EA Always Goes Extreme With Ratings: FNC No Different!

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  • TarHeelPhenom
    All Star
    • Jul 2002
    • 7114

    #1

    EA Always Goes Extreme With Ratings: FNC No Different!

    I've been editing boxers to try to get each one to box differently all the while having matches realistically play out. One of the biggest issues had been the CPU boxer punch output. They just throw too many punches per round without consequence. I curved it a lot by adjusting each boxers Counter Punch/Aggressive slider by lowering it substantially towards Counter Puncher. But, I just stumbled upon something else... Prolly old news seeing that this game is over 2 years old . But, each boxer has punch frequency sliders which you would think would only control which punches are thrown more frequently by the CPU boxer throughout a fight. But, these sliders also directly affect punch output. So, if they are on the high end then they will throw a slew of that particular type of punch per round. However, in order for these sliders to work properly while having a realistic affect on punch output, they must be lowered substantially. For me, I am lowering each by 40 and so far it has yielded great results. The punch output per round is anywhere between 35-60 punches a round depending on the boxer and time in the fight.

    Also, in terms of making boxers pay stamina wise when throwing multiple punches/power shots stamina wise, the Endurence slider is the one to tweak.

    Yeah I know that very few still play this game; but I know there are a couple of hardcore dudes like Meth who still play so...
    "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"
  • SHAKYR
    MVP
    • Nov 2003
    • 1795

    #2
    Re: EA Always Goes Extreme With Ratings: FNC No Different!

    Originally posted by TarHeelPhenom
    I've been editing boxers to try to get each one to box differently all the while having matches realistically play out. One of the biggest issues had been the CPU boxer punch output. They just throw too many punches per round without consequence. I curved it a lot by adjusting each boxers Counter Punch/Aggressive slider by lowering it substantially towards Counter Puncher. But, I just stumbled upon something else... Prolly old news seeing that this game is over 2 years old . But, each boxer has punch frequency sliders which you would think would only control which punches are thrown more frequently by the CPU boxer throughout a fight. But, these sliders also directly affect punch output. So, if they are on the high end then they will throw a slew of that particular type of punch per round. However, in order for these sliders to work properly while having a realistic affect on punch output, they must be lowered substantially. For me, I am lowering each by 40 and so far it has yielded great results. The punch output per round is anywhere between 35-60 punches a round depending on the boxer and time in the fight.

    Also, in terms of making boxers pay stamina wise when throwing multiple punches/power shots stamina wise, the Endurence slider is the one to tweak.

    Yeah I know that very few still play this game; but I know there are a couple of hardcore dudes like Meth who still play so...
    Yes, this is old news that many fans have complaining about, especially me. The tendency sliders need to be more responsive.
    Poe is an advocate for realistic boxing videogames.

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