Excellent game-significantly better than the first. I edit the league and fight random 6-8 round quick fights on Difficult rather than go the Career mode route. My “power” connect percentage is low but I just read where you have to be at medium range to be in a position to connect so I’ll work on that. How do you throw an uppercut? I realize it’s a power punch that require at least one banked momentum punch but I can’t seem to throw it let alone connect. The CPU doesn’t seem to either. I assume it can only be positioned to connect at close range.
Prizefighters 2 - Retro boxing action coming to Mobile Devices (and possibly Steam)!
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Re: Prizefighters 2 - Retro boxing action coming to Mobile Devices (and possibly Stea
Excellent game-significantly better than the first. I edit the league and fight random 6-8 round quick fights on Difficult rather than go the Career mode route. My “power” connect percentage is low but I just read where you have to be at medium range to be in a position to connect so I’ll work on that. How do you throw an uppercut? I realize it’s a power punch that require at least one banked momentum punch but I can’t seem to throw it let alone connect. The CPU doesn’t seem to either. I assume it can only be positioned to connect at close range. -
Re: Prizefighters 2 - Retro boxing action coming to Mobile Devices (and possibly Stea
Oh damn, just saw all your guys messages, sorry for not responding sooner!
I'm a few fights into a career! awesome job man, it's really good. It's amazing what ONE PERSON can do! lol... I like the gameplay and progression, didn't realize I had to book my own fights after the first one so I just kept training but that's cool, nice touches on booking a fighter plus the date etc.
This is a lot like what I'm trying to do on dreams only my gameplay is muay thai and 3d more of a sim, but all other aspects I wanted to implement are like yours where you allocate time/make decisions between each fight w/o mini-games and also make it a bit quirky and fun - I wanted to take control of a 'gym' too rather than individual fighter(s)
Anyway very solid job I must say - what's your job before doing this stuff? I feel like self-taught developer types are on the rise
If this comes to Steam, I'm buying.
I'd buy it now if it was on consoles too.
Sent from my MAR-LX3A using Operation Sports mobile app
you should check it out man, I don't like phone games but it's Free and it's pretty engaging. Sort of like retro bowl - I think a lot of guys on here would dig it. There are some things behind a pay-wall but pretty cheap imo.
My only issue is the opposite of what I expected and my boxer-puncher is like paulie malinaggi and I'm 14-0 with zero KO's lol . .. I couldn't fight my way out of a paper bag. I think I came close a few times but with 3 and 6 rounders it's fine.
Very polished game otherwise, nice sound/gfx everything is cool even the names of fighters and customization etc. Very well done.
having said that, It would be cool if it was a console arcade game since playing on a controller would be great and preferable. I know nothing about how much of a pain in the arse that would be to make a reality.
Regarding controller support, it currently works with bluetooth gamepads during gameplay. Full menu support will come in a future update.
Excellent game-significantly better than the first. I edit the league and fight random 6-8 round quick fights on Difficult rather than go the Career mode route. My “power” connect percentage is low but I just read where you have to be at medium range to be in a position to connect so I’ll work on that. How do you throw an uppercut? I realize it’s a power punch that require at least one banked momentum punch but I can’t seem to throw it let alone connect. The CPU doesn’t seem to either. I assume it can only be positioned to connect at close range.
Glad you guys are enjoying the game so far! Please continue providing any questions or feedback you may have and stay tuned for more updates in the near future!Comment
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Re: Prizefighters 2 - Retro boxing action coming to Mobile Devices (and possibly Stea
an interesting side note - in my combat game I independently came to the same conclusion that you did for power shots.
I feel like in a videogame there has to be a way to limit them and I have it so that you must land 5 jabs to 'unlock' a head-kick. You start with 1 and can stack them, but I felt like focusing on the weakest punch yet the easiest to land would yield a good balance. You're method of 'momentum' is quite slick too.
NOt sure if that was your reasoning as well, but in games like UFC, fight-night etc.. the fights are usually a bit wonky because the player can just output and output since it's a game and 'stamina' isn't REALLY working like that IRL... so additional 'mechanics' are required imo. This is all because nuances in real life are far too complex to be added in games correctly.
Also as in your game, it's not like the 'regular' shots don't matter they do and if you get too fixated on JUST the power shots, that's not a winning strategy plus they can be blocked/avoided.
I have some ko's now, it was more that my style takes their health down - I didn't know you can KO while they are stunned, I simiply win rounds and drain themLiquor in the front, poker in the rear.Comment
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Re: Prizefighters 2 - Retro boxing action coming to Mobile Devices (and possibly Stea
an interesting side note - in my combat game I independently came to the same conclusion that you did for power shots.
I feel like in a videogame there has to be a way to limit them and I have it so that you must land 5 jabs to 'unlock' a head-kick. You start with 1 and can stack them, but I felt like focusing on the weakest punch yet the easiest to land would yield a good balance. You're method of 'momentum' is quite slick too.
NOt sure if that was your reasoning as well, but in games like UFC, fight-night etc.. the fights are usually a bit wonky because the player can just output and output since it's a game and 'stamina' isn't REALLY working like that IRL... so additional 'mechanics' are required imo. This is all because nuances in real life are far too complex to be added in games correctly.
Also as in your game, it's not like the 'regular' shots don't matter they do and if you get too fixated on JUST the power shots, that's not a winning strategy plus they can be blocked/avoided.
I have some ko's now, it was more that my style takes their health down - I didn't know you can KO while they are stunned, I simiply win rounds and drain them
I'm still figuring out the right balance for KOing the opponent but I'm glad you were able to figure out a strategy for obtaining more KOs.Comment
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Re: Prizefighters 2 - Retro boxing action coming to Mobile Devices (and possibly Stea
Just released a huge new update!
Version 1.03 Patch Notes
SpoilerNew Features
- Added 6 skills and 3 finishing blows
- Added 4 hair styles and 1 mustache
- Added new fight simulation engine
- Added ability to simulate to any date in Be the Promoter
- Added hex color option for skin and eye colors
- Added new fighters to the default league
Career Mode Improvements
- Added ability to choose ring in Be the Promoter
- Added ability to remove and export fighters from the Hall of Fame
- Added CPU ability to unlock and level up skills
- Added limit to amount of time before a fight date during a challenge
- Reduced chance of all opponents already booking fights
- Changed minimum fighters setting to maximum fighters per weight class
- Shifting weight classes resets rank to a maximum of 10
- Increased the amount of time between fights as fighters age
- Decreased the amount of XP required to level up
- Decreased the chance of fighters retiring early
- Decreased the minimum amount of fights required before fighting more than three rounds
Balance Changes
- Changed Sponge skill to Agile
- Added finishing blows to infinite power punches setting
- Added CPU ability to throw finishing blows
- Increased chance of critical hits
- Reduced punching speed when fatigued
- Increased stamina depleted from body blows
- Increased stamina used for dodging
- Removed stamina delay when dodging
- Decreased dodging speed as stamina decreases
- Dodging three punches causes a dodge stun to the opponent
- Increased amount of stamina gained between rounds
- Added one second delay before health begins regeneration
- Health regeneration speed decreases from head damage
- Increased Powerful Hooks speed with each level
- Uppercuts can now be blocked
- Uppercuts can now cause bleeding
- Removed slow vs quick tendency
- Improved CPU defensive reaction depending on speed rating
- Improved CPU punch connection
- Increased Hard CPU delay between attacks
- Increased chance of CPU standing up from a weak punch
Quality of Life Improvements
- Health bar flashes yellow from critical hits
- Added indicator when finishing blow is available
- Added info for referee stoppage setting
- Added info for fighter tendencies
- Added ability to export career saves from the settings menu
- Added Morocco flag
- Reduced button press when simulating all fights
Bug Fixes
- Fixed fighter automatically walking backwards
- Fixed ability to punch too rapidly
- Fixed both players celebrating when towel is thrown
- Fixed knocked down fighter standing up on the wrong side
- Fixed skills staying active when unequipped
- Fixed health regeneration when game is paused
- Fixed crowd audio not cutting out
- Fixed judge 2 scoring algorithm
- Fixed cumulation of stats between fights
- Fixed wrong opponent in fight preview when challenged by an opponent
- Fixed sparring partners wearing championship belts
- Fixed fighter name appearing outside boundaries
- Fixed legacy rank after retiring as a champion
- Fixed opponent fight history after retiring
- Fixed difficulty requirement when staring a new career in the same league
- Fixed gym rating achievements not unlocking
- Fixed league resetting after finishing a quick fightComment
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Re: Prizefighters 2 - Retro boxing action coming to Mobile Devices (and possibly Stea
I just signed up for IPTV thru a local provider. The box they use is built off the Android OS.
Would I be able to play that game thru that device?
Sent from my MAR-LX3A using Operation Sports mobile appComment
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Re: Prizefighters 2 - Retro boxing action coming to Mobile Devices (and possibly Stea
I just signed up for IPTV thru a local provider. The box they use is built off the Android OS.
Would I be able to play that game thru that device?
Sent from my MAR-LX3A using Operation Sports mobile appComment
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Re: Prizefighters 2 - Retro boxing action coming to Mobile Devices (and possibly Stea
Hey guys, the latest update (version 1.05) just released and adds a whole new mode, Boxing Gym Manager! Start your own gym, sign fighters to contracts, and compete against other gyms in the rankings. Let me know if any of you get the chance to try it out!Comment
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