EA FIGHT NIGHT/UFC Producer JazzBro is ready for another Fight Night

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • SPRINGS03
    MVP
    • Aug 2012
    • 1202

    #16
    Re: EA FIGHT NIGHT/UFC Producer JazzBro is ready for another Fight Night

    If a new fight night was made, i'd want EA chicago to make it(the guys who made 1-3). Those fight nights were easily the best for their time. EA Canada was pretty bad IMO and there games were less realistic. It won't happen though, and i'm pretty sure there's not gonna be another fight night any time soon.

    I also wouldn't mind if 2k tried making a sim boxing game.

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #17
      Re: EA FIGHT NIGHT/UFC Producer JazzBro is ready for another Fight Night

      Ea Chicago doesn't exist anymore.

      Comment

      • SHAKYR
        MVP
        • Nov 2003
        • 1795

        #18
        Re: EA FIGHT NIGHT/UFC Producer JazzBro is ready for another Fight Night

        Originally posted by SPRINGS03
        If a new fight night was made, i'd want EA chicago to make it(the guys who made 1-3). Those fight nights were easily the best for their time. EA Canada was pretty bad IMO and there games were less realistic. It won't happen though, and i'm pretty sure there's not gonna be another fight night any time soon.

        I also wouldn't mind if 2k tried making a sim boxing game.
        A few of the EA Chicago staff stayed on when Fight Night moved to Canada. "Brizzo" Brian Hayes was one of them people from EA Chicago. Kudo Tsundundo was the head producer in Chicago. Fight Night 1-3 had potential but realism was there.
        Poe is an advocate for realistic boxing videogames.

        Comment

        • pietasterp
          All Star
          • Feb 2004
          • 6242

          #19
          Re: EA FIGHT NIGHT/UFC Producer JazzBro is ready for another Fight Night

          Originally posted by jmarcguy
          I had ABC Wide World of Sports boxing! I loved that game! The gameplay was pretty simple by today's standards but the career mode was decent. I remember there was one smoking hot manager that I always hired!! Lol! The basics were there though. I remember watching the fight cards & following top guys as they slowly started to fall in the rankings. Killer Knauer, Big Jer Albright, & Fists Defalco were names I remember. Leaving the computer store with that game I was in heaven!

          One thing I'd love to see in the next game is no more gradually building of stats. A guy is born a punched or not. A guy is fast or not. You develop skills not abilities. You should start your career with all your abilities rather than build over time.
          I was joking the other night with some pals and one of them always asked me why I call this guy Jerry "Big Jer Allnite", and laughed and said it's the most obscure reference ever and there's probably a single digit number of people on the face of the earth that would get it...of course, the OS boxing forums would contain at least one of them.

          I remember the smoking hot chick manager, but even though every dude wanted to keep her, she only got you tomato-can fights, so you had to go to the Don King guy if you wanted to fight for titles. Of course, he took like 40% of your purses, but hey - cost of doing business. Talk about realistic.

          I also remember the cool/quirky thing about that game is that guys would just start to decline rapidly, and while I couldn't even touch Killer Knauer or Big Jer Allnite when they were in their primes, if you caught one of them at the exact right moment of their decline, you could KO them easily. Cool feature.

          Excellent points about attributes/stats vs skills, by the way. I never really thought about that, but you make a good argument. I guess some guys do develop more power in their careers, but it's pretty rare that someone develops appreciable power (especially as they tend to go up in weight), and also there's the issue of whether PED's have anything to do with it...

          One thing I feel like most boxing games have a hard time doing is combining movement with defense and punching. It seems like you always have to move, stop, defend, punch, then repeat. I know it's tough to combine all those things into a controller scheme, but there must be some kind of way.

          Comment

          • Money99
            Hall Of Fame
            • Sep 2002
            • 12695

            #20
            Re: EA FIGHT NIGHT/UFC Producer JazzBro is ready for another Fight Night

            Originally posted by jmarcguy
            I had ABC Wide World of Sports boxing! I loved that game! The gameplay was pretty simple by today's standards but the career mode was decent. I remember there was one smoking hot manager that I always hired!! Lol! The basics were there though. I remember watching the fight cards & following top guys as they slowly started to fall in the rankings. Killer Knauer, Big Jer Albright, & Fists Defalco were names I remember. Leaving the computer store with that game I was in heaven!

            One thing I'd love to see in the next game is no more gradually building of stats. A guy is born a punched or not. A guy is fast or not. You develop skills not abilities. You should start your career with all your abilities rather than build over time.
            There are so many of us who have said the same things about building up attribute.
            I'm pretty sure Tyson had great power in his first fight just as Mayweather had fast hands.
            Where a fighter builds is thru experience and learning new things.
            EG, Wlad Klitscho only learned to throw a hook off his jab once Emmanuel Steward started training him.
            So in a game perhaps that two punch combo isn't available to you right away.
            But certain attributes should be set in stone right off the bat with only certain atty's having the ability to increase or decline like stamina.

            Comment

            • allBthere
              All Star
              • Jan 2008
              • 5847

              #21
              Re: EA FIGHT NIGHT/UFC Producer JazzBro is ready for another Fight Night

              Originally posted by Money99
              There are so many of us who have said the same things about building up attribute.
              I'm pretty sure Tyson had great power in his first fight just as Mayweather had fast hands.
              Where a fighter builds is thru experience and learning new things.
              EG, Wlad Klitscho only learned to throw a hook off his jab once Emmanuel Steward started training him.
              So in a game perhaps that two punch combo isn't available to you right away.
              But certain attributes should be set in stone right off the bat with only certain atty's having the ability to increase or decline like stamina.
              I have thought that could be your difficulty. Becoming LHW champ with maxed out 1-punch power could be considered 'easy' or 'normal' while doing it with magic man style power would be 'hard' ... or you cap a total, but I'm not fond of that because it prevents you from having the total package the way so many greats in the past have had.

              I like your combination etc idea, but rather than not being allowed to throw it, you can, but it doesn't flow as well and lacks power and perhaps speed transitioning from one punch to the next.

              My big thing is that if UFC and boxing games had automated head movement (perhaps another attribute for that) and that your punches a) don't land at all b) don't land clean sort of akin to gun sight wobble. In a pro fight where somone throws 70 punches per round and lands only 33% .. it's because of movement of both fighters plus to a lesser extent accuracy or throwing to the wrong spot. It's hard to hit someone really well in real life, so what I'm getting at is that if you had to force the player to try to time a bit more and had easier BASIC defense plus the proper stamina amounts/penalties mixed with proper AI strategies maybe players would start picking their spots a bit more instead of being forced to throw volume all the time.
              Liquor in the front, poker in the rear.

              Comment

              • pietasterp
                All Star
                • Feb 2004
                • 6242

                #22
                Re: EA FIGHT NIGHT/UFC Producer JazzBro is ready for another Fight Night

                I agree with pretty much all of allBthere and Money99's comments. I think the idea of automated head movement is brilliant - maybe it's a stat or attribute, and different guys have different amounts of automated movement, but in general, it would make it so much more realistic and fluid. I also like the combination ideas - it seems too often like the people making these boxing games don't actually watch a lot of boxing, or else the compromises they make in the name of gameplay overshadow a more realistic depiction of the sport. I feel like there's room for sim boxing out there, though.

                Comment

                • NYG_Meth
                  The OS Artist Guy
                  • May 2003
                  • 3920

                  #23
                  Re: EA FIGHT NIGHT/UFC Producer JazzBro is ready for another Fight Night

                  Originally posted by pietasterp
                  I agree with pretty much all of allBthere and Money99's comments. I think the idea of automated head movement is brilliant - maybe it's a stat or attribute, and different guys have different amounts of automated movement, but in general, it would make it so much more realistic and fluid. I also like the combination ideas - it seems too often like the people making these boxing games don't actually watch a lot of boxing, or else the compromises they make in the name of gameplay overshadow a more realistic depiction of the sport. I feel like there's room for sim boxing out there, though.
                  "Elusivity" or something to that effect. By default, if your fighter has a high rating, it will make him passively slip punches more easily, but the player will still be able to manually sway in order to complement that base stat (the default movement will only do so much).

                  To counter, fighters with greater punch accuracy will be able to catch their opponent much more easily when they're passively slipping, which is why the defender will want to manually slip/sway more often.
                  MIKE METH
                  DIGITAL ILLUSTRATOR


                  WebsiteFacebookTwitterYouTubeDeviantArt

                  Comment

                  • Money99
                    Hall Of Fame
                    • Sep 2002
                    • 12695

                    #24
                    Re: EA FIGHT NIGHT/UFC Producer JazzBro is ready for another Fight Night

                    Awesome stuff guys! I love the idea of an auto-head movement or elusive rating.

                    And that's where you get the difficulty in a boxing game.
                    The first few fights are against guys with limited defense and perhaps only 1 or 2 great attributes, IE Hand speed, but no chin or power. Great power, but plodder and only a decent right hand.

                    As you move up the ladder, you're facing guys who are good/great at 2 or 3 things, and eventually, when fighting for a strap, you're facing fighters who are well-rounded, or dominant fighters.

                    With that "Elusivity" rating, imagine fighting a guy like a prime Tyson or Mayweather.
                    Just trying to land a flush shot should be downright frustrating.
                    But hopefully, with the right trainers and training, your fighters accuracy rating has improved to the point where you're able to time them properly and land more flush shots.
                    And that's an attribute that can be manipulated, while static attributes like power, speed, chin are nearly unchangeble.

                    The funny thing is, I remember Brizzo telling me and some other guys that he would eventually like to add static attributes to the game.
                    He admitted that by using the same ol' point system routine, you're not actually facing better or worse fighters as you move up the rankings simply because your fighter is always in the same range as them. You start at 50, and you fight guys in the 50's. As you move up, your ratings go up but so do the opponents. So there's really no great variance in difficulty.

                    With the static system, I think it would be downright awesome to be blowing away tomato cans as a powerhouse, until you break the top-10.

                    Man! After watching FNF's last night and anxiously awaiting for NBC's boxing tonight, and now talking about FN again, I am jonesing for a new boxing game so badly.

                    This is such a dumb comment, but I would love to win the lottery only to be able to produce a new boxing game. I'd start by hiring a bunch of you guys to help steer the game and provide some of your excellent idea's.

                    Please EA, throw us a bone and get a new boxing game out there.

                    P.S. Very sorry for the long post. I know I'm a giant wind bag who has a propensity for long-winded posts. My apologies. I'm just really passionate about this subject.

                    Comment

                    • SHAKYR
                      MVP
                      • Nov 2003
                      • 1795

                      #25
                      Re: EA FIGHT NIGHT/UFC Producer JazzBro is ready for another Fight Night

                      Originally posted by Money99
                      Awesome stuff guys! I love the idea of an auto-head movement or elusive rating.

                      And that's where you get the difficulty in a boxing game.
                      The first few fights are against guys with limited defense and perhaps only 1 or 2 great attributes, IE Hand speed, but no chin or power. Great power, but plodder and only a decent right hand.

                      As you move up the ladder, you're facing guys who are good/great at 2 or 3 things, and eventually, when fighting for a strap, you're facing fighters who are well-rounded, or dominant fighters.

                      With that "Elusivity" rating, imagine fighting a guy like a prime Tyson or Mayweather.
                      Just trying to land a flush shot should be downright frustrating.
                      But hopefully, with the right trainers and training, your fighters accuracy rating has improved to the point where you're able to time them properly and land more flush shots.
                      And that's an attribute that can be manipulated, while static attributes like power, speed, chin are nearly unchangeble.

                      The funny thing is, I remember Brizzo telling me and some other guys that he would eventually like to add static attributes to the game.
                      He admitted that by using the same ol' point system routine, you're not actually facing better or worse fighters as you move up the rankings simply because your fighter is always in the same range as them. You start at 50, and you fight guys in the 50's. As you move up, your ratings go up but so do the opponents. So there's really no great variance in difficulty.

                      With the static system, I think it would be downright awesome to be blowing away tomato cans as a powerhouse, until you break the top-10.

                      Man! After watching FNF's last night and anxiously awaiting for NBC's boxing tonight, and now talking about FN again, I am jonesing for a new boxing game so badly.

                      This is such a dumb comment, but I would love to win the lottery only to be able to produce a new boxing game. I'd start by hiring a bunch of you guys to help steer the game and provide some of your excellent idea's.

                      Please EA, throw us a bone and get a new boxing game out there.

                      P.S. Very sorry for the long post. I know I'm a giant wind bag who has a propensity for long-winded posts. My apologies. I'm just really passionate about this subject.
                      I always say as soon as I hit the lottery I'm making a boxing videogame......lol! I have a website full of ideas and I know a bunch of guys with great ideas, including the ones on this site.

                      These are the ultimate boxing videogame ideas I want in a boxing game: http://boxinggamewishlist.proboards....-ultimate-game
                      Poe is an advocate for realistic boxing videogames.

                      Comment

                      Working...