Balance should have came from these three areas: Boxer's Weaknesses Capabilities, Boxer's Strengths, and a Boxer's Weaknesses. If these areas were researched and implemented correctly, Fight Night would be an instant classic.
Knockout power and non-punching power should mean something
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Knockout power and non-punching power should mean something
All boxers are not capable of KOing an opponent with a one punch KO or accumulated punches. Fight Night made the game balanced in the wrong areas and wrong way.
Balance should have came from these three areas: Boxer's Weaknesses Capabilities, Boxer's Strengths, and a Boxer's Weaknesses. If these areas were researched and implemented correctly, Fight Night would be an instant classic.Poe is an advocate for realistic boxing videogames.Tags: None -
Re: Knockout power and non-punching power should mean something
definitely agree. Having edited many boxers to not have 1 punch power makes the game much beter for me.
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