As a fellow offline guy, this pretty close to my opinion as well. Undisputed is one of those games that is "so close." A few improvements can make this an amazing game, but at the same time a few missteps can completely bring it down.
I'm with you on the training games; I tend to view that as something like presentation elements in stick and ball sports game. Its cool the first few games (fights), but then I end up skipping them (simming) except for big games like the SB (megafights).
What I'd like to see is a little more control for the user in setting up our career experience. Things like setting up the initial roster and rankings and giving us the ability to specify late arrivals. For example it would be nice to say a young Bud Crawford enters career mode in year 5. And of course, created boxer import.
In my current career there are two versions of Canelo in two weight classes, and Bud is nowhere to be seen. I'm hoping the game just selects a random boxer that gets added late.
Finally give the AI more agency as you alluded to. On top of making them more active, allow them to move up/down in weight classes as well.
And of course vastly improve the commentary, I think its safe to say its the worst of any sport game out there. More presentation elements as well, things like improving the boxer walkout with belts, robes, custom music, etc
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