What did you like about Fight Night Champion.....

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  • GHOSTFACE03
    Banned
    • Sep 2011
    • 300

    #31
    Re: What did you like about Fight Night Champion.....

    The problem isn't EA in general for fight night, it's EA Canada. EA chicago made the first 3 fight nights, and IMO for it's time FN3 was amazing. Still my favorite. Fluid punching, counters worked perfectly(they can be kind of off in the new FN games) and better knockdown animations(think it had ragdoll physics?) and get up animations. I think they should of built on that system instead of changing it completely. They could of just improved it/made it a bit more realistic and got rid of some of the problems from it such as the parry freezing your guy for a while. And maybe improve the collision detection(which ironically is better than fight night champions, no forced misses). What's crazy is the previous fight nights were much much more customizable for legacy mode. While in FNC they decided to focus on some cliche champion mode, why are we going backwards here?

    Comment

    • JayBee74
      Hall Of Fame
      • Jul 2002
      • 22989

      #32
      Re: What did you like about Fight Night Champion.....

      Originally posted by GHOSTFACE03
      EA chicago made the first 3 fight nights, and IMO for it's time FN3 was amazing.
      I fought almost exclusively online in FN3, and enjoyed the game, but the word amazing doesn't come to mind. If someone mastered the parry system you'd have a tough time beating them.

      We need something totally different that incorporates footwork, and an intuitive blocking system.

      Comment

      • SHAKYR
        MVP
        • Nov 2003
        • 1795

        #33
        Re: What did you like about Fight Night Champion.....

        Originally posted by iLLmatic
        ^^^ Yeah, clearly the wrong feedback. They caved to the pleadings of the button mashers because everything they did was slanted towards the casual and not the true boxing fan. I get that they're trying to sell games and I never thought the game was great either, but the early version of the game, although not perfect, was a lot more enjoyable than the latter versions. Also, how do you have a game that has sliders that don't work and as Phobia pointed out early? It just seems like, just like it is with Madden, that EA's interpretation of what "real" is, always seems to be distorted.
        Button had nothing to do with this product shortcomings. We need to stop the Buttons vs. Sticks debate because people play wreckless be it sticks or buttons.

        Originally posted by JayBee74
        I don't think at any point this game was that great. I'm not an EA fan, but if they did "overchange" it was done by listening to feedback.
        If EA would have stuck with the wishlist that I sent them the game would ha e been epic.

        Originally posted by JayBee74
        Yeah, probably more wrong then right, but the bottom line is they were scrambling to try to fix a flawed product.
        Exactly!
        Poe is an advocate for realistic boxing videogames.

        Comment

        • JayBee74
          Hall Of Fame
          • Jul 2002
          • 22989

          #34
          Re: What did you like about Fight Night Champion.....

          Originally posted by SHAKYR
          Button had nothing to do with this product shortcomings. We need to stop the Buttons vs. Sticks debate because people play wreckless be it sticks or buttons.
          You're right, there are button mashers and stick flickers. In this game the guys that flick the sticks have an advantage over button mashers.

          Comment

          • SHAKYR
            MVP
            • Nov 2003
            • 1795

            #35
            Re: What did you like about Fight Night Champion.....

            Originally posted by JayBee74
            You're right, there are button mashers and stick flickers. In this game the guys that flick the sticks have an advantage over button mashers.
            It doesn't matter to me as long we have options to play how we feel, Sticks or Buttons.
            Poe is an advocate for realistic boxing videogames.

            Comment

            • Money99
              Hall Of Fame
              • Sep 2002
              • 12696

              #36
              Re: What did you like about Fight Night Champion.....

              Originally posted by Phobia
              If there is another one, I don't hold much faith in it. I don't know how you could screw up what was working so fantastic at community day. While the punch accuracy was extremely low and stamina drainage was really high. It made getting into exchanges feel so much more organic. Now fighters did gas way to fast due to the punch accuracy. But this is what was so perfect about it, leave punch accuracy how it was and just slightly start tweaking stamina up little more till you get a accurate representation of real boxing exchanges.

              I loved meeting the dev crew and they all were real passionate about the game and sport of boxing. So it confused me even more when tuners start completely messing the game up. I couldn't understand it. Then I was one of the first to find the sliders issue, I found they were not working before the game even released. The response and how it was handled is what left a horrible taste in my mouth. My posts about it were deleted and I was basically told to quit talking about it. I informed steve about the slider issue and a front page story of it hit OS, then had to tell Steve to pull it down due to them asking me to quit talking about it. So I felt like it was deceiving people to a degree.

              Game released March 1st, I found these issues about a week before the game was released.
              Welcome to EA Forums, where you can chat about games with other players, help each other out, share feedback, and report issues you’re having with EA games.


              So with all that said, I HOPE (Fingers crossed) that brizzo & them can get it together to create a boxing game worthy of representing the real sport.
              I've heard the same things said about EA's other sports games.
              I have a feeling when these community day events come up, the devs alter the game so that it fits the desires of the hardcore that have been invited to Vancouver.
              The community members leave, pump up the game to the 11th degree, and then they dumb the game down for casual fans on release.

              It's a hard fact to swallow, but I've learned that EA, SCEA, 2K, Konami, etc. do not base their games on members at OS or other hardcore sports fanatics.
              They know we'll buy games no matter what because we're so hardcore. They want casual's money. They make up 90% of the consumers out there so if Johnny Fratboy hates how he can't throw 2000 punches a round without getting gassed, you better believe EA is going to listen to them.

              I wish a company had the b@ll$ to give their developers free reign to design a sports game the way THEY'D want it to play.
              PES, MLK2K, High-heat all did this and they were/have been great successes.

              I fear we'll never see a boxing game that truly quenches the thirst of the hardcore fan.
              Heck, it's barely happened in any of the other sports as well. If EA can't get FOOTBALL right, then for sure we're not going to get it in the ring either.

              Comment

              • SHAKYR
                MVP
                • Nov 2003
                • 1795

                #37
                Re: What did you like about Fight Night Champion.....

                Originally posted by Money99
                I've heard the same things said about EA's other sports games.
                I have a feeling when these community day events come up, the devs alter the game so that it fits the desires of the hardcore that have been invited to Vancouver.
                The community members leave, pump up the game to the 11th degree, and then they dumb the game down for casual fans on release.

                It's a hard fact to swallow, but I've learned that EA, SCEA, 2K, Konami, etc. do not base their games on members at OS or other hardcore sports fanatics.
                They know we'll buy games no matter what because we're so hardcore. They want casual's money. They make up 90% of the consumers out there so if Johnny Fratboy hates how he can't throw 2000 punches a round without getting gassed, you better believe EA is going to listen to them.

                I wish a company had the b@ll$ to give their developers free reign to design a sports game the way THEY'D want it to play.
                PES, MLK2K, High-heat all did this and they were/have been great successes.

                I fear we'll never see a boxing game that truly quenches the thirst of the hardcore fan.
                Heck, it's barely happened in any of the other sports as well. If EA can't get FOOTBALL right, then for sure we're not going to get it in the ring either.
                I disagree. 2K listens to the fans. They are not scared to make a sim/realistic game. EA thinks sim/realism doesn't sell, look at their recent titles.
                Poe is an advocate for realistic boxing videogames.

                Comment

                • iLLmatic
                  MVP
                  • Dec 2002
                  • 1103

                  #38
                  Re: What did you like about Fight Night Champion.....

                  Originally posted by SHAKYR
                  Button had nothing to do with this product shortcomings.
                  My bad. I didn't mean it in its technical term of "button masher" but more as a way to describe someone who just wants to grab the controller and play and could care less about the realism of the game. Casual player is probably the better and more appropriate term to use.
                  Last edited by iLLmatic; 02-09-2012, 12:43 PM.

                  Comment

                  • GHOSTFACE03
                    Banned
                    • Sep 2011
                    • 300

                    #39
                    Re: What did you like about Fight Night Champion.....

                    Originally posted by SHAKYR
                    I disagree. 2K listens to the fans. They are not scared to make a sim/realistic game. EA thinks sim/realism doesn't sell, look at their recent titles.
                    They're better than EA but they're still guilty of the same thing whether you like it or not. They did use things like legends mode to attract casuals. And there are a bunch of recurring problems with nba 2k that they haven't fixed but that's another story. . .

                    Anyway, i wonder how much that survey will effect the next fight night?

                    Comment

                    • SHAKYR
                      MVP
                      • Nov 2003
                      • 1795

                      #40
                      Re: What did you like about Fight Night Champion.....

                      Originally posted by GHOSTFACE03
                      They're better than EA but they're still guilty of the same thing whether you like it or not. They did use things like legends mode to attract casuals. And there are a bunch of recurring problems with nba 2k that they haven't fixed but that's another story. . .

                      Anyway, i wonder how much that survey will effect the next fight night?
                      I hope it helps because the producers wanted the results and they are interested.

                      I put the survey together by monitoring various forums.
                      Poe is an advocate for realistic boxing videogames.

                      Comment

                      • BezO
                        MVP
                        • Jul 2004
                        • 4414

                        #41
                        Re: What did you like about Fight Night Champion.....

                        Originally posted by SHAKYR
                        I disagree. 2K listens to the fans. They are not scared to make a sim/realistic game. EA thinks sim/realism doesn't sell, look at their recent titles.
                        I agree with this. I'm sure, to a much lesser degree, 2K implements some fun factor, but overall, they make a great basketball game. Can't speak for their baseball game.

                        I think EA underestimates how fun realism could be. 1st, we watch sports all the time. Some idolize athletes. Some fantacize about doing what these athletes do. Hell, we're buying video games to do just that. What they do is already amazing. Not sure why there's a need to push that to unrealistic levels.

                        IMO, EA needs to think with more balance. For every improvement, there needs to be a counter improvment. For example, they made it much easier to punch this year. I loved it! But where's the defensive counterpart? Why not pay the same attention to the footwork, angles, upper body movement & blocking. Instead we got forced misses.

                        Not sure if I answered the original question. I loved the tweaked punch mechanics. As usual, EA's graphics are top nothch. I liked the additon of glancing blows. Story mode was cool but needed to be part of career mode.
                        Shout out to The Watcher! Where you at bruh?

                        Comment

                        • ManiacMatt1782
                          Who? Giroux!
                          • Jul 2006
                          • 3982

                          #42
                          Re: What did you like about Fight Night Champion.....

                          Originally posted by NYG_Meth
                          I'm with you, Shakyr.

                          Make angles and footwork matter much more. That way there will be a realistic number of missed punches without forcing us to randomly miss WIDE open punches.

                          I'm also with you about wanting MUCH more and MUCH BETTER customization options.
                          Only one game series ever did that right, and it was based off an anime cartoon. Victorious Boxers.
                          www.twitch.tv/maniacmatt1228
                          www.youtube.com/maniacmatt1782

                          Comment

                          • ManiacMatt1782
                            Who? Giroux!
                            • Jul 2006
                            • 3982

                            #43
                            Re: What did you like about Fight Night Champion.....

                            Originally posted by SHAKYR
                            It doesn't matter to me as long we have options to play how we feel, Sticks or Buttons.
                            Stamina penalties not being prominent enough on sniffed punches was the true problem. Make people conserve their energy. If the go balls to the wall in the 1st 3 rounds and don't get a finish, well the should be easy pickins in the mid to late rounds.
                            www.twitch.tv/maniacmatt1228
                            www.youtube.com/maniacmatt1782

                            Comment

                            • Paulinho
                              Rookie
                              • Dec 2011
                              • 142

                              #44
                              Re: What did you like about Fight Night Champion.....

                              This worth buying for $30 bones on the 360 Marketplace?

                              Comment

                              • JayBee74
                                Hall Of Fame
                                • Jul 2002
                                • 22989

                                #45
                                Re: What did you like about Fight Night Champion.....

                                Originally posted by Paulinho
                                This worth buying for $30 bones on the 360 Marketplace?
                                Tough one. I hadn't played online in over 6 months until a couple of weeks ago. I've enjoyed myself somewhat, and there is still plenty of online action available.

                                One thing about online that I use to hate is the body spammers. I use Pavlik 90% of the time so I'm limited, but good body spammers are tough to beat. They are a challenge though.

                                THey should reduce the accuracy of body punches from 25%-50% depending how good a body puncher you are. If they had Mike Mccallum even he would be reduced by 20%.

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