....

                    Comment

                    • boxtrev
                      Rookie
                      • Feb 2004
                      • 377

                      #11
                      Re: The tables have turned spammers!

                      Originally posted by fistofrage
                      Thats exactly it. The ONLY way you could make throwing 30 to 40 punches a round and landing 10 to 15 punches exciting is if you added some type of ridiculous manual footwork/blocking mode that was almost like a mini game within the game to keep you occupied. And I really fdon't want that.

                      I am fine with Heavies throwing 50 to 60 punches a round and not really tiring. I am fine seeing welters throw 70 to 90 punches a round and being able to last the fight.

                      The sim part of the game doesn't come from punch count or a realistic accuracy count in the 20 to 30%. It comes from being the better boxer, understanding the angles, understanding when to put a combo together or stick and move 1 punch at a time. Undertsanding when to block and when wghen to back off, etc.

                      Honestly I was getting that before the patch. Pre-patch I was 1 punch KO'd once and it was because I was overly agressive trying to take a guy out that I thought couldn't hurt me. Hubris defeated me as it will most people.

                      I was winning decisions and taking out players much higher rated than I was. I scored a few very satisfying 1 punch KO's against higher rated players with perfect counters. GET UP OUT OF YOUR SEAT moments. Those are gone now.

                      The game had so much more strategy pre-patch. Now its just hope the body spammer gets tired by round 7 or you lose. I win most of the time with late round knockouts, but it isn't fun anymore, I'm 34-11-0 with 26 KO's. But I have a very hard time with body spammers post patch. I will continue to repeat, if the body spammer knows what he is doing, you will lose. This game is no more than a grind it out 1990's type stamina drain fighting game now. 1st one to 5 knockdowns wins.

                      I'm still in shock that EA took this direction. The Demo had damage and 1 punch KO's. Now they are gone. Many bought the game based on the demo. This was bait and switch at its best.
                      Could not have said it better. Bravo, bravo. It seems EA patched the game and ***ered to the few whiny kids on forums who complained that getting one punch KOed by a perfectly timed counter wasn't fair. For an older generation of gamers who rely much more on timing than button mashing, the game pre-patch definitely gave a versatile, enjoyable sim experience. Pre-patch I was 40-3 and won the lightweight world title. Post-patch, I suddenly lose 16 straight decisions to body spammers. Hmmm...

                      PS. Go Spartans!

                      Comment

                      • acts238shaun
                        MVP
                        • Dec 2005
                        • 2714

                        #12
                        Re: The tables have turned spammers!

                        Originally posted by boxtrev
                        Could not have said it better. Bravo, bravo. It seems EA patched the game and ***ered to the few whiny kids on forums who complained that getting one punch KOed by a perfectly timed counter wasn't fair. For an older generation of gamers who rely much more on timing than button mashing, the game pre-patch definitely gave a versatile, enjoyable sim experience. Pre-patch I was 40-3 and won the lightweight world title. Post-patch, I suddenly lose 16 straight decisions to body spammers. Hmmm...

                        PS. Go Spartans!
                        The issue with the 1pko's online were they were too prevalent. Add that too accuracy being too high due to hoorrible hit detection people were getting 1pko'd off of misses and grazing rabbit punches.

                        Offline I am getting an average of 35-40% on punch connects for me and the CPU. There is the occasional anomaly where someone will hit for 50.

                        I want the 1pko back, I just don't want it back like it was where a bunch of no skill, punch spamming, non-boxing IQ, 15 year olds can constantly pull a ***** Toney vs Michael Nunn. Does a desperation 1pko happen IRL? Yes, not like it was happening. The 1pko was at ridiculous proportions. It needed toning down. My record before and after the patch online are about the same, personally. But all my losses were usually to some hook spammer that landed one of those grazing shots that tickled my ear. Most of them I were breaking them down or had KD'd them at least once.

                        I also want long term stamina raised a little. Short term, leave it. Where stamina was you had guys throwing 500 power shots out of 1200 total punches and they weren't tired by then end, assuming it made it 10 rounds.

                        Where it is now is great, it just needs the tweaks I mentioned above.

                        Comment

                        • fistofrage
                          Hall Of Fame
                          • Aug 2002
                          • 13682

                          #13
                          Re: The tables have turned spammers!

                          Originally posted by acts238shaun
                          The issue with the 1pko's online were they were too prevalent. Add that too accuracy being too high due to hoorrible hit detection people were getting 1pko'd off of misses and grazing rabbit punches.

                          Offline I am getting an average of 35-40% on punch connects for me and the CPU. There is the occasional anomaly where someone will hit for 50.

                          I want the 1pko back, I just don't want it back like it was where a bunch of no skill, punch spamming, non-boxing IQ, 15 year olds can constantly pull a ***** Toney vs Michael Nunn. Does a desperation 1pko happen IRL? Yes, not like it was happening. The 1pko was at ridiculous proportions. It needed toning down. My record before and after the patch online are about the same, personally. But all my losses were usually to some hook spammer that landed one of those grazing shots that tickled my ear. Most of them I were breaking them down or had KD'd them at least once.

                          I also want long term stamina raised a little. Short term, leave it. Where stamina was you had guys throwing 500 power shots out of 1200 total punches and they weren't tired by then end, assuming it made it 10 rounds.

                          Where it is now is great, it just needs the tweaks I mentioned above.
                          I am sure we are in agreement of where the game needs to be. Pre-patch I was caught and lost 1 time on a 1 punch KO in the 4th round and it was because I was careless.

                          I don't mind if they make the 1 punch KO more rare, but then they will have to increase the amount of Knockdowns that go to a 10 count after the the 1st knockdown. I wrote a whole thread on how the knockdown system needs to be revised.

                          But back to your original post, I disagree that tables have turned on the body spammers. In fact I think the table has been set and they are about ready to feast. Every fight is the same, either I KO the spammer in the 9th or 10th or I lose on decision. Some body spammers have really perfected their craft, and I would almost declare them unbeatable, especially with no threat of a fight ending punch.
                          Chalepa Ta Kala.....

                          Comment

                          • foo55
                            Rookie
                            • Jul 2004
                            • 304

                            #14
                            Re: The tables have turned spammers!

                            post patch its better to side step and hook to the body for a counter rather than a step back and then straight to the head. i lost to a couple of guys that knew what they were doing because i couldnt find a consistent move to counter but this might be the answer

                            its annoying fighting guys that use giant cabs doing this because the body jab stops your movement all the time it seems. stepping and throwing to the head sucks in this situation because its moving and isnt a guaranteed score.

                            it seems as though they made a conscientious decision to make the jab stronger but didnt consider what people would be doing with it. imo, all they would really have to do is lower the impact of the body jab to keep it from stopping movement. if the tuner set allows for that, boxers would be able to tee off on someones head while they were jabbing away stupidly

                            Comment

                            • acts238shaun
                              MVP
                              • Dec 2005
                              • 2714

                              #15
                              Re: The tables have turned spammers!

                              More punches get through a max body guard than do a max face guard. The body blocking strength is too weak.

                              I hopped online for one fight on LW OWC. It's sad. They actually think that stuff works.

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