FN rd 2 Demo Impressions

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  • Blahzie
    Rookie
    • Dec 2004
    • 227

    #1

    FN rd 2 Demo Impressions

    I'll start:

    Well, i picked up the demo this afternoon.

    To be perfectly honest, it plays a helluva lot like FN, which may or may not be a bad thing from where you're sitting.

    First off, the graphics are great but the animation (keep in mind this is on ps2) seems like it's missing a few frames, and the camera work is a little dodgy. The camera jerks around a lot, and the whole thing where there's a closeup when a figher is in danger is just ugly, and resctricts your field of vision to just above the navel for both boxers. Don't know whose idea this was, but i hope you can turn it off.

    Second, being able to punch and block while moving is a HUGE, HUGE, HUGE deal. Vast improvement over its predecessor in this respect.

    The commentary is a other enormous leap forward. The comments concern actual events in the fight.

    1. You can basically walk through regular punches while loading up for the haymaker. The only thing that can... "interrupt"( if you will) the haymaker is another haymaker. Although to be fair, you don't have to load all the way up each time, so you can literally through power shot with the motion, and you can hit them with a regular punch while they're actually throwing the punch to spoil their aim, but you have to time it well.

    2. Which brings me to number two: regular punches don't seem to do a whole lotta damage. And because an opponent throwing a haymaker can't be interrupted with regular punches, you may as well throw haymakers all round. Regular punches only seem good for scoring and mixing things up.

    3. Because you have to load up on a lot of punches to do any damage in the fight, the entire offense/defense thing flow is slowed down considerably.

    4. There doesn't seem to be a way to throw power jabs or power straights.

    5. Regardless of the length of the clinch (which the CPU only initiates when it's in trouble, and not ever as a legit tactic), the person who initiated the clinch always gets a huge increase in energy after it's over (something like >30% health),

    6. The CPU has yet to throw a body shot at me and walks into everything i load up, even though it will block decently. CPU strategy seems stuck on "move-straight-forward-punch-move-straight-back-slide-when-against-ropes". Improved AI? Not likely.

    7. The CPU finally does use illegal blows occasionally, but never taunts.

    All in all, i'm decidedly undecided, but i'm determined to give this game its day in court. We'll see how the finished product turns out.

    Feel free if you have any questions.
  • Vast
    MVP
    • Sep 2003
    • 4015

    #2
    Re: FN rd 2 Demo Impressions

    Originally posted by Blahzie
    I'll start:

    Well, i picked up the demo this afternoon.

    To be perfectly honest, it plays a helluva lot like FN, which may or may not be a bad thing from where you're sitting.

    First off, the graphics are great but the animation (keep in mind this is on ps2) seems like it's missing a few frames, and the camera work is a little dodgy. The camera jerks around a lot, and the whole thing where there's a closeup when a figher is in danger is just ugly, and resctricts your field of vision to just above the navel for both boxers. Don't know whose idea this was, but i hope you can turn it off.

    Second, being able to punch and block while moving is a HUGE, HUGE, HUGE deal. Vast improvement over its predecessor in this respect.

    The commentary is a other enormous leap forward. The comments concern actual events in the fight.

    1. You can basically walk through regular punches while loading up for the haymaker. The only thing that can... "interrupt"( if you will) the haymaker is another haymaker. Although to be fair, you don't have to load all the way up each time, so you can literally through power shot with the motion, and you can hit them with a regular punch while they're actually throwing the punch to spoil their aim, but you have to time it well.

    2. Which brings me to number two: regular punches don't seem to do a whole lotta damage. And because an opponent throwing a haymaker can't be interrupted with regular punches, you may as well throw haymakers all round. Regular punches only seem good for scoring and mixing things up.

    3. Because you have to load up on a lot of punches to do any damage in the fight, the entire offense/defense thing flow is slowed down considerably.

    4. There doesn't seem to be a way to throw power jabs or power straights.

    5. Regardless of the length of the clinch (which the CPU only initiates when it's in trouble, and not ever as a legit tactic), the person who initiated the clinch always gets a huge increase in energy after it's over (something like >30% health),

    6. The CPU has yet to throw a body shot at me and walks into everything i load up, even though it will block decently. CPU strategy seems stuck on "move-straight-forward-punch-move-straight-back-slide-when-against-ropes". Improved AI? Not likely.

    7. The CPU finally does use illegal blows occasionally, but never taunts.

    All in all, i'm decidedly undecided, but i'm determined to give this game its day in court. We'll see how the finished product turns out.

    Feel free if you have any questions.
    the computer definitely throws body punches. In fact i've been knocked down from a body punch, so dont go by what hes saying. There were plenty of times im blocking to the head and the AI keeps going to the body as long as im blocking head. The AI is much smarter this year. Actually changing strategies mid fight

    The verdict is still out on the haymakers. Im not sure if you can interupt them, i hope its possible. And i hope they balanced the game to where its not the only punch you'll end up throwing. The right cross is stronger than last year as well as the jab. I hope you can turn off the screenshake when you hit someone with a haymaker. Its kinda anoying. only use the screenshake on a knockdown punch.

    The game is still extremely fun. The controls at your fingertips are all you could ask for in a boxing game. The one thing that might balance the haymaker is the parry. This year if you parry a jab the other boxer is only momentarilly stunned, but if you parry a haymaker you can easily catch the other boxer in a 4 hit combo while hes stunned. so maybe this will balance the game out.

    matter fact im gonna go play now

    later
    "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

    Comment

    • Vast
      MVP
      • Sep 2003
      • 4015

      #3
      Re: FN rd 2 Demo Impressions

      Originally posted by Blahzie
      I'll start:

      Well, i picked up the demo this afternoon.

      To be perfectly honest, it plays a helluva lot like FN, which may or may not be a bad thing from where you're sitting.

      First off, the graphics are great but the animation (keep in mind this is on ps2) seems like it's missing a few frames, and the camera work is a little dodgy. The camera jerks around a lot, and the whole thing where there's a closeup when a figher is in danger is just ugly, and resctricts your field of vision to just above the navel for both boxers. Don't know whose idea this was, but i hope you can turn it off.

      Second, being able to punch and block while moving is a HUGE, HUGE, HUGE deal. Vast improvement over its predecessor in this respect.

      The commentary is a other enormous leap forward. The comments concern actual events in the fight.

      1. You can basically walk through regular punches while loading up for the haymaker. The only thing that can... "interrupt"( if you will) the haymaker is another haymaker. Although to be fair, you don't have to load all the way up each time, so you can literally through power shot with the motion, and you can hit them with a regular punch while they're actually throwing the punch to spoil their aim, but you have to time it well.

      2. Which brings me to number two: regular punches don't seem to do a whole lotta damage. And because an opponent throwing a haymaker can't be interrupted with regular punches, you may as well throw haymakers all round. Regular punches only seem good for scoring and mixing things up.

      3. Because you have to load up on a lot of punches to do any damage in the fight, the entire offense/defense thing flow is slowed down considerably.

      4. There doesn't seem to be a way to throw power jabs or power straights.

      5. Regardless of the length of the clinch (which the CPU only initiates when it's in trouble, and not ever as a legit tactic), the person who initiated the clinch always gets a huge increase in energy after it's over (something like >30% health),

      6. The CPU has yet to throw a body shot at me and walks into everything i load up, even though it will block decently. CPU strategy seems stuck on "move-straight-forward-punch-move-straight-back-slide-when-against-ropes". Improved AI? Not likely.

      7. The CPU finally does use illegal blows occasionally, but never taunts.

      All in all, i'm decidedly undecided, but i'm determined to give this game its day in court. We'll see how the finished product turns out.

      Feel free if you have any questions.
      the computer definitely throws body punches. In fact i've been knocked down from a body punch, so dont go by what hes saying. There were plenty of times im blocking to the head and the AI keeps going to the body as long as im blocking head. The AI is much smarter this year. Actually changing strategies mid fight

      The verdict is still out on the haymakers. Im not sure if you can interupt them, i hope its possible. And i hope they balanced the game to where its not the only punch you'll end up throwing. The right cross is stronger than last year as well as the jab. I hope you can turn off the screenshake when you hit someone with a haymaker. Its kinda anoying. only use the screenshake on a knockdown punch.

      The game is still extremely fun. The controls at your fingertips are all you could ask for in a boxing game. The one thing that might balance the haymaker is the parry. This year if you parry a jab the other boxer is only momentarilly stunned, but if you parry a haymaker you can easily catch the other boxer in a 4 hit combo while hes stunned. so maybe this will balance the game out.

      matter fact im gonna go play now

      later
      "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

      Comment

      • Blahzie
        Rookie
        • Dec 2004
        • 227

        #4
        Re: FN rd 2 Demo Impressions

        Originally posted by Vast
        the computer definitely throws body punches. In fact i've been knocked down from a body punch, so dont go by what hes saying. There were plenty of times im blocking to the head and the AI keeps going to the body as long as im blocking head. The AI is much smarter this year. Actually changing strategies mid fight
        Yes, the CPU does throw them... occasionally. So i'll amend what i said. I played the game some more, and the rest of my points still stand as i mentioned them.

        I never said the game wasn't fun, either. But it still has some issues. The original FN was fun... for anout 3 weeks, before the AI was exposed and the lack of punching and blocking while moving killed it.

        By the way, i have NEVER - and i mean NEVER in the ~100 times i've played it - seen the CPU "change strategies" except for when the screen changes when you're about to knock your opponent down (the CPU just blocks constantly, throwing 1 or 2 punches, then tries to hold). Please clarify what you mean here. I'd be interested to know how.
        Last edited by Blahzie; 02-10-2005, 09:59 PM.

        Comment

        • Blahzie
          Rookie
          • Dec 2004
          • 227

          #5
          Re: FN rd 2 Demo Impressions

          Originally posted by Vast
          the computer definitely throws body punches. In fact i've been knocked down from a body punch, so dont go by what hes saying. There were plenty of times im blocking to the head and the AI keeps going to the body as long as im blocking head. The AI is much smarter this year. Actually changing strategies mid fight
          Yes, the CPU does throw them... occasionally. So i'll amend what i said. I played the game some more, and the rest of my points still stand as i mentioned them.

          I never said the game wasn't fun, either. But it still has some issues. The original FN was fun... for anout 3 weeks, before the AI was exposed and the lack of punching and blocking while moving killed it.

          By the way, i have NEVER - and i mean NEVER in the ~100 times i've played it - seen the CPU "change strategies" except for when the screen changes when you're about to knock your opponent down (the CPU just blocks constantly, throwing 1 or 2 punches, then tries to hold). Please clarify what you mean here. I'd be interested to know how.

          Comment

          • JayBee74
            Hall Of Fame
            • Jul 2002
            • 22989

            #6
            Re: FN rd 2 Demo Impressions

            Originally posted by Blahzie
            3. Because you have to load up on a lot of punches to do any damage in the fight, the entire offense/defense thing flow is slowed down considerably.






            .
            That doesn't sound very good. That slow down of the flow of the game would take away from the intuitiveness of the game.

            Comment

            • JayBee74
              Hall Of Fame
              • Jul 2002
              • 22989

              #7
              Re: FN rd 2 Demo Impressions

              Originally posted by Blahzie
              3. Because you have to load up on a lot of punches to do any damage in the fight, the entire offense/defense thing flow is slowed down considerably.






              .
              That doesn't sound very good. That slow down of the flow of the game would take away from the intuitiveness of the game.

              Comment

              • Vast
                MVP
                • Sep 2003
                • 4015

                #8
                Re: FN rd 2 Demo Impressions

                Originally posted by Blahzie
                Yes, the CPU does throw them... occasionally. So i'll amend what i said. I played the game some more, and the rest of my points still stand as i mentioned them.

                I never said the game wasn't fun, either. But it still has some issues. The original FN was fun... for anout 3 weeks, before the AI was exposed and the lack of punching and blocking while moving killed it.

                By the way, i have NEVER - and i mean NEVER in the ~100 times i've played it - seen the CPU "change strategies" except for when the screen changes when you're about to knock your opponent down (the CPU just blocks constantly, throwing 1 or 2 punches, then tries to hold). Please clarify what you mean here. I'd be interested to know how.
                I've seen sugar ray robinson try to rush me, then midround try to dance and jab even though he still had a lot of health.
                "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                Comment

                • Vast
                  MVP
                  • Sep 2003
                  • 4015

                  #9
                  Re: FN rd 2 Demo Impressions

                  Originally posted by Blahzie
                  Yes, the CPU does throw them... occasionally. So i'll amend what i said. I played the game some more, and the rest of my points still stand as i mentioned them.

                  I never said the game wasn't fun, either. But it still has some issues. The original FN was fun... for anout 3 weeks, before the AI was exposed and the lack of punching and blocking while moving killed it.

                  By the way, i have NEVER - and i mean NEVER in the ~100 times i've played it - seen the CPU "change strategies" except for when the screen changes when you're about to knock your opponent down (the CPU just blocks constantly, throwing 1 or 2 punches, then tries to hold). Please clarify what you mean here. I'd be interested to know how.
                  I've seen sugar ray robinson try to rush me, then midround try to dance and jab even though he still had a lot of health.
                  "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                  Comment

                  • Vast
                    MVP
                    • Sep 2003
                    • 4015

                    #10
                    Re: FN rd 2 Demo Impressions

                    Originally posted by JayBee74
                    That doesn't sound very good. That slow down of the flow of the game would take away from the intuitiveness of the game.
                    Im not sure what he means or what u mean by offense /defense thing flow?

                    im confused
                    "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                    Comment

                    • Vast
                      MVP
                      • Sep 2003
                      • 4015

                      #11
                      Re: FN rd 2 Demo Impressions

                      Originally posted by JayBee74
                      That doesn't sound very good. That slow down of the flow of the game would take away from the intuitiveness of the game.
                      Im not sure what he means or what u mean by offense /defense thing flow?

                      im confused
                      "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                      Comment

                      • charles167
                        Banned
                        • Nov 2003
                        • 890

                        #12
                        Re: FN rd 2 Demo Impressions

                        You can interrupt the haymaker, or get in licks b4 its thrown. But you gotta remember, how many haymakers have you actually seen stopped in the wrong.

                        Comment

                        • charles167
                          Banned
                          • Nov 2003
                          • 890

                          #13
                          Re: FN rd 2 Demo Impressions

                          You can interrupt the haymaker, or get in licks b4 its thrown. But you gotta remember, how many haymakers have you actually seen stopped in the wrong.

                          Comment

                          • Blahzie
                            Rookie
                            • Dec 2004
                            • 227

                            #14
                            Re: FN rd 2 Demo Impressions

                            Originally posted by Vast
                            Im not sure what he means or what u mean by offense /defense thing flow?

                            im confused
                            The flow of offense/defense...

                            e.g. He throws a straight right, you slip down and to your right and throw a right hook to the body then a left hook upstairs... but it all happens seamlessly.

                            In Rd 2, with such heavy emphasis on haymakers, there's those pauses while you load up and **** your arm in one position, and it makes what was a seamless exchange into a jerky nightmare of wild punches.

                            Edit: i tried to talk about how you 'kok' your arm, but i spelled it right and the post was edited automatically with those stars. Nice. As if the word has no other meanings. I'm suprised i can get the word "pass" off without it looking like "p***".
                            Last edited by Blahzie; 02-11-2005, 09:59 PM.

                            Comment

                            • Blahzie
                              Rookie
                              • Dec 2004
                              • 227

                              #15
                              Re: FN rd 2 Demo Impressions

                              Originally posted by Vast
                              Im not sure what he means or what u mean by offense /defense thing flow?

                              im confused
                              The flow of offense/defense...

                              e.g. He throws a straight right, you slip down and to your right and throw a right hook to the body then a left hook upstairs... but it all happens seamlessly.

                              In Rd 2, with such heavy emphasis on haymakers, there's those pauses while you load up and **** your arm in one position, and it makes what was a seamless exchange into a jerky nightmare of wild punches.

                              Edit: i tried to talk about how you 'kok' your arm, but i spelled it right and the post was edited automatically with those stars. Nice. As if the word has no other meanings. I'm suprised i can get the word "pass" off without it looking like "p***".

                              Comment

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