Well, i picked up the demo this afternoon.
To be perfectly honest, it plays a helluva lot like FN, which may or may not be a bad thing from where you're sitting.
First off, the graphics are great but the animation (keep in mind this is on ps2) seems like it's missing a few frames, and the camera work is a little dodgy. The camera jerks around a lot, and the whole thing where there's a closeup when a figher is in danger is just ugly, and resctricts your field of vision to just above the navel for both boxers. Don't know whose idea this was, but i hope you can turn it off.
Second, being able to punch and block while moving is a HUGE, HUGE, HUGE deal. Vast improvement over its predecessor in this respect.
The commentary is a other enormous leap forward. The comments concern actual events in the fight.
1. You can basically walk through regular punches while loading up for the haymaker. The only thing that can... "interrupt"( if you will) the haymaker is another haymaker. Although to be fair, you don't have to load all the way up each time, so you can literally through power shot with the motion, and you can hit them with a regular punch while they're actually throwing the punch to spoil their aim, but you have to time it well.
2. Which brings me to number two: regular punches don't seem to do a whole lotta damage. And because an opponent throwing a haymaker can't be interrupted with regular punches, you may as well throw haymakers all round. Regular punches only seem good for scoring and mixing things up.
3. Because you have to load up on a lot of punches to do any damage in the fight, the entire offense/defense thing flow is slowed down considerably.
4. There doesn't seem to be a way to throw power jabs or power straights.
5. Regardless of the length of the clinch (which the CPU only initiates when it's in trouble, and not ever as a legit tactic), the person who initiated the clinch always gets a huge increase in energy after it's over (something like >30% health),
6. The CPU has yet to throw a body shot at me and walks into everything i load up, even though it will block decently. CPU strategy seems stuck on "move-straight-forward-punch-move-straight-back-slide-when-against-ropes". Improved AI? Not likely.
7. The CPU finally does use illegal blows occasionally, but never taunts.
All in all, i'm decidedly undecided, but i'm determined to give this game its day in court. We'll see how the finished product turns out.
Feel free if you have any questions.
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