Fight Night Champion Tuner Set #2 : Impressions
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Re: Tuner Set #2 : Impressions
I don't understand for the life of me why they took 1 punch KO out of the game. Why? That and the stamina not being an issue that it penalizes the fighters who are reckless and throw punches non-stop. It elimantes a lot of strategies and rewards arcade style boxing. Thing is I cannot bring myself to fight like that. So ill be taking a lot of losses before I start fighting that way. Not gonna happen!
If they lowered the stamina whereas these guys fighting reckless would eventually gas out. Making their defense weaker, punches come out slower, and they're more susceptible to counters that would be enough to emphasize strategic gameplay. One punch KO's were there and didn't do much to make people fight sim. Instead, I've seen it backfire and create some pretty unrealistic outcomes.Comment
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True and I see your point. But they need to AT LEAST have it in there even if it occirs every once in awhile. The threat of being knocked out cold would make true sim heads think twice before opening themselves up like that. For those who could care less...well they are going to do what they do regardless!"Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"Comment
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Re: Tuner Set #2 : Impressions
The thing is everyone is going to get caught clean in a boxing match. Real life or virtual, it doesn't matter how good you are or who you're facing, that clean shot is going to land at some point. So, who's to say that such a punch came from being reckless or was it simply a punch taken from the typical nature of boxing.
For example, I'm playing against someone in which I was dominating the entire fight. I was up on every scorecard, fighting smart, and my damage was very low. Then in the 10th round I get caught with a glancing blow that ends up knocking me out cold. Again, wasn't dropped the entire fight, never dazed the entire fight, stamina was good, damage was low, and I held the upper hand. But, one glancing blow is going to diminish all of that? IMO that's unrealistic and complete BS.
Plays more on the side of luck than actual boxing, because you will get hit in every fight, the key is diminishing it as much as possible. If I'm doing that then there's no way one punch should take me out the fight. The absolute only time that should happen is when you've been dominating someone and dealt out a lot of damage already.Comment
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Re: Tuner Set #2 : Impressions
The thing is everyone is going to get caught clean in a boxing match. Real life or virtual, it doesn't matter how good you are or who you're facing, that clean shot is going to land at some point. So, who's to say that such a punch came from being reckless or was it simply a punch taken from the typical nature of boxing.
For example, I'm playing against someone in which I was dominating the entire fight. I was up on every scorecard, fighting smart, and my damage was very low. Then in the 10th round I get caught with a glancing blow that ends up knocking me out cold. Again, wasn't dropped the entire fight, never dazed the entire fight, stamina was good, damage was low, and I held the upper hand. But, one glancing blow is going to diminish all of that? IMO that's unrealistic and complete BS.
Plays more on the side of luck than actual boxing, because you will get hit in every fight, the key is diminishing it as much as possible. If I'm doing that then there's no way one punch should take me out the fight. The absolute only time that should happen is when you've been dominating someone and dealt out a lot of damage already.
I don't have time to write an essay but in the absence of 1 punch turning the fight around, 1 punch KO's are the best solution. For example, in real life, almost every time you see a knockout, you can point back to 1 punch that started the landslide.
1 punch makes a guy too dizzy and unbalanced to really to fight back and the ref stops it. Or 1 punch gets a guy dizzy and he eventually gets knocked down, he gets up and he's still dizzy and the ref stops it. You don't see a guy totally wrecked by 1 punch on an elite level like Williams vs. Martinez but most times I see a knockout, it was 1 punch that started everything. Less than half the knockouts I see its the accumulation of punches that wore a guy down where I couldn't point to a well time punch that essentually ended the fight.Chalepa Ta Kala.....Comment
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Re: Tuner Set #2 : Impressions
What it sounds like you want is an amateur boxing game where there is little chance of knockouts and the best fighter wins almost every time.
I don't have time to write an essay but in the absence of 1 punch turning the fight around, 1 punch KO's are the best solution. For example, in real life, almost every time you see a knockout, you can point back to 1 punch that started the landslide.
1 punch makes a guy too dizzy and unbalanced to really to fight back and the ref stops it. Or 1 punch gets a guy dizzy and he eventually gets knocked down, he gets up and he's still dizzy and the ref stops it. You don't see a guy totally wrecked by 1 punch on an elite level like Williams vs. Martinez but most times I see a knockout, it was 1 punch that started everything. Less than half the knockouts I see its the accumulation of punches that wore a guy down where I couldn't point to a well time punch that essentually ended the fight.
One punch KO's without any credence to current damage is flat out unrealistic. As I said I'm fine with one punch turning the tide, but in a sense that's already in there. You can become dazed from a single punch, which can lead to a knockdown or KO.
But, to take someone out of a fight from a single punch, who may have less than 5% damage at the time, what's simulation about that? How is that possibly more strategic than it is flat out luck?
I want strategy to win fights, not a random roll of the dice.Comment
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Re: Tuner Set #2 : Impressions
What I want is a boxing game that properly reflects the sport. With that said how many times have we seen a top fighter get a 10 count, out cold, from one punch? If it doesn't happen then don't put it in the game. One punch dazing a guy is fine, but that's not what we're talking about here.
One punch KO's without any credence to current damage is flat out unrealistic. As I said I'm fine with one punch turning the tide, but in a sense that's already in there. You can become dazed from a single punch, which can lead to a knockdown or KO.
But, to take someone out of a fight from a single punch, who may have less than 5% damage at the time, what's simulation about that? How is that possibly more strategic than it is flat out luck?
I want strategy to win fights, not a random roll of the dice.
1 punch without any damage starts the landslide that leads to the end of the fight all the time in real life. It does not and cannot occur that way in FNC.Chalepa Ta Kala.....Comment
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Re: Tuner Set #2 : Impressions
There is no danger presently though, you can get up 4 times. 1 punch CANNOT change the tide of the fight in FNC.
1 punch without any damage starts the landslide that leads to the end of the fight all the time in real life. It does not and cannot occur that way in FNC.
Exactly!!! No danger at all! It would be one thing if 1 punch COULD turn the tide which would lead to a knockdown which then would lead to a KO. but, with giving the user the ability to GET UP and it taking at least 2 knockdowns to knock someone out there is no danger. The fact is 1 punch ko's do happen in real boxing. Ask Roy Jones! It may knock happen all the time...but it does happen. The threat of it happening should be there. If the threat is there then may SOME people will think twice before letting their hands go with wreckless abandon...which happens a lot online in this game because there is no risk hardly!"Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"Comment
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Re: Tuner Set #2 : Impressions
I don't disagree with that. I just don't see how a roll of a dice is a proper alternative.
At the end of the day we want people to box smart and not fight recklessly. Well, you can't do that if the stamina is lowered.Comment
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Re: Tuner Set #2 : Impressions
As far as online, its always going to be a cheese festival with a game like this. You can put in realistic aspects, but they always get exploited. You can't patch the people, just make a solid game and let the chips fall where they may.Chalepa Ta Kala.....Comment
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Re: Tuner Set #2 : Impressions
Regardless of all the patches and turners. For most offline games if the sliders actually worked with any kind of increase or decrease most of us would be happy.
Also if we had online sliders like we were told we would before we got the game. That would help also. Shame on EA for this tomfoolery.Comment
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Re: Tuner Set #2 : Impressions
I agree with that too...totally!!"Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"Comment
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Re: Tuner Set #2 : Impressions
I don't understand for the life of me why they took 1 punch KO out of the game. Why? That and the stamina not being an issue that it penalizes the fighters who are reckless and throw punches non-stop. It elimantes a lot of strategies and rewards arcade style boxing. Thing is I cannot bring myself to fight like that. So ill be taking a lot of losses before I start fighting that way. Not gonna happen!
However, it's beyond me how EA decided to up the stamina level.Comment
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Re: Tuner Set #2 : Impressions
The problem with one punch KO's is that they don't happen very often at the elite level, so putting them back in wouldn't be extremely realistic. When does Cotto, Hopkins, Calzaghe, Mosley, Manny, RJJ, Oscar, Tyson, Ali, etc have their lights turned out by one punch?
On top of that the game doesn't have enough decisions as is, when today that's the way most fights are going when featuring two top level fighters.
If we want a sim, then more emphasis needs to be placed on patience and wearing a guy down by out boxing them. One punch KO's is just stuff for the highlight reel, and doesn't do much to make a complete boxing sim.Comment
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