Suggestions, wishes, and ideas (round4round boxing videogame)
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Suggestions, wishes, and ideas (round4round boxing videogame)
Come on guys we are in early development; let us know what you want in a boxing videogame.Poe is an advocate for realistic boxing videogames. -
Re: Suggestions, wishes, and ideas (round4round boxing videogame)
Realistic pace and fatigue..strategic boxing, atmosphere, great broadcast cam,realistic cuts and swelling,adherance to realistic physics influencing animations ..for starters..THANKS FOR THE TRADE SANDIEGO KEEP RIVERS WE'LL TAKE ELI -
Re: Suggestions, wishes, and ideas (round4round boxing videogame)
Foot movement has never been done well. Guys spin quickly out of corners in reality. Movement should be quicker.
Jabs should count more. A good jab could break up an attack or actually count as a hard punch. Think Larry Holmes.Comment
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Re: Suggestions, wishes, and ideas (round4round boxing videogame)
Contextual punching and slipping.
By this I mean, that a fighters attributes should allow for instances where a fighter automatically misses or slips punches.
This would allow for more realistic connect rates.
As far as career mode, I'd love to see static attributes.
Every boxing game is the same in career mode. Start at 50OV, gain points in training and fights, then move up the ladder.
This is such a tired way of doing things. Fighters should be great in certain areas right out of the game.
Where the difficulty should lie is when moving up the ladder, you'll face opponents who aren't one-dimensional and may have specific skills that are tough to crack.
Your fighter can also learn combo's, work on stamina, or even learn a new punch.
Wlad Klitscho said that before he started working with Steward, he didn't really have a good left hook.
Steward worked hard to teach him how to throw a left-hook off his jab.
Maybe even have combo's mapped to a shoulder button?Comment
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Re: Suggestions, wishes, and ideas (round4round boxing videogame)
Instant button response. No lag. Vital.
Fight Night Champions is a fun game, but it's biggest weakness -- by far -- is the delay between button presses and those punches being executed on screen. Sometimes I must wait a second between my final button press and that combination to be seen on screen.
So annoying.Xbox Live: pk4425Comment
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Re: Suggestions, wishes, and ideas (round4round boxing videogame)
My biggest would be a more varied fighting style from the CPU. More varied attack styles based on speed, power, area of attack, preferred punch, means they win by, attacker or counterpuncher, defense, footwork.
A more spiced up career mode where money matters. The money made controls the quality of trainers, cut men, corner men you can hire.
You have different choices in turns of promoters who have different motives and push you in different ways as well as it determining if you are pushed to the top immediately or constantly fed cans to raise the profile as well as what kind of money you can earn.
Maybe spend money to be able to buy scouting reports or videos of current opponents. Maybe copy from UFC and make it so money can be used to open up combos or more powerful versions of punches.Comment
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Re: Suggestions, wishes, and ideas (round4round boxing videogame)
Contextual punching and slipping.
By this I mean, that a fighters attributes should allow for instances where a fighter automatically misses or slips punches.
This would allow for more realistic connect rates.
As far as career mode, I'd love to see static attributes.
Every boxing game is the same in career mode. Start at 50OV, gain points in training and fights, then move up the ladder.
This is such a tired way of doing things. Fighters should be great in certain areas right out of the game.
Where the difficulty should lie is when moving up the ladder, you'll face opponents who aren't one-dimensional and may have specific skills that are tough to crack.
Your fighter can also learn combo's, work on stamina, or even learn a new punch.
Wlad Klitscho said that before he started working with Steward, he didn't really have a good left hook.
Steward worked hard to teach him how to throw a left-hook off his jab.
Maybe even have combo's mapped to a shoulder button?Instant button response. No lag. Vital.
Fight Night Champions is a fun game, but it's biggest weakness -- by far -- is the delay between button presses and those punches being executed on screen. Sometimes I must wait a second between my final button press and that combination to be seen on screen.
So annoying.My biggest would be a more varied fighting style from the CPU. More varied attack styles based on speed, power, area of attack, preferred punch, means they win by, attacker or counterpuncher, defense, footwork.
A more spiced up career mode where money matters. The money made controls the quality of trainers, cut men, corner men you can hire.
You have different choices in turns of promoters who have different motives and push you in different ways as well as it determining if you are pushed to the top immediately or constantly fed cans to raise the profile as well as what kind of money you can earn.
Maybe spend money to be able to buy scouting reports or videos of current opponents. Maybe copy from UFC and make it so money can be used to open up combos or more powerful versions of punches.
Poe is an advocate for realistic boxing videogames.Comment
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Re: Suggestions, wishes, and ideas (round4round boxing videogame)
Dude:
I hope you mean additional suggestions and wishes, not these.
If not, come on: You ask for our input in here, we give it to you, and now you're asking us to post the same stuff on a website?Xbox Live: pk4425Comment
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Re: Suggestions, wishes, and ideas (round4round boxing videogame)
I'm also trying to create conversation. It seems like everyone is on the fence waiting to complain about what's not in the game; even though opportunity presented itself.Poe is an advocate for realistic boxing videogames.Comment
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Re: Suggestions, wishes, and ideas (round4round boxing videogame)
I apologize. I showed the post to the team and said to ensure they see it with their busy schedule post it in the links I provided.
I'm also trying to create conversation. It seems like everyone is on the fence waiting to complain about what's not in the game; even though opportunity presented itself.Comment
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Re: Suggestions, wishes, and ideas (round4round boxing videogame)
I apologize. I showed the post to the team and said to ensure they see it with their busy schedule post it in the links I provided.
I'm also trying to create conversation. It seems like everyone is on the fence waiting to complain about what's not in the game; even though opportunity presented itself.Xbox Live: pk4425Comment
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Re: Suggestions, wishes, and ideas (round4round boxing videogame)
It's an indie company. The CEO/founder is very open about what he wants to accomplish. I expectations are too high based on how EA and 2K is staffed. This company can't allocated resources they don't have to gaming sites. Once I became a team member I let sites like this know a game is being created and other news pertaining to the game.Poe is an advocate for realistic boxing videogames.Comment
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