Fight Night Champion Tuner Set #2 : Impressions

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  • Hova57
    MVP
    • Mar 2008
    • 3754

    #46
    Re: Tuner Set #2 : Impressions

    Originally posted by Lakers 24/7
    What I want is a boxing game that properly reflects the sport. With that said how many times have we seen a top fighter get a 10 count, out cold, from one punch? If it doesn't happen then don't put it in the game. One punch dazing a guy is fine, but that's not what we're talking about here.

    One punch KO's without any credence to current damage is flat out unrealistic. As I said I'm fine with one punch turning the tide, but in a sense that's already in there. You can become dazed from a single punch, which can lead to a knockdown or KO.

    But, to take someone out of a fight from a single punch, who may have less than 5% damage at the time, what's simulation about that? How is that possibly more strategic than it is flat out luck?

    I want strategy to win fights, not a random roll of the dice.
    I'm fine with the 1pko, but its application to be true to the sport. The knockout punch def needs to clean and only in certain sweet spots ie :tip of the jaw, temple,kidney or solarplexis. I believe the footwork needs to be better to do what Lakers is saying. the dazed boxer needs to have spaghetti legs or need to see stumble . There need to be a dazed recovery attribute also.

    Comment

    • randombrother
      Banned
      • Oct 2009
      • 1275

      #47
      Re: Tuner Set #2 : Impressions

      Just finished playing some more and I gotta say they just need to put the game back to it's release. Have a little more offsetting, no PB and that's it. This new tuner is horrible. It's all about run away with taller fighter now. I think I'm through with this now. Great job EA. The original gameplay was balanced in my opinion. Just getting rid of the PB counter and a little offsetting was all it needed.

      Comment

      • boritter
        Pro
        • Mar 2006
        • 917

        #48
        Re: Tuner Set #2 : Impressions

        Note: I refer to the retail FNC game as version 1, patch & tuner 1 as version 2 and tuner 2 as version 3.

        I have been really down on version 3 of FNC. But after 15-20 matches post-tuner I am really enjoying it (and am back to winning at the same rate as I did prior to the update). DaveDQ convinced me that it was playable so I kept playing until I figured out how version 3 works.

        If anyone dislikes or even hates the most recent tuner I recommend the following:

        If you had a few tried and true strategies that worked in version 1 or 2, but don't work in version 3, stop using those exact same strategies. You can still keep parts of the strategies, but you will need to mix in new strategies as well.

        I think the biggest reason why people (myself included) hated version 3 initially is because it is so different. I had 3-5 different strategies that worked great in versions 1 & 2 but they don't work in 3. Since these non-cheese tactics no longer worked, I assumed that the game was "broken." It's not "broken" it's just different.

        It kind of stinks that we need to develop new tactics after each update. But it's more important that jab spamming and running are gone and that the game is playable and enjoyable. Although version 3 is not perfect, it is playable and enjoyable.

        Here is a list of changes that might be good additions to your version 3 repertoire:

        *Forget how long term stamina (endurance might be better word) worked in versions 1 & 2. Endurance is now largely irrelevant as it relates to throwing and landing punches. You can (and should) throw significantly more punches and power punches in version 3. Your endurance is slightly affected by missing punches. Unless you jab spam and miss like crazy, this only comes into play during the last 3-4 rounds.

        *Short term stamina (STS) is now key. You can now throw more punches in bunches. Landing punches has a small impact on STS. But remember to always back off of your opponent when your stamina bar is low. Missing punches has a HUGE impact on STS. I believe this is the key to version 3. In short: don't throw punches out of range and move out of range when your opponent punches.

        * There is a big STS penalty for missing punches. If your opponent is throwing lots of punches, let him. But make him miss. Blocking is less effective now so dodge the punches. Back away, slid up/down or use the weave to avoid punches.

        * If your opponent is a jab spammer flick back to slide away. The first few rounds don't even counter. Just avoid the punches and his STS will drain. If he spams like crazy move in and punch through his guard. Once you are good at moving out of range try to entice him to jab spam. I will make your job easier.

        *Once you opponent misses a bunch of punches (and therefore has low STS) move in for a flurry of your own. Your punches will hurt him a lot more when his STS is low. You can frequently stun and KD your opponent if his STS is low.

        *As a general rule throw more punches as the fight progresses.

        *Throw your combos and then move out of range. The key is to land your flurry and then make him miss so that his STS will drop.

        *In the first 4 rounds or so I only throw 2 & 3 punch combos. During this time period you obviously should move in for a knockdown every time you stun your opponent or if he is noticeably low on STS.

        *Once you get to round 5 you can start throwing 4-6 punch combos. By this time your opponents guard will be significantly weaker.

        *If everything goes according to plan by round 8 your opponent will have slightly less endurance and his STS will drain a lot faster. His guard will be close to nonexistent. Now you can move in for the kill and really let your hands go. Remember to back of for a few seconds if your STS drops down to the 33% mark. After it jumps back up move in again.


        This tips work great for me in OWC. H2H is a different beast that we can address on another occasion. Hopefully this helps someone else find a way to have fun while playing version 3.
        EA: Please add in-game saves.

        Comment

        • randombrother
          Banned
          • Oct 2009
          • 1275

          #49
          Re: Fight Night Champion Tuner Set #2 : Impressions

          Thanks for the tips but this is sounding more like how to be a dragon in Final Fantasy than boxing and it's playing as such. Just played a game with a loser who I normally would have pounded into the ground but now ,like almost EVERY fight I've had now, I lose by some miracle punch in the 9th or 10th. I swear to you guys on everything I believe in this last fight I had to CONCENTRATE AND WORK just on keeping my guy from charging right up to the guy and getting hit. My boxer INSISTED on getting in close like he's Tyson or something. I spent the last few round just trying to fight the controls, horrible.

          Am I the only one noticing these miracle stun/knockdowns right before the round ends NO MATTER where your stamina is at and how well you were working in the round and same for the opponent.

          EA is trying to straddle the fence between sim and arcade and it doesn't work for either. Funny thing is I wasn't even looking at this game to be a sim which is why I wasn't even upset at it. Now this junk doesn't know what it wants to be. Play it sim, lose to a cheeseball arcade player. Play it arcade and still lose to a cheeseball arcade player. It's sad.

          Comment

          • DaveDQ
            13
            • Sep 2003
            • 7664

            #50
            Re: Fight Night Champion Tuner Set #2 : Impressions

            I agree, Boritter. I feel stamina needs to be dropped some, but punch effectiveness really drops midway through the fight for guys that throw hard. And I know for certain their stamina is taking a hit. I messaged a guy that threw over 900 punches and hea said his stamina was at 49%.

            I'm not too crazy about how different the game is. It was outlined as tweaks, but I am glad jab spamming is gone. I think the next thing should be to drop stamina just a little bit more.
            Being kind, one to another, never disappoints.

            Comment

            • randombrother
              Banned
              • Oct 2009
              • 1275

              #51
              Re: Fight Night Champion Tuner Set #2 : Impressions

              And what's with my guy pulling punches right before he's about to nail the opponents chin YET a flurry of punches I haven't even que'd up are coming out when they have no chance of landing after the cpu makes a move with my character that I did not want?

              Comment

              • Artman22
                MVP
                • Jul 2006
                • 4985

                #52
                Re: Fight Night Champion Tuner Set #2 : Impressions

                Originally posted by DaveDQ
                I just can't disagree more that stamina is way off or broken again. If you make a guy miss he becomes extremely vulnerable to being knocked down or stunned. Even when they throw tons of power punches, if they miss they become open to being hit hard.

                It's not perfect, but you can still get guys huffing and puffing by round 5. They don't do the zombie walk anymore but they become very vulnerable. I will agree that getting a guy that spams the power straight is tough. No doubt.

                I agree to with boritter in that the game keeps changing its style. It's like we are beta testers and they are tweaking things as they go along. We have asked for that though. There was a time when we got the game for what it was and that was it. I happen to think the dev team has done a good job of addressing some online concerns. I know it's different for offline.
                Originally posted by randombrother
                Well they fixed what they said they would. And it works. No more flailing around like an epileptic because you're getting jabbed to death in the guts. You can get a punch off. I've seen some offsetting, so it isn't like they completely reversed it but it's more realistic now. I was able to nail my opponents dome every time he tried to body spam.

                Had two pretty good fights with it. One in OWC and one in Fight Now. Both went about the same. Haven't seen any 1pko but both fights were middleweight action and I wasn't able to really setup the Coup de' Gras punch like I'd want to. Both opponents were your better than average fighters and wasn't leaving themselves open like idiots.
                I always felt that there was some type of cheese with the haymaker straight, and now I see it does exist. That's interesting since randombrother said told me that doesn't exist.
                NBA2K is the standard of sports games period.

                Comment

                • randombrother
                  Banned
                  • Oct 2009
                  • 1275

                  #53
                  Re: Fight Night Champion Tuner Set #2 : Impressions

                  Originally posted by Art1bk
                  I always felt that there was some type of cheese with the haymaker straight, and now I see it does exist. That's interesting since randombrother said told me that doesn't exist.
                  More specifically your chin always felt there was some type of cheese with the haymaker straight. LOL. I can honestly say that before the latest tuner it wasn't cheese at all. With this tuner set I don't know. I've seen some iffy things. But before the tuner there was nothing cheese about it. It was EASILY countered if you knew how.

                  See Art there are some things you know how to do well that I can't seem to get my boxer to do but on the other hand there are some things you don't do well and I take advantage of those to the fullest. You know, sorta like they do in ... BOXING. HAHA

                  Comment

                  • Flamehead
                    Banned
                    • Dec 2002
                    • 1501

                    #54
                    Re: Fight Night Champion Tuner Set #2 : Impressions

                    After several more fights online against spammers, I'm done with the game, at least online. It's not that they can't be beat, it just gets old. It's just not boxing.

                    Comment

                    • TarHeelPhenom
                      All Star
                      • Jul 2002
                      • 7116

                      #55
                      Re: Fight Night Champion Tuner Set #2 : Impressions

                      Fellas if you want to continue playing this game and having fun with it then you better find some guys who feel the same way you do about the sport and the way YOU think it should be played. I know for me, as I'm going along if I run into guys that I had great fights with I reccomend them at the end so we can fight again. The one's who make a mockery of the sport I avoid. I refuse to begin throwing over 1000 punches a fight. I've continue to maintain the same style I've had since this game came out and will continue doing so. At most I only throw in the high 600's but I try to be accurate with that amount. If any of you wanna get it on my gamertage is tarheelphenom35 on xbox 360. The majority of my fights are Lightweight...Rashan Jones is waiting for you lol!
                      "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

                      Comment

                      • DaveDQ
                        13
                        • Sep 2003
                        • 7664

                        #56
                        Re: Fight Night Champion Tuner Set #2 : Impressions

                        Originally posted by TarHeelPhenom
                        Fellas if you want to continue playing this game and having fun with it then you better find some guys who feel the same way you do about the sport and the way YOU think it should be played. I know for me, as I'm going along if I run into guys that I had great fights with I reccomend them at the end so we can fight again. The one's who make a mockery of the sport I avoid. I refuse to begin throwing over 1000 punches a fight. I've continue to maintain the same style I've had since this game came out and will continue doing so. At most I only throw in the high 600's but I try to be accurate with that amount. If any of you wanna get it on my gamertage is tarheelphenom35 on xbox 360. The majority of my fights are Lightweight...Rashan Jones is waiting for you lol!
                        Good post. Send me an invite: DaveDQ
                        Being kind, one to another, never disappoints.

                        Comment

                        • JayBee74
                          Hall Of Fame
                          • Jul 2002
                          • 22989

                          #57
                          Re: Fight Night Champion Tuner Set #2 : Impressions

                          I tried about 15 bouts post tuner. I think it's better but I'm not having much fun online with this game. Do the sliders work? I wouldn't mind trying some offline bouts.

                          Comment

                          • Hova57
                            MVP
                            • Mar 2008
                            • 3754

                            #58
                            Re: Fight Night Champion Tuner Set #2 : Impressions

                            why is it we can get developers from other games come to the board, but not one for FNC. Just wondering

                            Comment

                            • DaveDQ
                              13
                              • Sep 2003
                              • 7664

                              #59
                              Re: Fight Night Champion Tuner Set #2 : Impressions

                              Good fight last night, Meth. I almost got you down a couple times which may have changed the decision. Thought it was closer than that but good win for you and the Cotto Camp.
                              Being kind, one to another, never disappoints.

                              Comment

                              • NYG_Meth
                                The OS Artist Guy
                                • May 2003
                                • 3920

                                #60
                                Re: Fight Night Champion Tuner Set #2 : Impressions

                                Originally posted by DaveDQ
                                Good fight last night, Meth. I almost got you down a couple times which may have changed the decision. Thought it was closer than that but good win for you and the Cotto Camp.
                                It was a very close fight. I had a lot more trouble finding my range than I expected. We should get another fight in soon.
                                MIKE METH
                                DIGITAL ILLUSTRATOR


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